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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp
new file mode 100644
index 00000000..5b3c7226
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp
@@ -0,0 +1,144 @@
+#include "stdafx.h"
+
+#include "..\..\..\Minecraft.World\AbstractContainerMenu.h"
+#include "..\..\..\Minecraft.World\Slot.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
+
+//#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
+#include "..\..\MultiplayerLocalPlayer.h"
+#include "..\..\Common\Tutorial\Tutorial.h"
+#include "..\..\Common\Tutorial\TutorialMode.h"
+#include "..\..\Common\Tutorial\TutorialEnum.h"
+#include "..\..\Minecraft.h"
+#include "XUI_Ctrl_SlotList.h"
+
+#include "XUI_Scene_Enchant.h"
+#include "XUI_Scene_Inventory.h"
+#include "XUI_Ctrl_EnchantButton.h"
+
+//--------------------------------------------------------------------------------------
+// Name: CXuiSceneEnchant::OnInit
+// Desc: Message handler for XM_INIT
+//--------------------------------------------------------------------------------------
+HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
+{
+ D3DXVECTOR3 vec;
+ MapChildControls();
+
+ XuiControlSetText(m_EnchantText,app.GetString(IDS_ENCHANT));
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+ EnchantingScreenInput *initData = (EnchantingScreenInput *) pInitData->pvInitData;
+ m_iPad=initData->iPad;
+ m_bSplitscreen=initData->bSplitscreen;
+
+ // if we are in splitscreen, then we need to figure out if we want to move this scene
+
+ if(m_bSplitscreen)
+ {
+ app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
+ }
+
+#ifdef _XBOX
+ if( pMinecraft->localgameModes[m_iPad] != NULL )
+ {
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
+ m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
+ gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Enchanting_Menu, this);
+ }
+#endif
+
+ EnchantmentMenu *menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z);
+
+ InitDataAssociations(initData->iPad, menu);
+
+ m_enchant1->SetEnable(FALSE);
+ m_enchant2->SetEnable(FALSE);
+ m_enchant3->SetEnable(FALSE);
+ m_enchant1->SetData(m_iPad, 0);
+ m_enchant2->SetData(m_iPad, 1);
+ m_enchant3->SetData(m_iPad, 2);
+
+ CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, false, EnchantmentMenu::INV_SLOT_START, CXuiSceneAbstractContainer::eSectionEnchantUsing, CXuiSceneAbstractContainer::eSectionEnchantMax );
+
+ delete initData;
+
+ return S_OK;
+}
+
+HRESULT CXuiSceneEnchant::OnDestroy()
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+#ifdef _XBOX
+ if( pMinecraft->localgameModes[m_iPad] != NULL )
+ {
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
+ if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
+ }
+#endif
+
+ // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
+ // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
+ if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
+ return S_OK;
+}
+
+CXuiControl* CXuiSceneEnchant::GetSectionControl( ESceneSection eSection )
+{
+ switch( eSection )
+ {
+ case CXuiSceneAbstractContainer::eSectionEnchantInventory:
+ return (CXuiControl *)m_inventoryControl;
+ break;
+ case CXuiSceneAbstractContainer::eSectionEnchantUsing:
+ return (CXuiControl *)m_useRowControl;
+ break;
+ case CXuiSceneAbstractContainer::eSectionEnchantSlot:
+ return (CXuiControl *)m_ingredientControl;
+ break;
+ case eSectionEnchantButton1:
+ return m_enchant1;
+ break;
+ case eSectionEnchantButton2:
+ return m_enchant2;
+ break;
+ case eSectionEnchantButton3:
+ return m_enchant3;
+ break;
+ default:
+ assert( false );
+ break;
+ }
+ return NULL;
+}
+
+CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection )
+{
+ switch( eSection )
+ {
+ case CXuiSceneAbstractContainer::eSectionEnchantInventory:
+ return m_inventoryControl;
+ break;
+ case CXuiSceneAbstractContainer::eSectionEnchantUsing:
+ return m_useRowControl;
+ break;
+ case CXuiSceneAbstractContainer::eSectionEnchantSlot:
+ return m_ingredientControl;
+ break;
+ default:
+ assert( false );
+ break;
+ }
+ return NULL;
+}
+
+// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
+void CXuiSceneEnchant::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
+{
+ m_ingredientControl->SetData( iPad, menu, 1, 1, EnchantmentMenu::INGREDIENT_SLOT );
+
+ CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, EnchantmentMenu::INV_SLOT_START);
+} \ No newline at end of file