diff options
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_PauseMenu.h')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_PauseMenu.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_PauseMenu.h b/Minecraft.Client/Common/XUI/XUI_PauseMenu.h new file mode 100644 index 00000000..9c0e0015 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_PauseMenu.h @@ -0,0 +1,89 @@ +#pragma once +#include "../media/xuiscene_Pause.h" +#include "..\UI\IUIScene_PauseMenu.h" +#include "XUI_CustomMessages.h" + +#define BUTTON_PAUSE_RESUMEGAME 0 +#define BUTTON_PAUSE_HELPANDOPTIONS 1 +#define BUTTON_PAUSE_LEADERBOARDS 2 +#define BUTTON_PAUSE_ACHIEVEMENTS 3 +#define BUTTON_PAUSE_SAVEGAME 4 +#define BUTTON_PAUSE_EXITGAME 5 +#define BUTTONS_PAUSE_MAX BUTTON_PAUSE_EXITGAME + 1 + + + +class UIScene_PauseMenu : public CXuiSceneImpl, public IUIScene_PauseMenu +{ + protected: + // Control and Element wrapper objects. + CXuiScene m_Scene; + CXuiControl m_Buttons[BUTTONS_PAUSE_MAX]; + // Message map. Here we tie messages to message handlers. + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) + XUI_ON_XM_KEYDOWN(OnKeyDown) + XUI_ON_XM_NAV_RETURN(OnNavReturn) + XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) + XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) + XUI_ON_XM_TIMER( OnTimer ) + XUI_ON_XM_DESTROY(OnDestroy) + XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled) + XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_PAUSE_RESUMEGAME]) + MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_PAUSE_HELPANDOPTIONS ]) + MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_PAUSE_LEADERBOARDS ]) + MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS]) + MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_PAUSE_SAVEGAME]) + MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_PAUSE_EXITGAME]) + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); + HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); + HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); + HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); + HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); + HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); + HRESULT OnDestroy(); + HRESULT OnCustomMessage_DLCInstalled(); + HRESULT OnCustomMessage_DLCMountingComplete(); + +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( UIScene_PauseMenu, L"CScene_Pause", XUI_CLASS_SCENE ) + + static int BanGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int DeviceSelectReturned(void *pParam,bool bContinue); + static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); + + static int SaveWorldThreadProc( void* lpParameter ); + static int ExitWorldThreadProc( void* lpParameter ); + static void _ExitWorld(LPVOID lpParameter); // Call only from a thread + + +protected: + virtual void ShowScene(bool show); + virtual void SetIgnoreInput(bool ignoreInput); + +private: + int m_iPad; + int m_iLastButtonPressed; + D3DXVECTOR3 m_OriginalPosition; + bool m_bIgnoreInput; + bool m_bSplitscreen; + +}; |
