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-rw-r--r--Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp1045
1 files changed, 1045 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp
new file mode 100644
index 00000000..80db57f8
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp
@@ -0,0 +1,1045 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_LeaderboardsMenu.h"
+#include "..\Leaderboards\LeaderboardManager.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
+
+#define PLAYER_ONLINE_TIMER_ID 0
+#define PLAYER_ONLINE_TIMER_TIME 100
+
+// if the value is greater than 32000, it's an xzp icon that needs displayed, rather than the game icon
+const int UIScene_LeaderboardsMenu::TitleIcons[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][7] =
+{
+ { UIControl_LeaderboardList::e_ICON_TYPE_WALKED, UIControl_LeaderboardList::e_ICON_TYPE_FALLEN, Item::minecart_Id, Item::boat_Id, NULL },
+ { Tile::dirt_Id, Tile::stoneBrick_Id, Tile::sand_Id, Tile::rock_Id, Tile::gravel_Id, Tile::clay_Id, Tile::obsidian_Id },
+ { Item::egg_Id, Item::wheat_Id, Tile::mushroom1_Id, Tile::reeds_Id, Item::milk_Id, Tile::pumpkin_Id, NULL },
+ { UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIE, UIControl_LeaderboardList::e_ICON_TYPE_SKELETON, UIControl_LeaderboardList::e_ICON_TYPE_CREEPER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDERJOKEY, UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIEPIGMAN, UIControl_LeaderboardList::e_ICON_TYPE_SLIME },
+};
+const UIScene_LeaderboardsMenu::LeaderboardDescriptor UIScene_LeaderboardsMenu::LEADERBOARD_DESCRIPTORS[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][4] = {
+ {
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_PEACEFUL), // Travelling Peaceful
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_EASY), // Travelling Easy
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_NORMAL), // Travelling Normal
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_HARD), // Travelling Hard
+ },
+ {
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL), // Mining Peaceful
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_EASY), // Mining Easy
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_NORMAL), // Mining Normal
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_HARD), // Mining Hard
+ },
+ {
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_PEACEFUL), // Farming Peaceful
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_EASY), // Farming Easy
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_NORMAL), // Farming Normal
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_HARD), // Farming Hard
+ },
+ {
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 0, false, -1), //
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_EASY), // Kills Easy
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_NORMAL), // Kills Normal
+ UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_HARD), // Kills Hard
+ },
+};
+
+UIScene_LeaderboardsMenu::UIScene_LeaderboardsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ m_bReady=false;
+
+ m_bPopulatedOnce = false;
+
+ m_newTop = m_newSel = -1;
+ m_isProcessingStatsRead = false;
+ // Ignore input until we're retrieved stats, or functions will be called in here after we've backed out of the scene
+ m_bIgnoreInput=true;
+
+ // Alert the app the we want to be informed of ethernet connections
+ app.SetLiveLinkRequired( true );
+
+ LeaderboardManager::Instance()->OpenSession();
+
+ //GetFriends();
+
+ m_currentLeaderboard = 0;
+ m_currentDifficulty = 2;
+ SetLeaderboardHeader();
+ m_currentFilter = LeaderboardManager::eFM_Friends;
+
+ wchar_t filterBuffer[40];
+ swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_FRIENDS));
+ m_labelFilter.init(filterBuffer);
+
+ wchar_t entriesBuffer[40];
+ swprintf(entriesBuffer, 40, L"%ls%i", app.GetString(IDS_LEADERBOARD_ENTRIES), 0);
+ m_labelEntries.init(entriesBuffer);
+
+ ReadStats(-1);
+
+#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
+ addTimer( PLAYER_ONLINE_TIMER_ID, PLAYER_ONLINE_TIMER_TIME );
+#endif
+}
+
+UIScene_LeaderboardsMenu::~UIScene_LeaderboardsMenu()
+{
+ LeaderboardManager::Instance()->CancelOperation();
+ LeaderboardManager::Instance()->CloseSession();
+
+ // Alert the app the we no longer want to be informed of ethernet connections
+ app.SetLiveLinkRequired( false );
+}
+
+void UIScene_LeaderboardsMenu::updateTooltips()
+{
+ int iTooltipFriendRequest=-1;
