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path: root/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp
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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp
index e86ff67e..6024b8d6 100644
--- a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.cpp
@@ -23,7 +23,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
Minecraft *pMinecraft = Minecraft::GetInstance();
- InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(pInitData->pvInitData);
+ InventoryScreenInput *initData = (InventoryScreenInput *)pInitData->pvInitData;
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
@@ -38,7 +38,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
}
#ifdef _XBOX
- if( pMinecraft->localgameModes[initData->iPad] != nullptr )
+ if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
@@ -79,15 +79,15 @@ HRESULT CXuiSceneInventory::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
- if( pMinecraft->localgameModes[m_iPad] != nullptr )
+ if( pMinecraft->localgameModes[m_iPad] != NULL )
{
- TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
- if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
+ if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
- if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
+ if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -118,7 +118,7 @@ CXuiControl* CXuiSceneInventory::GetSectionControl( ESceneSection eSection )
assert( false );
break;
}
- return nullptr;
+ return NULL;
}
CXuiCtrlSlotList* CXuiSceneInventory::GetSectionSlotList( ESceneSection eSection )
@@ -138,7 +138,7 @@ CXuiCtrlSlotList* CXuiSceneInventory::GetSectionSlotList( ESceneSection eSection
assert( false );
break;
}
- return nullptr;
+ return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
@@ -156,12 +156,12 @@ void CXuiSceneInventory::updateEffectsDisplay()
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<LocalPlayer> player = pMinecraft->localplayers[m_iPad];
- if(player == nullptr) return;
+ if(player == NULL) return;
vector<MobEffectInstance *> *activeEffects = player->getActiveEffects();
// Work out how to arrange the effects
- int effectCount = static_cast<int>(activeEffects->size());
+ int effectCount = (int)activeEffects->size();
// Total size of all effects + spacing, minus spacing for the last effect
float fHeight = (effectCount * m_effectDisplaySpacing) - (m_effectDisplaySpacing - m_effectDisplayHeight);