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path: root/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp
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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp b/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp
index f6916d13..596f5b67 100644
--- a/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_TeleportMenu.cpp
@@ -11,13 +11,13 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
-
+
TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData;
m_teleportToPlayer = initParam->teleportToPlayer;
delete initParam;
-
+
if(m_teleportToPlayer)
{
m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER));
@@ -81,7 +81,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
m_playerNames[m_playersCount] = playerName;
- m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
+ m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
}
}
@@ -171,7 +171,7 @@ void UIScene_TeleportMenu::handleReload()
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] );
m_playerNames[m_playersCount] = playerName;
- m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
+ m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus);
}
}
@@ -257,8 +257,8 @@ void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId)
int currentSelection = (int)childId;
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] );
INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
-
- shared_ptr<GameCommandPacket> packet;
+
+ std::shared_ptr<GameCommandPacket> packet;
if(m_teleportToPlayer)
{
packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID());
@@ -339,6 +339,6 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *
}
}
- scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
+ scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus);
}
}