+ int iTooltipGamerCardOrProfile=-1;
+
+#ifdef _DURANGO
+ //if( m_leaderboard.m_entries.size() > 0 )
+ if(m_leaderboard.m_totalEntryCount > 0)
+ {
+ unsigned int selection = m_newSel;
+
+ // If the selected user is me, don't show Send Friend Request, and show the gamer profile, not the gamer card
+
+ // Check that the index is actually within range of the data we've got before accessing the m_leaderboard.m_entries array
+ int idx = selection - GetEntryStartIndex();
+ if( ( idx < 0 ) || ( idx >= m_leaderboard.m_entries.size() ) )
+ {
+ return;
+ }
+ if(m_leaderboard.m_entries[idx].m_bPlayer)
+ {
+ iTooltipGamerCardOrProfile=IDS_TOOLTIPS_VIEW_GAMERPROFILE;
+ }
+ else
+ {
+ iTooltipGamerCardOrProfile=IDS_TOOLTIPS_VIEW_GAMERCARD;
+
+#ifdef _XBOX
+ // if we're on the friends filter, then don't show the Send Friend Request
+ if(!m_currentFilter == LeaderboardManager::eFM_Friends)
+#endif
+ {
+ // check the entry we're on
+ if( m_leaderboard.m_entries.size() > 0 )
+ {
+ if( selection >= GetEntryStartIndex() &&
+ selection < (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
+ {
+#ifdef _XBOX
+ if( (m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1)].m_bFriend==false)
+ && (m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1)].m_bRequestedFriend==false))
+#endif
+ {
+ iTooltipFriendRequest=IDS_TOOLTIPS_SEND_FRIEND_REQUEST;
+ }
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ ui.SetTooltips(m_iPad, iTooltipFriendRequest, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGE_FILTER, iTooltipGamerCardOrProfile);
+}
+
+void UIScene_LeaderboardsMenu::updateComponents()
+{
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,!app.GetGameStarted());
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
+}
+
+wstring UIScene_LeaderboardsMenu::getMoviePath()
+{
+ return L"LeaderboardMenu";
+}
+
+void UIScene_LeaderboardsMenu::handleReload()
+{
+ // We don't allow this in splitscreen, so just go back
+ navigateBack();
+}
+
+void UIScene_LeaderboardsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
+{
+ if(m_bIgnoreInput && key != ACTION_MENU_CANCEL) return;
+
+ ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
+
+ // If this is not a press, do not action
+ if (!pressed) return;
+
+
+ /*app.DebugPrintf(
+ " m_newSel = %i [bottomId] = %i [topId] = %i, [size] = %i\n",
+ m_newSel,
+ m_leaderboard.m_entries.size() == 0 ? 0 : m_leaderboard.m_entries[m_leaderboard.m_entries.size()-1].m_row,
+ GetEntryStartIndex(),
+ m_leaderboard.m_entries.size()
+ );*/
+
+ switch(key)
+ {
+ case ACTION_MENU_CANCEL:
+ if(pressed)
+ {
+ navigateBack();
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_UP:
+ --m_newSel;
+ if(m_newSel<0)m_newSel = 0;
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ case ACTION_MENU_DOWN:
+ ++m_newSel;
+ if(m_newSel>=m_leaderboard.m_totalEntryCount) m_newSel = m_leaderboard.m_totalEntryCount - 1;
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ case ACTION_MENU_LEFT_SCROLL:
+ case ACTION_MENU_RIGHT_SCROLL:
+ {
+ //Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
+ if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
+ {
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Scroll);
+
+ if( key == ACTION_MENU_RIGHT_SCROLL )
+ {
+ ++m_currentDifficulty;
+ if( m_currentDifficulty == 4 )
+ m_currentDifficulty = 0;
+
+ if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
+ m_currentDifficulty = 1;
+ }
+ else
+ {
+ if( m_currentDifficulty == 0 )
+ m_currentDifficulty = 4;
+ --m_currentDifficulty;
+
+ if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
+ m_currentDifficulty = 3;
+ }
+
+ SetLeaderboardHeader();
+
+ ReadStats(-1);
+ ui.PlayUISFX(eSFX_Press);
+ }
+
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_LEFT:
+ case ACTION_MENU_RIGHT:
+ {
+ //Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
+ if ( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
+ {
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Scroll);
+
+ m_bReady=false;
+ if(key == ACTION_MENU_RIGHT)
+ {
+ ++m_currentLeaderboard;
+ if( m_currentLeaderboard == NUM_LEADERBOARDS )
+ m_currentLeaderboard = 0;
+ }
+ else
+ {
+ if( m_currentLeaderboard == 0 )
+ m_currentLeaderboard = NUM_LEADERBOARDS;
+ --m_currentLeaderboard;
+ }
+
+ if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
+ m_currentDifficulty = 1;
+
+ SetLeaderboardHeader();
+
+ ReadStats(-1);
+ ui.PlayUISFX(eSFX_Press);
+ }
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_PAGEUP:
