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-rw-r--r--Minecraft.Client/Common/UI/UIString.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIString.h b/Minecraft.Client/Common/UI/UIString.h
new file mode 100644
index 00000000..29e5a068
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIString.h
@@ -0,0 +1,103 @@
+#pragma once
+
+#include <set>
+#include <functional>
+
+
+#ifndef __PS3__
+
+typedef function<wstring(void)> StringBuilder;
+
+#else
+
+class StringBuilderCore
+{
+public:
+ virtual wstring getString() = 0;
+};
+
+struct StringBuilder
+{
+ shared_ptr<StringBuilderCore> m_coreBuilder;
+ virtual wstring operator()() { return m_coreBuilder->getString(); }
+ StringBuilder() {}
+ StringBuilder(StringBuilderCore *core) { m_coreBuilder = shared_ptr<StringBuilderCore>(core); }
+};
+
+class IdsStringBuilder : public StringBuilderCore
+{
+ const int m_ids;
+public:
+ IdsStringBuilder(int ids) : m_ids(ids) {}
+ virtual wstring getString(void) { return app.GetString(m_ids); }
+};
+#endif
+
+using namespace std;
+
+class UIString
+{
+protected:
+ static int s_currentLanguage;
+ static int s_currentLocale;
+
+public:
+ static bool setCurrentLanguage();
+ static int getCurrentLanguage();
+
+protected:
+ class UIStringCore : public enable_shared_from_this<UIStringCore>
+ {
+ private:
+ int m_lastSetLanguage;
+ int m_lastSetLocale;
+
+ int m_lastUpdatedLanguage;
+ int m_lastUpdatedLocale;
+
+ wstring m_wstrCache;
+
+ bool m_bIsConstant;
+
+ StringBuilder m_fStringBuilder;
+
+ public:
+ UIStringCore(StringBuilder wstrBuilder);
+ UIStringCore(const wstring &str);
+
+ wstring &getString();
+
+ bool hasNewString();
+ bool update(bool force);
+
+ bool needsUpdating();
+ void setUpdated();
+ };
+
+ shared_ptr<UIStringCore> m_core;
+
+public:
+ UIString();
+
+ UIString(int ids); // Create a dynamic UI string from a string id value.
+
+ UIString(StringBuilder wstrBuilder); // Create a dynamic UI string with a custom update function.
+
+ // Create a UIString with a constant value.
+ UIString(const string &constant);
+ UIString(const wstring &constant);
+ UIString(const wchar_t *constant);
+
+ ~UIString();
+
+ bool empty();
+ bool compare(const UIString &uiString);
+
+ bool needsUpdating(); // Language has been change since the last time setUpdated was called.
+ void setUpdated(); // The new text has been used.
+
+ wstring &getString();
+
+ const wchar_t *c_str();
+ unsigned int length();
+}; \ No newline at end of file