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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp223
1 files changed, 199 insertions, 24 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp
index 72576ded..6898d489 100644
--- a/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp
@@ -2,6 +2,10 @@
#include "UI.h"
#include "UIScene_SettingsOptionsMenu.h"
+#if defined(_XBOX_ONE)
+#define _ENABLE_LANGUAGE_SELECT
+#endif
+
int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]=
{
IDS_DIFFICULTY_PEACEFUL,
@@ -20,22 +24,24 @@ int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
+ m_bNavigateToLanguageSelector = false;
+
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
- m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
- m_checkboxShowHints.init(app.GetString(IDS_HINTS),eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
- m_checkboxShowTooltips.init(app.GetString(IDS_IN_GAME_TOOLTIPS),eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
- m_checkboxInGameGamertags.init(app.GetString(IDS_IN_GAME_GAMERTAGS),eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
+ m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
+ m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
+ m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
+ m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
// check if we should display the mash-up option
if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
{
// the mash-up option is needed
m_bMashUpWorldsUnhideOption=true;
- m_checkboxMashupWorlds.init(app.GetString(IDS_UNHIDE_MASHUP_WORLDS),eControl_ShowMashUpWorlds,false);
+ m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false);
}
else
{
@@ -92,7 +98,6 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
bool bRemoveDifficulty=false;
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
- float fRemoveHeight=0.0f,fWidth,fHeight;
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
@@ -128,6 +133,22 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
removeControl(&m_checkboxInGameGamertags, true);
}
+ // 4J-JEV: Changing languages in-game will produce many a bug.
+ // MGH - disabled the language select for the patch build, we'll re-enable afterwards
+ // 4J Stu - Removed it with a preprocessor def as we turn this off in various places
+#ifdef _ENABLE_LANGUAGE_SELECT
+ if (app.GetGameStarted())
+ {
+ removeControl( &m_buttonLanguageSelect, false );
+ }
+ else
+ {
+ m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages);
+ }
+#else
+ removeControl( &m_buttonLanguageSelect, false );
+#endif
+
doHorizontalResizeCheck();
if(app.GetLocalPlayerCount()>1)
@@ -136,12 +157,26 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
}
+
+ m_labelDifficultyText.disableReinitialisation();
}
UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu()
{
}
+void UIScene_SettingsOptionsMenu::tick()
+{
+ UIScene::tick();
+
+ if (m_bNavigateToLanguageSelector)
+ {
+ m_bNavigateToLanguageSelector = false;
+ setGameSettings();
+ ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
+ }
+}
+
wstring UIScene_SettingsOptionsMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
@@ -173,7 +208,6 @@ void UIScene_SettingsOptionsMenu::updateComponents()
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef());
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
-
}
}
@@ -185,22 +219,7 @@ void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bo
case ACTION_MENU_CANCEL:
if(pressed)
{
- // check the checkboxes
- app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
- app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
- app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
- app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
-
- // the mashup option will only be shown if some worlds have been previously hidden
- if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
- {
- // unhide all worlds
- app.EnableMashupPackWorlds(m_iPad);
- }
-
- // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
- //app.CheckGameSettingsChanged(true,pInputData->UserIndex);
-
+ setGameSettings();
navigateBack();
}
break;
@@ -219,9 +238,146 @@ void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bo
}
}
+void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId)
+{
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Press);
+
+ switch((int)controlId)
+ {
+ case eControl_Languages:
+ m_bNavigateToLanguageSelector = true;
+ break;
+ }
+}
+
+void UIScene_SettingsOptionsMenu::handleReload()
+{
+ m_bNavigateToLanguageSelector = false;
+
+ m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
+ m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
+ m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0));
+ m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0));
+
+ // check if we should display the mash-up option
+ if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
+ {
+ // the mash-up option is needed
+ m_bMashUpWorldsUnhideOption=true;
+ }
+ else
+ {
+ //m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
+ removeControl(&m_checkboxMashupWorlds, true);
+ m_bMashUpWorldsUnhideOption=false;
+ }
+
+ unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
+
+ wchar_t autosaveLabels[9][256];
+ for(unsigned int i = 0; i < 9; ++i)
+ {
+ if(i==0)
+ {
+ swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
+ }
+ else
+ {
+ swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES ));
+ }
+
+ }
+ m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels);
+ m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue);
+
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ removeControl(&m_sliderAutosave,true);
+#endif
+
+ ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
+
+ wchar_t difficultyLabels[4][256];
+ for(unsigned int i = 0; i < 4; ++i)
+ {
+ swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i]));
+ }
+ m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels);
+ m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue);
+
+ wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
+ EHTMLFontSize size = eHTMLSize_Normal;
+ if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
+ {
+ size = eHTMLSize_Splitscreen;
+ }
+ wchar_t startTags[64];
+ swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
+ wsText= startTags + wsText;
+
+ m_labelDifficultyText.init(wsText);
+
+
+ // If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
+ // only the primary player gets to change the autosave and difficulty settings
+ bool bRemoveDifficulty=false;
+ bool bRemoveAutosave=false;
+ bool bRemoveInGameGamertags=false;
+
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
+ if(!bPrimaryPlayer)
+ {
+ bRemoveDifficulty=true;
+ bRemoveAutosave=true;
+ bRemoveInGameGamertags=true;
+ }
+
+ if(!bNotInGame) // in the game
+ {
+ bRemoveDifficulty=true;
+ if(!g_NetworkManager.IsHost())
+ {
+ bRemoveAutosave=true;
+ bRemoveInGameGamertags=true;
+ }
+ }
+ if(bRemoveDifficulty)
+ {
+ m_labelDifficultyText.setVisible( false );
+ removeControl(&m_sliderDifficulty, true);
+ }
+
+ if(bRemoveAutosave)
+ {
+ removeControl(&m_sliderAutosave, true);
+ }
+
+ if(bRemoveInGameGamertags)
+ {
+ removeControl(&m_checkboxInGameGamertags, true);
+ }
+
+ // MGH - disabled the language select for the patch build, we'll re-enable afterwards
+ // 4J Stu - Removed it with a preprocessor def as we turn this off in various places
+#ifdef _ENABLE_LANGUAGE_SELECT
+ // 4J-JEV: Changing languages in-game will produce many a bug.
+ if (app.GetGameStarted())
+ {
+ removeControl( &m_buttonLanguageSelect, false );
+ }
+ else
+ {
+ }
+#else
+ removeControl( &m_buttonLanguageSelect, false );
+#endif
+
+ doHorizontalResizeCheck();
+}
+
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
- WCHAR TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
@@ -251,3 +407,22 @@ void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValu
break;
}
}
+
+void UIScene_SettingsOptionsMenu::setGameSettings()
+{
+ // check the checkboxes
+ app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0);
+
+ // the mashup option will only be shown if some worlds have been previously hidden
+ if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked())
+ {
+ // unhide all worlds
+ app.EnableMashupPackWorlds(m_iPad);
+ }
+
+ // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
+ //app.CheckGameSettingsChanged(true,pInputData->UserIndex);
+} \ No newline at end of file