+ case ACTION_MENU_PAGEDOWN:
+ {
+ //Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
+ if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
+ {
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Scroll);
+
+ if( m_leaderboard.m_totalEntryCount <= 10 )
+ break;
+
+ sendInputToMovie(key, repeat, pressed, released);
+
+#if 0
+ if( key == ACTION_MENU_PAGEUP )
+ {
+ m_newTop = m_listGamers.GetTopItem() - 10;
+
+ if( m_newTop < 0 )
+ m_newTop = 0;
+
+ m_newSel = m_newTop;
+ }
+ else
+ {
+
+ m_newTop = m_listGamers.GetTopItem() + 10;
+
+ if( m_newTop+10 > (int)m_leaderboard.m_totalEntryCount )
+ {
+ m_newTop = m_leaderboard.m_totalEntryCount - 10;
+ if( m_newTop < 0 )
+ m_newTop = 0;
+ }
+
+ m_newSel = m_newTop;
+ }
+#endif
+ }
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_X:
+ {
+ //Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
+ if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
+ {
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Scroll);
+
+ switch( m_currentFilter )
+ {
+ case LeaderboardManager::eFM_Friends:
+ {
+ m_currentFilter = LeaderboardManager::eFM_MyScore;
+ wchar_t filterBuffer[40];
+ swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_MYSCORE));
+ m_labelFilter.setLabel(filterBuffer);
+ }
+ break;
+ case LeaderboardManager::eFM_MyScore:
+ {
+ m_currentFilter = LeaderboardManager::eFM_TopRank;
+ wchar_t filterBuffer[40];
+ swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_OVERALL));
+ m_labelFilter.setLabel(filterBuffer);
+ }
+ break;
+ case LeaderboardManager::eFM_TopRank:
+ {
+ m_currentFilter = LeaderboardManager::eFM_Friends;
+ wchar_t filterBuffer[40];
+ swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_FRIENDS));
+ m_labelFilter.setLabel(filterBuffer);
+ }
+ break;
+ }
+
+ ReadStats(-1);
+ ui.PlayUISFX(eSFX_Press);
+ }
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_Y:
+ {
+#ifdef _DURANGO
+ //Show gamercard
+ //if( m_leaderboard.m_entries.size() > 0 )
+ if(m_leaderboard.m_totalEntryCount > 0)
+ {
+ unsigned int selection = m_newSel;
+ if( selection >= GetEntryStartIndex() &&
+ selection < (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
+ {
+ PlayerUID uid = m_leaderboard.m_entries[selection - GetEntryStartIndex()].m_xuid;
+ if( uid != INVALID_XUID )
+ {
+ ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid);
+ ui.PlayUISFX(eSFX_Press);
+ }
+ }
+ }
+#endif
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_A:
+ {
+#ifdef _DURANGO
+ //Send friend request if the filter mode is not friend, and they're not a friend or a pending friend
+#ifdef _XBOX
+ if( m_currentFilter != LeaderboardManager::eFM_Friends )
+#endif
+ {
+ if( m_leaderboard.m_entries.size() > 0 )
+ {
+ unsigned int selection = m_newSel;
+ if( selection >= GetEntryStartIndex() &&
+ selection < (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
+ {
+ //If not the player and neither currently a friend or requested to be a friend
+ if( !m_leaderboard.m_entries[selection - GetEntryStartIndex()].m_bPlayer
+#ifdef _XBOX
+ && !m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1) ].m_bFriend
+ && !m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1) ].m_bRequestedFriend
+#endif
+ )
+ {
+ PlayerUID xuid = m_leaderboard.m_entries[selection - GetEntryStartIndex()].m_xuid;
+ if( xuid != INVALID_XUID )
+ {
+ ProfileManager.ShowAddFriend(m_iPad,xuid);
+ ui.PlayUISFX(eSFX_Press);
+ }
+ }
+ }
+ }
+ }
+#endif
+ handled = true;
+ }
+ break;
+ }
+}
+
+void UIScene_LeaderboardsMenu::ReadStats(int startIndex)
+{
+ //If startIndex == -1, then use default values
+ if( startIndex == -1 )
+ {
+ m_newEntryIndex = 1;
+ m_newReadSize = READ_SIZE;
+
+ m_newEntriesCount = 0;
+
+ m_leaderboard.m_totalEntryCount = 0;
+
+ m_listEntries.clearList();
+ }
+ else
+ {
+ m_newEntryIndex = (unsigned int)startIndex;
+ // m_newReadSize = min((int)READ_SIZE, (int)m_leaderboard.m_totalEntryCount-(startIndex-1));
+ }
+
+ //app.DebugPrintf("Requesting stats read %d - %d - %d\n", m_currentLeaderboard, startIndex == -1 ? m_currentFilter : LeaderboardManager::eFM_TopRank, m_currentDifficulty);
+
+ LeaderboardManager::EFilterMode filtermode;
+ if ( m_currentFilter == LeaderboardManager::eFM_MyScore
+ || m_currentFilter == LeaderboardManager::eFM_TopRank )
+ {
+ filtermode = (startIndex == -1 ? m_currentFilter : LeaderboardManager::eFM_TopRank);
+ }
+ else
+ {
+ // 4J-JEV: Friends filter shouldn't switch to toprank.
