aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp b/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp
index 90b4b87d..a5dc6584 100644
--- a/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Scene_CraftingPanel.cpp
@@ -22,7 +22,7 @@
//////////////////////////////////////////////////////////////////////////
//
-//
+//
//
//////////////////////////////////////////////////////////////////////////
CXuiSceneCraftingPanel::CXuiSceneCraftingPanel()
@@ -46,10 +46,10 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
m_iPad=pCraftingPanelData->iPad;
m_bSplitscreen=pCraftingPanelData->bSplitscreen;
- HRESULT hr = S_OK;
+ HRESULT hr = S_OK;
MapChildControls();
-
+
if(m_iContainerType==RECIPE_TYPE_2x2)
{
// TODO Inventory dimensions need defined as constants
@@ -74,7 +74,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
// if we are in splitscreen, then we need to figure out if we want to move this scene
if(m_bSplitscreen)
{
- app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
+ app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
XuiElementSetShow(m_hGrid,TRUE);
@@ -84,7 +84,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
if(m_iContainerType==RECIPE_TYPE_3x3)
{
m_pCursors=m_pHSlotsCraftingTableCursors;
-
+
m_iIngredientsMaxSlotC = m_iIngredients3x3SlotC;
for(int i=0;i<m_iIngredients3x3SlotC;i++)
{
@@ -108,7 +108,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
else
{
m_pCursors=m_pHSlotsCraftingCursors;
-
+
m_iIngredientsMaxSlotC = m_iIngredients2x2SlotC;
for(int i=0;i<m_iIngredients2x2SlotC;i++)
{
@@ -131,7 +131,7 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
}
}
- // display the first group tab
+ // display the first group tab
m_hTabGroupA[m_iGroupIndex].SetShow(TRUE);
// store the slot 0 position
@@ -192,8 +192,8 @@ HRESULT CXuiSceneCraftingPanel::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
//////////////////////////////////////////////////////////////////////////
HRESULT CXuiSceneCraftingPanel::OnTransitionEnd( XUIMessageTransition *pTransData, BOOL& bHandled )
{
- // are we being destroyed? If so, don't do anything
- if(pTransData->dwTransAction==XUI_TRANSITION_ACTION_DESTROY )
+ // are we being destroyed? If so, don't do anything
+ if(pTransData->dwTransAction==XUI_TRANSITION_ACTION_DESTROY )
{
return S_OK;
}
@@ -222,7 +222,7 @@ HRESULT CXuiSceneCraftingPanel::OnTransitionEnd( XUIMessageTransition *pTransDat
// Display the tooltips
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_CREATE,IDS_TOOLTIPS_EXIT, IDS_TOOLTIPS_SHOW_INVENTORY,-1,-1,-1,-2, IDS_TOOLTIPS_CHANGE_GROUP);
- CXuiSceneBase::EnableTooltip(m_iPad, BUTTON_TOOLTIP_A, FALSE );
+ CXuiSceneBase::EnableTooltip(m_iPad, BUTTON_TOOLTIP_A, FALSE );
// Check which recipes are available with the resources we have
CheckRecipesAvailable();
@@ -241,7 +241,7 @@ HRESULT CXuiSceneCraftingPanel::OnCustomMessage_InventoryUpdated()
{
// Display the tooltips
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_CREATE,IDS_TOOLTIPS_EXIT, IDS_TOOLTIPS_SHOW_INVENTORY,-1,-1,-1,-2, IDS_TOOLTIPS_CHANGE_GROUP);
- CXuiSceneBase::EnableTooltip(m_iPad, BUTTON_TOOLTIP_A, FALSE );
+ CXuiSceneBase::EnableTooltip(m_iPad, BUTTON_TOOLTIP_A, FALSE );
// Check which recipes are available with the resources we have
CheckRecipesAvailable();
@@ -359,7 +359,7 @@ HRESULT CXuiSceneCraftingPanel::OnDestroy()
}
#endif
- // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
+ // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
@@ -417,21 +417,21 @@ void CXuiSceneCraftingPanel::hideAllIngredientsSlots()
}
}
-void CXuiSceneCraftingPanel::setCraftHSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha)
+void CXuiSceneCraftingPanel::setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha)
{
m_pHSlotsBrushImageControl[iIndex]->SetIcon(iPad, item, 9, uiAlpha, false);
//m_pHSlotsBrushImageControl[iIndex]->SetPassThroughDataAssociation(MAKE_SLOTDISPLAY_ITEM_BITMASK(item->id,item->getAuxValue(),item->isFoil()),MAKE_SLOTDISPLAY_DATA_BITMASK (iPad, uiAlpha, false, item->GetCount(), 9,0) );
//m_pHSlotsBrushImageControl[iIndex]->SetShow(TRUE);
}
-void CXuiSceneCraftingPanel::setCraftVSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha)
+void CXuiSceneCraftingPanel::setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha)
{
m_pVSlotsBrushImageControl[iIndex]->SetIcon(iPad, item, 9, uiAlpha, false);
//m_pVSlotsBrushImageControl[iIndex]->SetPassThroughDataAssociation(MAKE_SLOTDISPLAY_ITEM_BITMASK(item->id,item->getAuxValue(),item->isFoil()),MAKE_SLOTDISPLAY_DATA_BITMASK (iPad, uiAlpha, false, item->GetCount(), 9,0) );
//m_pVSlotsBrushImageControl[iIndex]->SetShow(TRUE);
}
-void CXuiSceneCraftingPanel::setCraftingOutputSlotItem(int iPad, std::shared_ptr<ItemInstance> item)
+void CXuiSceneCraftingPanel::setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item)
{
if(item == NULL)
{
@@ -448,7 +448,7 @@ void CXuiSceneCraftingPanel::setCraftingOutputSlotRedBox(bool show)
m_pCraftingOutput->SetRedBox(show?TRUE:FALSE);
}
-void CXuiSceneCraftingPanel::setIngredientSlotItem(int iPad, int index, std::shared_ptr<ItemInstance> item)
+void CXuiSceneCraftingPanel::setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item)
{
if(item == NULL)
{
@@ -465,7 +465,7 @@ void CXuiSceneCraftingPanel::setIngredientSlotRedBox(int index, bool show)
m_pCraftingIngredientA[index]->SetRedBox(show?TRUE:FALSE);
}
-void CXuiSceneCraftingPanel::setIngredientDescriptionItem(int iPad, int index, std::shared_ptr<ItemInstance> item)
+void CXuiSceneCraftingPanel::setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item)
{
m_pCraftIngredientDescA[index]->SetIcon(iPad, item->id,item->getAuxValue(),item->GetCount(),8,31,TRUE,item->isFoil(),FALSE);
}
@@ -524,7 +524,7 @@ void CXuiSceneCraftingPanel::UpdateMultiPanel()
// turn off the inventory
XuiElementSetShow(m_hGridInventory,FALSE);
XuiElementSetShow(m_DescriptionText,TRUE);
- XuiElementSetShow(m_InventoryText,FALSE);
+ XuiElementSetShow(m_InventoryText,FALSE);
break;
case DISPLAY_INGREDIENTS:
// turn off all the descriptions
@@ -544,7 +544,7 @@ void CXuiSceneCraftingPanel::UpdateMultiPanel()
{
XuiControlSetText(m_InventoryText,app.GetString(IDS_INGREDIENTS));
XuiElementSetShow(m_InventoryText,TRUE);
- }
+ }
break;
}
}