aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp
index 5b3c7226..dabe6d6d 100644
--- a/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_Enchant.cpp
@@ -30,7 +30,7 @@ HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
Minecraft *pMinecraft = Minecraft::GetInstance();
- EnchantingScreenInput *initData = (EnchantingScreenInput *) pInitData->pvInitData;
+ EnchantingScreenInput *initData = static_cast<EnchantingScreenInput *>(pInitData->pvInitData);
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
@@ -42,7 +42,7 @@ HRESULT CXuiSceneEnchant::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
}
#ifdef _XBOX
- if( pMinecraft->localgameModes[m_iPad] != NULL )
+ if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
@@ -73,16 +73,16 @@ HRESULT CXuiSceneEnchant::OnDestroy()
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
- if( pMinecraft->localgameModes[m_iPad] != NULL )
+ if( pMinecraft->localgameModes[m_iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
- if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
+ if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
- if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
+ if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -112,7 +112,7 @@ CXuiControl* CXuiSceneEnchant::GetSectionControl( ESceneSection eSection )
assert( false );
break;
}
- return NULL;
+ return nullptr;
}
CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection )
@@ -132,7 +132,7 @@ CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList( ESceneSection eSection )
assert( false );
break;
}
- return NULL;
+ return nullptr;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back