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-rw-r--r--Minecraft.Client/Common/XUI/XUI_DebugOverlay.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h
new file mode 100644
index 00000000..ed5f85c2
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h
@@ -0,0 +1,72 @@
+#pragma once
+using namespace std;
+#include "../media/xuiscene_debugoverlay.h"
+
+#define DEBUG_OVERLAY_UPDATE_TIME_PERIOD 10000
+
+class RegionFile;
+class DataOutputStream;
+class ConsoleSaveFile;
+#include "..\..\..\Minecraft.World\File.h"
+#include "..\..\..\Minecraft.World\Entity.h"
+
+class CScene_DebugOverlay : public CXuiSceneImpl
+{
+#ifdef _DEBUG_MENUS_ENABLED
+private:
+ CXuiList m_items, m_mobs, m_enchantments;
+ CXuiControl m_resetTutorial, m_createSchematic, m_toggleRain, m_toggleThunder, m_setCamera;
+ CXuiControl m_setDay, m_setNight;
+ CXuiSlider m_chunkRadius, m_setTime,m_setFov;
+ vector<int> m_itemIds;
+ vector<eINSTANCEOF> m_mobFactories;
+ vector<int> m_enchantmentIds;
+
+protected:
+ // Message map. Here we tie messages to message handlers.
+ XUI_BEGIN_MSG_MAP()
+ XUI_ON_XM_INIT( OnInit )
+ XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
+ XUI_ON_XM_KEYDOWN(OnKeyDown)
+ XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
+ XUI_ON_XM_TIMER( OnTimer )
+ XUI_END_MSG_MAP()
+
+ // Control mapping to objects
+ BEGIN_CONTROL_MAP()
+ MAP_CONTROL(IDC_ChunkRadius, m_chunkRadius)
+ MAP_CONTROL(IDC_ResetTutorial, m_resetTutorial)
+ MAP_CONTROL(IDC_CreateSchematic, m_createSchematic)
+ MAP_CONTROL(IDC_ToggleRain, m_toggleRain)
+ MAP_CONTROL(IDC_ToggleThunder, m_toggleThunder)
+ MAP_CONTROL(IDC_SetDay, m_setDay)
+ MAP_CONTROL(IDC_SetNight, m_setNight)
+ MAP_CONTROL(IDC_SliderTime, m_setTime)
+ MAP_CONTROL(IDC_SliderFov, m_setFov)
+ MAP_CONTROL(IDC_MobList, m_mobs)
+ MAP_CONTROL(IDC_EnchantmentsList, m_enchantments)
+ MAP_CONTROL(IDC_ItemsList, m_items)
+ MAP_CONTROL(IDC_SetCamera, m_setCamera)
+ END_CONTROL_MAP()
+
+ HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
+ HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
+ HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
+ HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
+ HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
+public:
+
+ // Define the class. The class name must match the ClassOverride property
+ // set for the scene in the UI Authoring tool.
+ XUI_IMPLEMENT_CLASS( CScene_DebugOverlay, L"CScene_DebugOverlay", XUI_CLASS_SCENE )
+
+private:
+ void SetSpawnToPlayerPos();
+#ifndef _CONTENT_PACKAGE
+ void SaveLimitedFile(int chunkRadius);
+#endif
+ RegionFile *getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
+
+ DataOutputStream *getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
+#endif
+}; \ No newline at end of file