diff options
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp index 04e77e5e..6024b8d6 100644 --- a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp @@ -33,7 +33,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) { if(m_bSplitscreen) { - app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); + app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } } @@ -57,7 +57,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs()); CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack ); - + delete initData; float fWidth; @@ -86,7 +86,7 @@ HRESULT CXuiSceneInventory::OnDestroy() } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. - // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) + // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } @@ -176,8 +176,8 @@ void CXuiSceneInventory::updateEffectsDisplay() // Fill out details for display D3DXVECTOR3 position; m_hEffectDisplayA[0]->GetPosition(&position); - AUTO_VAR(it, activeEffects->begin()); - for(unsigned int i = 0; i < MAX_EFFECTS; ++i) + auto it = activeEffects->begin(); + for(unsigned int i = 0; i < MAX_EFFECTS; ++i) { if(it != activeEffects->end()) { @@ -185,7 +185,7 @@ void CXuiSceneInventory::updateEffectsDisplay() if(i > 0) position.y -= fNextEffectYOffset; // Stack from the bottom m_hEffectDisplayA[i]->SetPosition(&position); - + MobEffectInstance *effect = *it; MobEffect *mobEffect = MobEffect::effects[effect->getId()]; |
