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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp150
1 files changed, 146 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
index 1d90da77..e3749dcb 100644
--- a/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
@@ -25,6 +25,98 @@
#include "message_dialog.h"
#endif
+#ifdef _WINDOWS64
+#include "..\..\..\Minecraft.World\NbtIo.h"
+#include "..\..\..\Minecraft.World\compression.h"
+
+static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
+{
+ HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
+ if (hFile == INVALID_HANDLE_VALUE) return L"";
+
+ DWORD fileSize = GetFileSize(hFile, NULL);
+ if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) { CloseHandle(hFile); return L""; }
+
+ unsigned char *rawData = new unsigned char[fileSize];
+ DWORD bytesRead = 0;
+ if (!ReadFile(hFile, rawData, fileSize, &bytesRead, NULL) || bytesRead != fileSize)
+ {
+ CloseHandle(hFile);
+ delete[] rawData;
+ return L"";
+ }
+ CloseHandle(hFile);
+
+ unsigned char *saveData = NULL;
+ unsigned int saveSize = 0;
+ bool freeSaveData = false;
+
+ if (*(unsigned int*)rawData == 0)
+ {
+ // Compressed format: bytes 0-3=0, bytes 4-7=decompressed size, bytes 8+=compressed data
+ unsigned int decompSize = *(unsigned int*)(rawData + 4);
+ if (decompSize == 0 || decompSize > 128 * 1024 * 1024)
+ {
+ delete[] rawData;
+ return L"";
+ }
+ saveData = new unsigned char[decompSize];
+ Compression::getCompression()->Decompress(saveData, &decompSize, rawData + 8, fileSize - 8);
+ saveSize = decompSize;
+ freeSaveData = true;
+ }
+ else
+ {
+ saveData = rawData;
+ saveSize = fileSize;
+ }
+
+ wstring result = L"";
+ if (saveSize >= 12)
+ {
+ unsigned int headerOffset = *(unsigned int*)saveData;
+ unsigned int numEntries = *(unsigned int*)(saveData + 4);
+ const unsigned int entrySize = sizeof(FileEntrySaveData);
+
+ if (headerOffset < saveSize && numEntries > 0 && numEntries < 10000 &&
+ headerOffset + numEntries * entrySize <= saveSize)
+ {
+ FileEntrySaveData *table = (FileEntrySaveData *)(saveData + headerOffset);
+ for (unsigned int i = 0; i < numEntries; i++)
+ {
+ if (wcscmp(table[i].filename, L"level.dat") == 0)
+ {
+ unsigned int off = table[i].startOffset;
+ unsigned int len = table[i].length;
+ if (off >= 12 && off + len <= saveSize && len > 0 && len < 4 * 1024 * 1024)
+ {
+ byteArray ba;
+ ba.data = (byte*)(saveData + off);
+ ba.length = len;
+ CompoundTag *root = NbtIo::decompress(ba);
+ if (root != NULL)
+ {
+ CompoundTag *dataTag = root->getCompound(L"Data");
+ if (dataTag != NULL)
+ result = dataTag->getString(L"LevelName");
+ delete root;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ if (freeSaveData) delete[] saveData;
+ delete[] rawData;
+ // "world" is the engine default — it means no real name was ever set, so
+ // return empty to let the caller fall back to the save filename (timestamp).
+ if (result == L"world") result = L"";
+ return result;
+}
+#endif
+
#ifdef SONY_REMOTE_STORAGE_DOWNLOAD
unsigned long UIScene_LoadOrJoinMenu::m_ulFileSize=0L;
@@ -158,7 +250,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
}
#endif
-#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO)
+#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64)
// Always clear the saves when we enter this menu
StorageManager.ClearSavesInfo();
#endif
@@ -603,6 +695,22 @@ void UIScene_LoadOrJoinMenu::tick()
m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC];
m_iSaveDetailsCount = m_pSaveDetails->iSaveC;
+#ifdef _WINDOWS64
+ // Build sorted index array (newest-first by filename timestamp YYYYMMDDHHMMSS)
+ int *sortedIdx = new int[m_pSaveDetails->iSaveC];
+ for (int si = 0; si < (int)m_pSaveDetails->iSaveC; ++si) sortedIdx[si] = si;
+ for (int si = 1; si < (int)m_pSaveDetails->iSaveC; ++si)
+ {
+ int key = sortedIdx[si];
+ int sj = si - 1;
+ while (sj >= 0 && strcmp(m_pSaveDetails->SaveInfoA[sortedIdx[sj]].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[key].UTF8SaveFilename) < 0)
+ {
+ sortedIdx[sj + 1] = sortedIdx[sj];
+ --sj;
+ }
+ sortedIdx[sj + 1] = key;
+ }
+#endif
for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i)
{
#if defined(_XBOX_ONE)
@@ -617,13 +725,39 @@ void UIScene_LoadOrJoinMenu::tick()
memcpy(m_saveDetails[i].UTF16SaveName, m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, 128);
memcpy(m_saveDetails[i].UTF16SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
#else
+#ifdef _WINDOWS64
+ {
+ int origIdx = sortedIdx[i];
+ wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
+ ZeroMemory(wFilename, sizeof(wFilename));
+ mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
+ wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms");
+ wstring levelName = ReadLevelNameFromSaveFile(filePath);
+ if (!levelName.empty())
+ {
+ m_buttonListSaves.addItem(levelName, wstring(L""));
+ wcstombs(m_saveDetails[i].UTF8SaveName, levelName.c_str(), 127);
+ m_saveDetails[i].UTF8SaveName[127] = '\0';
+ }
+ else
+ {
+ m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, L"");
+ memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, 128);
+ }
+ m_saveDetails[i].saveId = origIdx;
+ memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH);
+ }
+#else
m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L"");
-
- m_saveDetails[i].saveId = i;
memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128);
+ m_saveDetails[i].saveId = i;
memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH);
#endif
+#endif
}
+#ifdef _WINDOWS64
+ delete[] sortedIdx;
+#endif
m_controlSavesTimer.setVisible( false );
// set focus on the first button
@@ -639,7 +773,11 @@ void UIScene_LoadOrJoinMenu::tick()
app.DebugPrintf("Requesting the first thumbnail\n");
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
+#ifdef _WINDOWS64
+ C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this);
+#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
+#endif
if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
{
@@ -702,7 +840,11 @@ void UIScene_LoadOrJoinMenu::tick()
app.DebugPrintf("Requesting another thumbnail\n");
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
+#ifdef _WINDOWS64
+ C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this);
+#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this);
+#endif
if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail)
{
// something went wrong
@@ -1310,7 +1452,7 @@ void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId)
LoadMenuInitData *params = new LoadMenuInitData();
params->iPad = m_iPad;
// need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting
- params->iSaveGameInfoIndex=((int)childId)-m_iDefaultButtonsC;
+ params->iSaveGameInfoIndex=m_saveDetails[((int)childId)-m_iDefaultButtonsC].saveId;
//params->pbSaveRenamed=&m_bSaveRenamed;
params->levelGen = NULL;
params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ];