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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_MultiGameCreate.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_MultiGameCreate.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.h b/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.h
new file mode 100644
index 00000000..5b4e6ef7
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.h
@@ -0,0 +1,118 @@
+#pragma once
+#include "..\Media\xuiscene_multi_create.h"
+#include "XUI_Ctrl_4JEdit.h"
+#include "XUI_Ctrl_SliderWrapper.h"
+#include "XUI_MultiGameLaunchMoreOptions.h"
+
+class CXuiCtrl4JList;
+class CXuiCtrl4JIcon;
+
+class CScene_MultiGameCreate : public CXuiSceneImpl
+{
+protected:
+ CXuiScene m_MainScene;
+ CXuiScene m_TexturePackDetails;
+ CXuiControl m_NewWorld;
+ CXuiControl m_labelWorldName;
+ CXuiControl m_labelSeed;
+ CXuiControl m_labelRandomSeed;
+ CXuiControl m_MoreOptions;
+ CXuiCtrl4JEdit m_EditSeed;
+ CXuiCtrl4JEdit m_EditWorldName;
+ CXuiControl m_ButtonGameMode;
+ CXuiCtrlSliderWrapper m_SliderDifficulty;
+ CXuiCtrl4JList *m_pTexturePacksList;
+ CXuiControl m_texturePackTitle, m_texturePackDescription;
+ CXuiCtrl4JIcon *m_texturePackIcon, *m_texturePackComparison;
+
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
+ XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
+ XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
+ XUI_ON_XM_TIMER( OnTimer )
+ XUI_ON_XM_TRANSITION_START(OnTransitionStart)
+ XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
+ XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
+ XUI_ON_XM_NOTIFY_KILL_FOCUS( OnNotifyKillFocus )
+ XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
+ XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
+ XUI_ON_XM_DESTROY( OnDestroy )
+ XUI_END_MSG_MAP()
+
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_MainScene, m_MainScene)
+ BEGIN_MAP_CHILD_CONTROLS(m_MainScene)
+ MAP_CONTROL(IDC_XuiLabelWorldName, m_labelWorldName)
+ MAP_CONTROL(IDC_XuiLabelSeed, m_labelSeed)
+ MAP_CONTROL(IDC_XuiLabelRandomSeed, m_labelRandomSeed)
+ MAP_CONTROL(IDC_XuiGameModeToggle, m_ButtonGameMode)
+ MAP_CONTROL(IDC_XuiNewWorld, m_NewWorld)
+ MAP_CONTROL(IDC_XuiMoreOptions, m_MoreOptions)
+ MAP_CONTROL(IDC_XuiEditSeed, m_EditSeed)
+ MAP_CONTROL(IDC_XuiEditWorldName, m_EditWorldName)
+ MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderDifficulty)
+ MAP_OVERRIDE(IDC_TexturePacksList, m_pTexturePacksList)
+ END_MAP_CHILD_CONTROLS()
+ MAP_CONTROL(IDC_TexturePackDetails, m_TexturePackDetails)
+ BEGIN_MAP_CHILD_CONTROLS(m_TexturePackDetails)
+ MAP_CONTROL(IDC_TexturePackName, m_texturePackTitle)
+ MAP_CONTROL(IDC_TexturePackDescription, m_texturePackDescription)
+ MAP_OVERRIDE(IDC_Icon, m_texturePackIcon)
+ MAP_OVERRIDE(IDC_ComparisonPic, m_texturePackComparison)
+ END_MAP_CHILD_CONTROLS()
+ END_CONTROL_MAP()
+
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
+ HRESULT OnControlNavigate( XUIMessageControlNavigate *pControlNavigateData, BOOL &bHandled);
+ HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
+ HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
+ HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
+ HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
+ HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
+ HRESULT OnCustomMessage_DLCInstalled();
+ HRESULT OnCustomMessage_DLCMountingComplete();
+ HRESULT OnDestroy();
+
+public:
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CScene_MultiGameCreate, L"CScene_MultiGameCreate", XUI_CLASS_SCENE )
+
+private:
+ static int LoadSaveDataReturned(void *pParam,bool bContinue);
+ static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
+ static void CreateGame(CScene_MultiGameCreate* pClass, DWORD dwLocalUsersMask);
+ static int ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+
+
+ void ToggleShowSaveList();
+ void UpdateTexturePackDescription(int index);
+ void ClearTexturePackDescription();
+ void UpdateCurrentTexturePack();
+
+ bool m_bMultiplayerAllowed;
+ int m_iPad;
+ int m_CurrentDifficulty;
+ static int m_iDifficultyTitleSettingA[4];
+ LaunchMoreOptionsMenuInitData m_MoreOptionsParams;
+ bool m_bGameModeSurvival;
+ bool m_bIgnoreInput;
+ unsigned int m_currentTexturePackIndex;
+ DLCPack * m_pDLCPack;
+ bool m_bSetup;
+ bool m_texturePackDescDisplayed;
+ HXUIBRUSH m_hTexturePackIconBrush;
+ HXUIBRUSH m_hTexturePackComparisonBrush;
+ int *m_iConfigA; // track the texture packs that we don't have installed
+ int m_iTexturePacksNotInstalled;
+}; \ No newline at end of file