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path: root/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp
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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp
index 7dbd243b..d5447f77 100644
--- a/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp
@@ -47,7 +47,7 @@ void UIScene_SettingsControlMenu::updateTooltips()
void UIScene_SettingsControlMenu::updateComponents()
{
- bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -93,8 +93,8 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bo
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
- int value = static_cast<int>(currentValue);
- switch(static_cast<int>(sliderId))
+ int value = (int)currentValue;
+ switch((int)sliderId)
{
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);