+ filtermode = m_currentFilter;
+ }
+
+ switch (filtermode)
+ {
+ case LeaderboardManager::eFM_TopRank:
+ LeaderboardManager::Instance()->ReadStats_TopRank( this,
+ m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
+ m_newEntryIndex, m_newReadSize
+ );
+ break;
+ case LeaderboardManager::eFM_MyScore:
+ {
+ PlayerUID uid;
+ ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true);
+ LeaderboardManager::Instance()->ReadStats_MyScore( this,
+ m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
+ uid /*ignored on PS3*/,
+ m_newReadSize
+ );
+ }
+ break;
+ case LeaderboardManager::eFM_Friends:
+ {
+ PlayerUID uid;
+ ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true);
+ LeaderboardManager::Instance()->ReadStats_Friends( this,
+ m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
+ uid /*ignored on PS3*/,
+ m_newEntryIndex, m_newReadSize
+ );
+ }
+ break;
+ }
+
+ //Show the loading message
+ m_labelInfo.setLabel(app.GetString(IDS_LEADERBOARD_LOADING));
+ m_labelInfo.setVisible(true);
+}
+
+bool UIScene_LeaderboardsMenu::OnStatsReadComplete(LeaderboardManager::eStatsReturn retIn, int numResults, LeaderboardManager::ViewOut results)
+{
+ //CScene_Leaderboards* scene = reinterpret_cast<CScene_Leaderboards*>(userdata);
+
+ m_isProcessingStatsRead = true;
+
+ //bool noResults = LeaderboardManager::Instance()->GetStatsState() != XboxLeaderboardManager::eStatsState_Ready;
+ bool ret;
+
+ //app.DebugPrintf("Leaderboards read %d stats\n", numResults);
+ if (retIn == LeaderboardManager::eStatsReturn_Success)
+ {
+ m_numStats = numResults;
+ m_stats = results;
+ ret = RetrieveStats();
+ }
+ else ret = true;
+
+ //else LeaderboardManager::Instance()->SetStatsRetrieved(false);
+
+ PopulateLeaderboard(retIn);
+
+ updateTooltips();
+
+ m_isProcessingStatsRead = false;
+
+ // allow user input now
+ m_bIgnoreInput=false;
+
+ return ret;
+}
+
+bool UIScene_LeaderboardsMenu::RetrieveStats()
+{
+ if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
+ {
+ m_leaderboard.m_totalEntryCount = NUM_ENTRIES;
+ m_leaderboard.m_numColumns = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_columnCount;
+
+ //For each entry in the leaderboard
+ for(unsigned int entryIndex=0; entryIndex < NUM_ENTRIES; entryIndex++)
+ {
+ m_leaderboard.m_entries.push_back(LeaderboardEntry());
+ m_leaderboard.m_entries[entryIndex].m_xuid = INVALID_XUID;
+
+ m_leaderboard.m_entries[entryIndex].m_row = entryIndex;
+ m_leaderboard.m_entries[entryIndex].m_rank = entryIndex+1;
+ swprintf(m_leaderboard.m_entries[entryIndex].m_wcRank, 12, L"12345678");//(int)m_leaderboard.m_entries[entryIndex].m_rank);
+
+ swprintf(m_leaderboard.m_entries[entryIndex].m_gamerTag, 17, L"WWWWWWWWWWWWWWWW");
+
+ //m_leaderboard.m_entries[entryIndex].m_locale = (entryIndex % 37) + 1;
+
+ bool isDistanceLeaderboard = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_isDistanceLeaderboard;
+
+ for( unsigned int i=0 ; i<m_leaderboard.m_numColumns ; i++ )
+ {
+ if( !isDistanceLeaderboard )
+ {
+ m_leaderboard.m_entries[entryIndex].m_columns[i] = USHRT_MAX;
+ swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%u", m_leaderboard.m_entries[entryIndex].m_columns[i]);
+ }
+ else
+ {
+ m_leaderboard.m_entries[entryIndex].m_columns[i] = UINT_MAX;
+ swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", ((float)m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f);
+ }
+ }
+
+ m_leaderboard.m_entries[entryIndex].m_bPlayer = (entryIndex == 0);
+ m_leaderboard.m_entries[entryIndex].m_bOnline = (entryIndex != 0);
+ m_leaderboard.m_entries[entryIndex].m_bFriend = (entryIndex != 0);
+ m_leaderboard.m_entries[entryIndex].m_bRequestedFriend = false;
+ }
+
+ //LeaderboardManager::Instance()->SetStatsRetrieved(true);
+
+ m_newEntryIndex = 0;
+ m_newEntriesCount = NUM_ENTRIES;
+
+ return true;
+ }
+
+ //assert( LeaderboardManager::Instance()->GetStats() != NULL );
+ //PXUSER_STATS_READ_RESULTS stats = LeaderboardManager::Instance()->GetStats();
+ //if( m_currentFilter == LeaderboardManager::eFM_Friends ) LeaderboardManager::Instance()->SortFriendStats();
+
+ bool isDistanceLeaderboard = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_isDistanceLeaderboard;
+
+ m_newEntriesCount = m_stats.m_numQueries;
+
+ // First read
+ if( m_leaderboard.m_totalEntryCount == 0 )
+ {
+ m_leaderboard.m_entries.clear();
+
+#if _DURANGO
+ m_leaderboard.m_totalEntryCount = m_numStats;
+#else
+ m_leaderboard.m_totalEntryCount = (m_currentFilter == LeaderboardManager::eFM_Friends) ? m_newEntriesCount : m_numStats;
+#endif
+
+ if( m_leaderboard.m_totalEntryCount == 0 || m_newEntriesCount == 0 )
+ {
+ //LeaderboardManager::Instance()->SetStatsRetrieved(false);
+ return false;
+ }
+
+ m_leaderboard.m_numColumns = m_stats.m_queries[0].m_statsSize;
+
+ for( unsigned int entryIndex=0 ; entryIndex < m_newEntriesCount; ++entryIndex )
+ {
+ m_leaderboard.m_entries.push_back(LeaderboardEntry());
+ CopyLeaderboardEntry(&(m_stats.m_queries[entryIndex]), entryIndex, isDistanceLeaderboard);
+ }
+
+ m_newEntryIndex = 0;
+
+ // Clear these values so that we know whether or not they are set in the next block
+ m_newTop = -1;
+ m_newSel = -1;
+
+ // If the filter mode is "My Score" then centre the list around the entries and select the player's score
+ if( m_currentFilter == LeaderboardManager::eFM_MyScore)
+ {
+ //Centre the leaderboard list on the entries
+ m_newTop = GetEntryStartIndex();
+
+ //Select the player entry
+ for( unsigned int i = GetEntryStartIndex(); i< GetEntryStartIndex() + m_leaderboard.m_entries.size(); ++i )
+ {
+ if( m_leaderboard.m_entries[i - GetEntryStartIndex()].m_bPlayer )
+ {
+ m_newSel = i; // this might be off the screen!
+ // and reposition the top one
+ if(m_newSel-m_newTop>9)
+ {
+ m_newTop=m_newSel-9;
+ }
+ break;
+ }
+ }
+ }
+
+ // If not set, default to start index
+ if (m_newSel < 0) m_newTop = m_newSel = GetEntryStartIndex();
+ }
+ // Additional read
+ else
+ {
+ if(m_newEntryIndex < GetEntryStartIndex() && m_newEntryIndex == 1)
+ {
+ // If we're at the top the new entries count is incorrect, so amend
+ m_newEntriesCount = GetEntryStartIndex();
+ }
+
+ bool deleteFront = false;
+ bool deleteBack = false;
+
+ bool trim = m_leaderboard.m_entries.size() + m_newEntriesCount >= NUM_ENTRIES;
+
+ unsigned int insertPosition = 0;
+
+ // If the first new entry is at a smaller index than the current first entry
+ if(m_newEntryIndex < GetEntryStartIndex())
+ {
+ insertPosition = 0;
+ if (trim) deleteBack = true;
+ }
+ else
+ {
+ insertPosition = m_leaderboard.m_entries.size();
+ if (trim) deleteFront = true;
+ }
+
+ m_newEntryIndex = insertPosition;
+
+ // Copy results to entries list
+ for( unsigned int i=0 ; i < m_newEntriesCount ; ++i )
+ {
+ m_leaderboard.m_entries.insert(m_leaderboard.m_entries.begin() + insertPosition, LeaderboardEntry());
+ CopyLeaderboardEntry(&(m_stats.m_queries[i]), insertPosition, isDistanceLeaderboard);
+
+ insertPosition++;
+ }
+
+ if (deleteFront)
+ {
