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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_HelpCredits.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_HelpCredits.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_HelpCredits.h b/Minecraft.Client/Common/XUI/XUI_HelpCredits.h
new file mode 100644
index 00000000..e973286e
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_HelpCredits.h
@@ -0,0 +1,73 @@
+#pragma once
+
+#define CREDITS_TICK_TIMER_ID (6) // Arbitrary timer ID used to tick credits for scrolling.
+
+#define MAX_CREDIT_STRINGS 360
+// 213
+
+#include "..\UI\UIStructs.h"
+
+class CScene_Credits : public CXuiSceneImpl
+{
+protected:
+ // Control and Element wrapper objects.
+
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
+ XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
+ XUI_ON_XM_TIMER( OnTimer )
+ XUI_ON_XM_DESTROY( OnDestroy )
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
+ HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
+ HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
+ HRESULT OnDestroy();
+
+private:
+
+
+ struct STextType
+ {
+ // Array of pointers to text elements.
+ CXuiControl** m_appTextElements;
+
+ int m_iNextFreeElement;
+ int m_iNumUsedElements;
+ int m_iMaxElements;
+ };
+
+ STextType m_aTextTypes[ eNumTextTypes ];
+
+ int m_iCurrDefIndex; // Index of last created text def.
+ float m_fMoveSinceLastDef; // How far have credits scrolled since we last created a new text item.
+ float m_fMoveToNextDef; // How far we need to move before starting next text item.
+ int m_iNumTextDefs; // Total number of text defs in the credits.
+
+ float CREDITS_SCREEN_MIN_Y;// ( 200.0f ) // Y pos at which credits are removed from top of screen.
+ float CREDITS_SCREEN_MAX_Y;// ( 630.0f ) // Y pos at which credits appear at bottom of screen.
+ float CREDITS_FADE_HEIGHT;// ( 100.0f ) // Height over which credits fade in or fade out.
+
+ float gs_aLineSpace[ eNumTextTypes ];
+
+public:
+ static SCreditTextItemDef gs_aCreditDefs[MAX_CREDIT_STRINGS];
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CScene_Credits, L"CScene_Credits", XUI_CLASS_SCENE )
+
+
+
+};
+