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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_PauseMenu.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_PauseMenu.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_PauseMenu.h b/Minecraft.Client/Common/XUI/XUI_PauseMenu.h
new file mode 100644
index 00000000..9c0e0015
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_PauseMenu.h
@@ -0,0 +1,89 @@
+#pragma once
+#include "../media/xuiscene_Pause.h"
+#include "..\UI\IUIScene_PauseMenu.h"
+#include "XUI_CustomMessages.h"
+
+#define BUTTON_PAUSE_RESUMEGAME 0
+#define BUTTON_PAUSE_HELPANDOPTIONS 1
+#define BUTTON_PAUSE_LEADERBOARDS 2
+#define BUTTON_PAUSE_ACHIEVEMENTS 3
+#define BUTTON_PAUSE_SAVEGAME 4
+#define BUTTON_PAUSE_EXITGAME 5
+#define BUTTONS_PAUSE_MAX BUTTON_PAUSE_EXITGAME + 1
+
+
+
+class UIScene_PauseMenu : public CXuiSceneImpl, public IUIScene_PauseMenu
+{
+ protected:
+ // Control and Element wrapper objects.
+ CXuiScene m_Scene;
+ CXuiControl m_Buttons[BUTTONS_PAUSE_MAX];
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_NAV_RETURN(OnNavReturn)
+ XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
+ XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
+ XUI_ON_XM_TIMER( OnTimer )
+ XUI_ON_XM_DESTROY(OnDestroy)
+ XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
+ XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_PAUSE_RESUMEGAME])
+ MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_PAUSE_HELPANDOPTIONS ])
+ MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_PAUSE_LEADERBOARDS ])
+ MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS])
+ MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_PAUSE_SAVEGAME])
+ MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_PAUSE_EXITGAME])
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
+ HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
+ HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
+ HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
+ HRESULT OnDestroy();
+ HRESULT OnCustomMessage_DLCInstalled();
+ HRESULT OnCustomMessage_DLCMountingComplete();
+
+public:
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( UIScene_PauseMenu, L"CScene_Pause", XUI_CLASS_SCENE )
+
+ static int BanGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int DeviceSelectReturned(void *pParam,bool bContinue);
+ static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+
+ static int SaveWorldThreadProc( void* lpParameter );
+ static int ExitWorldThreadProc( void* lpParameter );
+ static void _ExitWorld(LPVOID lpParameter); // Call only from a thread
+
+
+protected:
+ virtual void ShowScene(bool show);
+ virtual void SetIgnoreInput(bool ignoreInput);
+
+private:
+ int m_iPad;
+ int m_iLastButtonPressed;
+ D3DXVECTOR3 m_OriginalPosition;
+ bool m_bIgnoreInput;
+ bool m_bSplitscreen;
+
+};