+ // Delete front x entries
+ m_leaderboard.m_entries.erase(m_leaderboard.m_entries.begin(), m_leaderboard.m_entries.begin() + READ_SIZE);
+ m_newEntryIndex -= m_newReadSize;
+ }
+ else if (deleteBack)
+ {
+ // Delete back x entries
+ m_leaderboard.m_entries.erase(m_leaderboard.m_entries.end() - READ_SIZE, m_leaderboard.m_entries.end());
+ }
+ }
+
+ return true;
+}
+
+void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScore *statsRow, int leaderboardEntryIndex, bool isDistanceLeaderboard)
+{
+ LeaderboardEntry* leaderboardEntry = &(m_leaderboard.m_entries[leaderboardEntryIndex]);
+
+ ZeroMemory(leaderboardEntry, sizeof(LeaderboardEntry));
+ leaderboardEntry->m_xuid = statsRow->m_uid;
+
+ // Copy the rank
+ leaderboardEntry->m_rank = statsRow->m_rank;
+ DWORD displayRank = leaderboardEntry->m_rank;
+ if(displayRank > 9999999) displayRank = 9999999;
+ swprintf(leaderboardEntry->m_wcRank, 12, L"%u", displayRank);
+
+ leaderboardEntry->m_idsErrorMessage = statsRow->m_idsErrorMessage;
+
+ // Build a row ID
+ if (m_currentFilter == LeaderboardManager::eFM_Friends)
+ {
+ // If friends don't ID rows by rank
+ leaderboardEntry->m_row = leaderboardEntryIndex;
+ }
+ else
+ {
+ leaderboardEntry->m_row = statsRow->m_rank - 1;
+ if (leaderboardEntryIndex > 0) {
+ // Check this row ID (/rank) against the last one, it might be the same
+ // (this happens on PS3 when players have the same score, i.e. if they share 76th position there'll be two rank 76
+ // and the following entry will be rank 78)
+ LeaderboardEntry* prevEntry = &(m_leaderboard.m_entries[leaderboardEntryIndex - 1]);
+ if (leaderboardEntry->m_row <= prevEntry->m_row)
+ {
+ leaderboardEntry->m_row = prevEntry->m_row + 1;
+ }
+ }
+ }
+
+#ifdef __PS3__
+ // m_name can be unicode characters somehow for Japan - should use m_onlineID
+ wstring wstr=convStringToWstring(statsRow->m_uid.getOnlineID());
+ swprintf(leaderboardEntry->m_gamerTag, XUSER_NAME_SIZE, L"%ls",wstr.c_str());
+#else
+ memcpy(leaderboardEntry->m_gamerTag, statsRow->m_name.data(), statsRow->m_name.size() * sizeof(wchar_t));
+#endif
+
+ // Copy the other columns
+ for( unsigned int i=0 ; i<statsRow->m_statsSize ; i++ )
+ {
+ leaderboardEntry->m_columns[i] = statsRow->m_statsData[i];
+ ZeroMemory(leaderboardEntry->m_wcColumns[i],12*sizeof(WCHAR));
+ if( !isDistanceLeaderboard )
+ {
+ DWORD displayValue = leaderboardEntry->m_columns[i];
+ if(displayValue > 99999) displayValue = 99999;
+ swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%u",displayValue);
+#ifdef _DEBUG
+ //app.DebugPrintf("Value - %d\n",leaderboardEntry->m_columns[i]);
+#endif
+ }
+ else
+ {
+ // check how many digits we have
+ int iDigitC=0;
+ unsigned int uiVal=leaderboardEntry->m_columns[i];
+// uiVal=0xFFFFFFFF;
+// leaderboardEntry->m_columns[i-1]=uiVal;
+
+ while(uiVal!=0)
+ {
+ uiVal/=10;
+ iDigitC++;
+ }
+
+#ifdef _DEBUG
+ //app.DebugPrintf("Value - %d\n",leaderboardEntry->m_columns[i]);
+#endif
+ if(iDigitC<4)
+ {
+ // m
+ swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%um", leaderboardEntry->m_columns[i]);
+#ifdef _DEBUG
+ //app.DebugPrintf("Display - %um\n", leaderboardEntry->m_columns[i]);
+#endif
+ }
+ else if(iDigitC<8)
+ {
+ // km with a .X
+ swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", ((float)leaderboardEntry->m_columns[i])/1000.f);
+#ifdef _DEBUG
+ //app.DebugPrintf("Display - %.1fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f);
+#endif
+ }
+ else
+ {
+ // bigger than that, so no decimal point
+ swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", ((float)leaderboardEntry->m_columns[i])/1000.f);
+#ifdef _DEBUG
+ //app.DebugPrintf("Display - %.0fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f);
+#endif
+ }
+ }
+ }
+
+#ifdef _DURANGO
+ //Is the player
+ PlayerUID myXuid;
+ ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&myXuid,true);
+ if( statsRow->m_uid == myXuid )
+ {
+ leaderboardEntry->m_bPlayer = true;
+ leaderboardEntry->m_bOnline = false;
+ leaderboardEntry->m_bFriend = false;
+ leaderboardEntry->m_bRequestedFriend = false;
+ }
+ else
+ {
+ leaderboardEntry->m_bPlayer = false;
+ leaderboardEntry->m_bOnline = false;
+ leaderboardEntry->m_bFriend = false;
+ leaderboardEntry->m_bRequestedFriend = false;
+
+#ifdef _XBOX
+ //Check for friend status
+ for( unsigned int friendIndex=0 ; friendIndex<m_numFriends ; ++friendIndex )
+ {
+ if( m_friends[friendIndex].xuid == statsRow->m_uid )
+ {
+ if( ( m_friends[friendIndex].dwFriendState & ( XONLINE_FRIENDSTATE_FLAG_SENTREQUEST | XONLINE_FRIENDSTATE_FLAG_RECEIVEDREQUEST ) ) == 0 )
+ {
+ //Is friend, might be online
+ leaderboardEntry->m_bFriend = true;
+ leaderboardEntry->m_bOnline = ( m_friends[friendIndex].dwFriendState & XONLINE_FRIENDSTATE_FLAG_ONLINE );
+ leaderboardEntry->m_bRequestedFriend = false;
+ }
+ else
+ {
+ //Friend request sent but not accepted yet
+ leaderboardEntry->m_bOnline = false;
+ leaderboardEntry->m_bFriend = false;
+ leaderboardEntry->m_bRequestedFriend = true;
+ }
+
+ break;
+ }
+ }
+#endif
+ }
+#endif
+}
+
+void UIScene_LeaderboardsMenu::PopulateLeaderboard(LeaderboardManager::eStatsReturn ret)
+{
+ int iValidSlots=SetLeaderboardTitleIcons();
+ if( ret == LeaderboardManager::eStatsReturn_Success && m_leaderboard.m_totalEntryCount > 0 )
+ {
+ m_listEntries.setupTitles( app.GetString( IDS_LEADERBOARD_RANK ), app.GetString( IDS_LEADERBOARD_GAMERTAG ) );
+
+ //Update entries display
+ wchar_t entriesBuffer[40];
+ if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
+ {
+ swprintf(entriesBuffer, 40, L"%ls12345678", app.GetString(IDS_LEADERBOARD_ENTRIES));
+ }
+ else
+ {
+ swprintf(entriesBuffer, 40, L"%ls%i", app.GetString(IDS_LEADERBOARD_ENTRIES), m_leaderboard.m_totalEntryCount);
+ }
+
+ m_labelEntries.setLabel(entriesBuffer);
+ m_labelInfo.setLabel(L"");
+ m_labelInfo.setVisible( false );
+
+ m_listEntries.initLeaderboard(m_newSel, m_leaderboard.m_totalEntryCount, LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_columnCount);
+
+ int startIndex = m_newEntryIndex;
+ int entryCount = m_newEntriesCount;
+
+ for(DWORD i = startIndex; i < (startIndex + entryCount); ++i)
+ {
+ bool isLast = i == ((startIndex + entryCount) - 1);
+
+ int idsErrorMessage = m_leaderboard.m_entries[i].m_idsErrorMessage;
+
+ if (idsErrorMessage > 0)
+ {
+ m_listEntries.addDataSet(
+ isLast,
+ m_leaderboard.m_entries[i].m_row,
+ m_leaderboard.m_entries[i].m_rank,
+ m_leaderboard.m_entries[i].m_gamerTag,
+
+ true, // 4J-JEV: Has error message to display.
+
+ app.GetString(idsErrorMessage),
+ L"", L"", L"", L"", L"", L""
+ );
+ }
+ else
+ {
+ m_listEntries.addDataSet(
+ isLast,
+ m_leaderboard.m_entries[i].m_row,
+ m_leaderboard.m_entries[i].m_rank,
+ m_leaderboard.m_entries[i].m_gamerTag,
+
+ // 4J-TomK | The bDisplayMessage Flag defines if Leaderboard Data should be
+ // displayed (false) or if a specific message (true - when data is private for example)
+ // should be displayed. The message itself should be passed on in col0!
