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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_DebugSetCamera.h')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_DebugSetCamera.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.h b/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.h
new file mode 100644
index 00000000..1bc662e9
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_DebugSetCamera.h
@@ -0,0 +1,54 @@
+#pragma once
+#include "..\Media\xuiscene_debug_set_camera.h"
+#include "XUI_Ctrl_4JEdit.h"
+#include "..\..\Common\GameRules\ConsoleSchematicFile.h"
+
+class CScene_DebugSetCamera : public CXuiSceneImpl
+{
+public:
+ typedef struct _FreezePlayerParam
+ {
+ int player;
+ bool freeze;
+ } FreezePlayerParam;
+
+#ifndef _CONTENT_PACKAGE
+private:
+ CXuiCtrl4JEdit m_camX, m_camY, m_camZ, m_yRot, m_elevation;
+ CXuiCheckbox m_lockPlayer;
+ CXuiControl m_teleport;
+
+ DebugSetCameraPosition *currentPosition;
+ FreezePlayerParam *fpp;
+
+protected:
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_CamX, m_camX)
+ MAP_CONTROL(IDC_CamY, m_camY)
+ MAP_CONTROL(IDC_CamZ, m_camZ)
+ MAP_CONTROL(IDC_YRot, m_yRot)
+ MAP_CONTROL(IDC_Elevation, m_elevation)
+ MAP_CONTROL(IDC_LockPlayer, m_lockPlayer)
+ MAP_CONTROL(IDC_Teleport, m_teleport)
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
+public:
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CScene_DebugSetCamera, L"CScene_DebugSetCamera", XUI_CLASS_SCENE )
+#endif
+}; \ No newline at end of file