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path: root/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp
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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp
index 702ef15d..60156a0a 100644
--- a/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Ctrl_EnchantmentButtonText.cpp
@@ -70,11 +70,11 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
D3DXMATRIX matrix;
xuiControl.GetFullXForm(&matrix);
float bwidth,bheight;
- xuiControl.GetBounds(&bwidth,&bheight);
+ xuiControl.GetBounds(&bwidth,&bheight);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
- D3DRECT clearRect;
+ D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
@@ -124,7 +124,7 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
glColor4f(1, 1, 1, 1);
if (cost != 0)
{
- wstring line = _toString<int>(cost);
+ wstring line = std::to_wstring(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;