+ false,
+
+ m_leaderboard.m_entries[i].m_wcColumns[0],
+ m_leaderboard.m_entries[i].m_wcColumns[1],
+ m_leaderboard.m_entries[i].m_wcColumns[2],
+ m_leaderboard.m_entries[i].m_wcColumns[3],
+ m_leaderboard.m_entries[i].m_wcColumns[4],
+ m_leaderboard.m_entries[i].m_wcColumns[5],
+ m_leaderboard.m_entries[i].m_wcColumns[6]
+ );
+ }
+ }
+ }
+ else
+ {
+ m_listEntries.setupTitles( L"", L"" );
+
+ //Update entries display (to zero)
+ wchar_t entriesBuffer[40];
+ swprintf(entriesBuffer, 40, L"%ls0", app.GetString(IDS_LEADERBOARD_ENTRIES));
+ m_labelEntries.setLabel(entriesBuffer);
+
+ //Show the no results message
+#if !(defined(_XBOX) || defined(_WINDOWS64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
+ if (ret == LeaderboardManager::eStatsReturn_NetworkError)
+ m_labelInfo.setLabel(app.GetString(IDS_ERROR_NETWORK));
+ else
+#endif
+ m_labelInfo.setLabel(app.GetString(IDS_LEADERBOARD_NORESULTS));
+ m_labelInfo.setVisible(true);
+ }
+ m_bPopulatedOnce = true;
+}
+
+void UIScene_LeaderboardsMenu::SetLeaderboardHeader()
+{
+ m_labelLeaderboard.setLabel(app.GetString(LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_title));
+}
+
+int UIScene_LeaderboardsMenu::SetLeaderboardTitleIcons()
+{
+ int iValidIcons=0;
+
+ for(int i=0;i<7;i++)
+ {
+ if(TitleIcons[m_currentLeaderboard][i]==0)
+ {
+ //m_pHTitleIconSlots[i]->SetShow(FALSE);
+ }
+ else
+ {
+ iValidIcons++;
+ m_listEntries.setColumnIcon(i,TitleIcons[m_currentLeaderboard][i]);
+ }
+ }
+
+ return iValidIcons;
+}
+
+void UIScene_LeaderboardsMenu::customDraw(IggyCustomDrawCallbackRegion *region)
+{
+ int slotId = -1;
+ swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
+ if (slotId == -1)
+ {
+ //app.DebugPrintf("This is not the control we are looking for\n");
+ }
+ else
+ {
+ shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( new ItemInstance(TitleIcons[m_currentLeaderboard][slotId], 1, 0) );
+ customDrawSlotControl(region,m_iPad,item,1.0f,false,false);
+ }
+}
+
+void UIScene_LeaderboardsMenu::handleSelectionChanged(F64 selectedId)
+{
+ ui.PlayUISFX(eSFX_Focus);
+ m_newSel = (int)selectedId;
+ updateTooltips();
+}
+
+// Handle a request from Iggy for more data
+void UIScene_LeaderboardsMenu::handleRequestMoreData(F64 startIndex, bool up)
+{
+ unsigned int item = (int)startIndex;
+
+ if( m_leaderboard.m_totalEntryCount > 0 && (item+1) < GetEntryStartIndex() )
+ {
+ if( LeaderboardManager::Instance()->isIdle() )
+ {
+ int readIndex = (GetEntryStartIndex() + 1) - READ_SIZE;
+ if( readIndex <= 0 )
+ readIndex = 1;
+ assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount );
+ ReadStats(readIndex);
+ }
+ }
+ else if( m_leaderboard.m_totalEntryCount > 0 && (item+1) >= (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
+ {
+ if( LeaderboardManager::Instance()->isIdle() )
+ {
+ int readIndex = (GetEntryStartIndex() + 1) + m_leaderboard.m_entries.size();
+ assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount );
+ ReadStats(readIndex);
+ }
+ }
+}
+
+void UIScene_LeaderboardsMenu::handleTimerComplete(int id)
+{
+#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
+ switch(id)
+ {
+ case PLAYER_ONLINE_TIMER_ID:
+#ifndef _WINDOWS64
+ if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false)
+ {
+ // check the player hasn't gone offline
+ // If they have, bring up the PSN warning and exit from the leaderboards
+ unsigned int uiIDA[1];
+ uiIDA[0]=IDS_OK;
+ C4JStorage::EMessageResult result = ui.RequestMessageBox( IDS_CONNECTION_LOST, g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT), uiIDA,1,ProfileManager.GetPrimaryPad(),UIScene_LeaderboardsMenu::ExitLeaderboards,this, app.GetStringTable());
+ }
+#endif
+ break;
+ }
+#endif
+}
+
+int UIScene_LeaderboardsMenu::ExitLeaderboards(void *pParam,int iPad,C4JStorage::EMessageResult result)
+{
+ UIScene_LeaderboardsMenu* pClass = (UIScene_LeaderboardsMenu*)pParam;
+
+ pClass->navigateBack();
+
+ return 0;
+}
+
+// Get entry start size, if no entries returns 0
+int UIScene_LeaderboardsMenu::GetEntryStartIndex()
+{
+ return m_leaderboard.m_entries.size() == 0 ? 0 : m_leaderboard.m_entries[0].m_row;
+}