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path: root/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp
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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp
new file mode 100644
index 00000000..917012d6
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_SettingsUIMenu.cpp
@@ -0,0 +1,183 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_SettingsUIMenu.h"
+
+UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
+
+ m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0));
+ m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0));
+ m_checkboxDisplayDeathMessages.init(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES),eControl_DisplayDeathMessages,(app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
+ m_checkboxDisplayAnimatedCharacter.init(app.GetString(IDS_CHECKBOX_ANIMATED_CHARACTER),eControl_DisplayAnimatedCharacter,(app.GetGameSettings(m_iPad,eGameSetting_AnimatedCharacter)!=0));
+ m_checkboxSplitscreen.init(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN),eControl_Splitscreen,(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
+ m_checkboxShowSplitscreenGamertags.init(app.GetString(IDS_CHECKBOX_DISPLAY_SPLITSCREENGAMERTAGS),eControl_ShowSplitscreenGamertags,(app.GetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags)!=0));
+
+ WCHAR TempString[256];
+
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
+ m_sliderUISize.init(TempString,eControl_UISize,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISize)+1);
+
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
+ m_sliderUISizeSplitscreen.init(TempString,eControl_UISizeSplitscreen,1,3,app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1);
+
+ doHorizontalResizeCheck();
+
+ bool bInGame=(Minecraft::GetInstance()->level!=NULL);
+ bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
+
+ // if we're not in the game, we need to use basescene 0
+ if(bInGame)
+ {
+ // If the game has started, then you need to be the host to change the in-game gamertags
+ if(!bPrimaryPlayer)
+ {
+ // hide things we don't want the splitscreen player changing
+ removeControl(&m_checkboxSplitscreen, true);
+ removeControl(&m_checkboxShowSplitscreenGamertags, true);
+ }
+ }
+
+
+ if(app.GetLocalPlayerCount()>1)
+ {
+#if TO_BE_IMPLEMENTED
+ app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
+#endif
+ }
+}
+
+void UIScene_SettingsUIMenu::updateTooltips()
+{
+ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+}
+
+void UIScene_SettingsUIMenu::updateComponents()
+{
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ if(bNotInGame)
+ {
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
+ }
+ else
+ {
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
+
+ if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
+ else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
+
+ }
+}
+
+UIScene_SettingsUIMenu::~UIScene_SettingsUIMenu()
+{
+}
+
+wstring UIScene_SettingsUIMenu::getMoviePath()
+{
+ if(app.GetLocalPlayerCount() > 1)
+ {
+ return L"SettingsUIMenuSplit";
+ }
+ else
+ {
+ return L"SettingsUIMenu";
+ }
+}
+
+void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
+{
+ ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
+
+ switch(key)
+ {
+ case ACTION_MENU_CANCEL:
+ if(pressed)
+ {
+ // check the checkboxes
+ app.SetGameSettings(m_iPad,eGameSetting_DisplayHUD,m_checkboxDisplayHUD.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_DisplayHand,m_checkboxDisplayHand.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_DisplaySplitscreenGamertags,m_checkboxShowSplitscreenGamertags.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_checkboxDisplayDeathMessages.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_AnimatedCharacter,m_checkboxDisplayAnimatedCharacter.IsChecked()?1:0);
+
+ // if the splitscreen vertical/horizontal has changed, need to update the scenes
+ if(app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_checkboxSplitscreen.IsChecked()?1:0))
+ {
+ // changed
+ app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_checkboxSplitscreen.IsChecked()?1:0);
+
+ // close the xui scenes, so we don't have the navigate backed to menu at the wrong place
+ if(app.GetLocalPlayerCount()==2)
+ {
+ ui.CloseAllPlayersScenes();
+ }
+ else
+ {
+ navigateBack();
+ }
+ }
+ else
+ {
+ navigateBack();
+ }
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_OK:
+#ifdef __ORBIS__
+ case ACTION_MENU_TOUCHPAD_PRESS:
+#endif
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ case ACTION_MENU_UP:
+ case ACTION_MENU_DOWN:
+ case ACTION_MENU_LEFT:
+ case ACTION_MENU_RIGHT:
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ }
+}
+
+void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
+{
+ WCHAR TempString[256];
+ int value = (int)currentValue;
+ switch((int)sliderId)
+ {
+ case eControl_UISize:
+ m_sliderUISize.handleSliderMove(value);
+
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZE ),value);
+ m_sliderUISize.setLabel(TempString);
+
+ // is this different from the current value?
+ if(value != app.GetGameSettings(m_iPad,eGameSetting_UISize)+1)
+ {
+ app.SetGameSettings(m_iPad,eGameSetting_UISize,value-1);
+ // Apply the changes to the selected text position
+ ui.UpdateSelectedItemPos(m_iPad);
+ }
+
+ break;
+ case eControl_UISizeSplitscreen:
+ m_sliderUISizeSplitscreen.handleSliderMove(value);
+
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d", app.GetString( IDS_SLIDER_UISIZESPLITSCREEN ),value);
+ m_sliderUISizeSplitscreen.setLabel(TempString);
+
+ if(value != app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen)+1)
+ {
+ // slider is 1 to 3
+ app.SetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen,value-1);
+ // Apply the changes to the selected text position
+ ui.UpdateSelectedItemPos(m_iPad);
+ }
+
+ break;
+ }
+}