diff options
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp | 223 |
1 files changed, 199 insertions, 24 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp index 72576ded..6898d489 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.cpp @@ -2,6 +2,10 @@ #include "UI.h" #include "UIScene_SettingsOptionsMenu.h" +#if defined(_XBOX_ONE) +#define _ENABLE_LANGUAGE_SELECT +#endif + int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]= { IDS_DIFFICULTY_PEACEFUL, @@ -20,22 +24,24 @@ int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]= UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { + m_bNavigateToLanguageSelector = false; + // Setup all the Iggy references we need for this scene initialiseMovie(); m_bNotInGame=(Minecraft::GetInstance()->level==NULL); - m_checkboxViewBob.init(app.GetString(IDS_VIEW_BOBBING),eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); - m_checkboxShowHints.init(app.GetString(IDS_HINTS),eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); - m_checkboxShowTooltips.init(app.GetString(IDS_IN_GAME_TOOLTIPS),eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); - m_checkboxInGameGamertags.init(app.GetString(IDS_IN_GAME_GAMERTAGS),eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)); + m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); + m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); + m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); + m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)); // check if we should display the mash-up option if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption=true; - m_checkboxMashupWorlds.init(app.GetString(IDS_UNHIDE_MASHUP_WORLDS),eControl_ShowMashUpWorlds,false); + m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false); } else { @@ -92,7 +98,6 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat bool bRemoveDifficulty=false; bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; - float fRemoveHeight=0.0f,fWidth,fHeight; bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; @@ -128,6 +133,22 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat removeControl(&m_checkboxInGameGamertags, true); } + // 4J-JEV: Changing languages in-game will produce many a bug. + // MGH - disabled the language select for the patch build, we'll re-enable afterwards + // 4J Stu - Removed it with a preprocessor def as we turn this off in various places +#ifdef _ENABLE_LANGUAGE_SELECT + if (app.GetGameStarted()) + { + removeControl( &m_buttonLanguageSelect, false ); + } + else + { + m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages); + } +#else + removeControl( &m_buttonLanguageSelect, false ); +#endif + doHorizontalResizeCheck(); if(app.GetLocalPlayerCount()>1) @@ -136,12 +157,26 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); #endif } + + m_labelDifficultyText.disableReinitialisation(); } UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu() { } +void UIScene_SettingsOptionsMenu::tick() +{ + UIScene::tick(); + + if (m_bNavigateToLanguageSelector) + { + m_bNavigateToLanguageSelector = false; + setGameSettings(); + ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector); + } +} + wstring UIScene_SettingsOptionsMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) @@ -173,7 +208,6 @@ void UIScene_SettingsOptionsMenu::updateComponents() if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef()); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); - } } @@ -185,22 +219,7 @@ void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bo case ACTION_MENU_CANCEL: if(pressed) { - // check the checkboxes - app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0); - app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0); - app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0); - app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0); - - // the mashup option will only be shown if some worlds have been previously hidden - if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) - { - // unhide all worlds - app.EnableMashupPackWorlds(m_iPad); - } - - // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there - //app.CheckGameSettingsChanged(true,pInputData->UserIndex); - + setGameSettings(); navigateBack(); } break; @@ -219,9 +238,146 @@ void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bo } } +void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) +{ + //CD - Added for audio + ui.PlayUISFX(eSFX_Press); + + switch((int)controlId) + { + case eControl_Languages: + m_bNavigateToLanguageSelector = true; + break; + } +} + +void UIScene_SettingsOptionsMenu::handleReload() +{ + m_bNavigateToLanguageSelector = false; + + m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); + m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); + m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); + m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)); + + // check if we should display the mash-up option + if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) + { + // the mash-up option is needed + m_bMashUpWorldsUnhideOption=true; + } + else + { + //m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); + removeControl(&m_checkboxMashupWorlds, true); + m_bMashUpWorldsUnhideOption=false; + } + + unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave); + + wchar_t autosaveLabels[9][256]; + for(unsigned int i = 0; i < 9; ++i) + { + if(i==0) + { + swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF )); + } + else + { + swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES )); + } + + } + m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels); + m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue); + +#if defined(_XBOX_ONE) || defined(__ORBIS__) + removeControl(&m_sliderAutosave,true); +#endif + + ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty); + + wchar_t difficultyLabels[4][256]; + for(unsigned int i = 0; i < 4; ++i) + { + swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); + } + m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); + m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue); + + wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); + EHTMLFontSize size = eHTMLSize_Normal; + if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) + { + size = eHTMLSize_Splitscreen; + } + wchar_t startTags[64]; + swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White)); + wsText= startTags + wsText; + + m_labelDifficultyText.init(wsText); + + + // If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty + // only the primary player gets to change the autosave and difficulty settings + bool bRemoveDifficulty=false; + bool bRemoveAutosave=false; + bool bRemoveInGameGamertags=false; + + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); + bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; + if(!bPrimaryPlayer) + { + bRemoveDifficulty=true; + bRemoveAutosave=true; + bRemoveInGameGamertags=true; + } + + if(!bNotInGame) // in the game + { + bRemoveDifficulty=true; + if(!g_NetworkManager.IsHost()) + { + bRemoveAutosave=true; + bRemoveInGameGamertags=true; + } + } + if(bRemoveDifficulty) + { + m_labelDifficultyText.setVisible( false ); + removeControl(&m_sliderDifficulty, true); + } + + if(bRemoveAutosave) + { + removeControl(&m_sliderAutosave, true); + } + + if(bRemoveInGameGamertags) + { + removeControl(&m_checkboxInGameGamertags, true); + } + + // MGH - disabled the language select for the patch build, we'll re-enable afterwards + // 4J Stu - Removed it with a preprocessor def as we turn this off in various places +#ifdef _ENABLE_LANGUAGE_SELECT + // 4J-JEV: Changing languages in-game will produce many a bug. + if (app.GetGameStarted()) + { + removeControl( &m_buttonLanguageSelect, false ); + } + else + { + } +#else + removeControl( &m_buttonLanguageSelect, false ); +#endif + + doHorizontalResizeCheck(); +} + void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { - WCHAR TempString[256]; int value = (int)currentValue; switch((int)sliderId) { @@ -251,3 +407,22 @@ void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValu break; } } + +void UIScene_SettingsOptionsMenu::setGameSettings() +{ + // check the checkboxes + app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0); + app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0); + app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0); + app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0); + + // the mashup option will only be shown if some worlds have been previously hidden + if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) + { + // unhide all worlds + app.EnableMashupPackWorlds(m_iPad); + } + + // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there + //app.CheckGameSettingsChanged(true,pInputData->UserIndex); +}
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