diff options
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_DebugOverlay.h')
| -rw-r--r-- | Minecraft.Client/Common/XUI/XUI_DebugOverlay.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h new file mode 100644 index 00000000..ed5f85c2 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h @@ -0,0 +1,72 @@ +#pragma once +using namespace std; +#include "../media/xuiscene_debugoverlay.h" + +#define DEBUG_OVERLAY_UPDATE_TIME_PERIOD 10000 + +class RegionFile; +class DataOutputStream; +class ConsoleSaveFile; +#include "..\..\..\Minecraft.World\File.h" +#include "..\..\..\Minecraft.World\Entity.h" + +class CScene_DebugOverlay : public CXuiSceneImpl +{ +#ifdef _DEBUG_MENUS_ENABLED +private: + CXuiList m_items, m_mobs, m_enchantments; + CXuiControl m_resetTutorial, m_createSchematic, m_toggleRain, m_toggleThunder, m_setCamera; + CXuiControl m_setDay, m_setNight; + CXuiSlider m_chunkRadius, m_setTime,m_setFov; + vector<int> m_itemIds; + vector<eINSTANCEOF> m_mobFactories; + vector<int> m_enchantmentIds; + +protected: + // Message map. Here we tie messages to message handlers. + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx ) + XUI_ON_XM_KEYDOWN(OnKeyDown) + XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged ) + XUI_ON_XM_TIMER( OnTimer ) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_ChunkRadius, m_chunkRadius) + MAP_CONTROL(IDC_ResetTutorial, m_resetTutorial) + MAP_CONTROL(IDC_CreateSchematic, m_createSchematic) + MAP_CONTROL(IDC_ToggleRain, m_toggleRain) + MAP_CONTROL(IDC_ToggleThunder, m_toggleThunder) + MAP_CONTROL(IDC_SetDay, m_setDay) + MAP_CONTROL(IDC_SetNight, m_setNight) + MAP_CONTROL(IDC_SliderTime, m_setTime) + MAP_CONTROL(IDC_SliderFov, m_setFov) + MAP_CONTROL(IDC_MobList, m_mobs) + MAP_CONTROL(IDC_EnchantmentsList, m_enchantments) + MAP_CONTROL(IDC_ItemsList, m_items) + MAP_CONTROL(IDC_SetCamera, m_setCamera) + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); + HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); + HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled); + HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CScene_DebugOverlay, L"CScene_DebugOverlay", XUI_CLASS_SCENE ) + +private: + void SetSpawnToPlayerPos(); +#ifndef _CONTENT_PACKAGE + void SaveLimitedFile(int chunkRadius); +#endif + RegionFile *getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); + + DataOutputStream *getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); +#endif +};
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