aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
new file mode 100644
index 00000000..e9dc7eb9
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
@@ -0,0 +1,129 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_LanguageSelector.h"
+
+// strings for buttons in the list
+const unsigned int UIScene_LanguageSelector::m_uiHTPButtonNameA[]=
+{
+ HAS_LANGUAGE_SYSTEM(IDS_LANG_SYSTEM)
+ HAS_LANGUAGE_EN_US(IDS_LANG_ENGLISH)
+ HAS_LANGUAGE_DE_DE(IDS_LANG_GERMAN)
+ HAS_LANGUAGE_ES_ES(IDS_LANG_SPANISH_SPAIN)
+ HAS_LANGUAGE_ES_MX(IDS_LANG_SPANISH_LATIN_AMERICA)
+ HAS_LANGUAGE_FR_FR(IDS_LANG_FRENCH)
+ HAS_LANGUAGE_IT_IT(IDS_LANG_ITALIAN)
+ HAS_LANGUAGE_PT_PT(IDS_LANG_PORTUGUESE_PORTUGAL)
+ HAS_LANGUAGE_PT_BR(IDS_LANG_PORTUGUESE_BRAZIL)
+ HAS_LANGUAGE_JA_JP(IDS_LANG_JAPANESE)
+ HAS_LANGUAGE_KO_KR(IDS_LANG_KOREAN)
+ HAS_LANGUAGE_CN_TW(IDS_LANG_CHINESE_TRADITIONAL)
+ HAS_LANGUAGE_CN_CN(IDS_LANG_CHINESE_SIMPLIFIED)
+ HAS_LANGUAGE_DA_DK(IDS_LANG_DANISH)
+ HAS_LANGUAGE_FI_FI(IDS_LANG_FINISH)
+ HAS_LANGUAGE_NL_NL(IDS_LANG_DUTCH)
+ HAS_LANGUAGE_PL_PL(IDS_LANG_POLISH)
+ HAS_LANGUAGE_RU_RU(IDS_LANG_RUSSIAN)
+ HAS_LANGUAGE_SV_SE(IDS_LANG_SWEDISH)
+ HAS_LANGUAGE_NB_NO(IDS_LANG_NORWEGIAN)
+ HAS_LANGUAGE_SK_SK(IDS_LANG_SLOVAK)
+ HAS_LANGUAGE_CZ_CZ(IDS_LANG_CZECH)
+ HAS_LANGUAGE_EL_GR(IDS_LANG_GREEK)
+ HAS_LANGUAGE_TR_TR(IDS_LANG_TURKISH)
+};
+
+
+UIScene_LanguageSelector::UIScene_LanguageSelector(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ m_buttonListHowTo.init(eControl_Buttons);
+
+ for(unsigned int i = 0; i < eLanguageSelector_MAX; ++i)
+ {
+ m_buttonListHowTo.addItem( m_uiHTPButtonNameA[i] , i);
+ }
+}
+
+wstring UIScene_LanguageSelector::getMoviePath()
+{
+ if (app.GetLocalPlayerCount() > 1) return L"LanguagesMenuSplit";
+ else return L"LanguagesMenu";
+}
+
+void UIScene_LanguageSelector::updateTooltips()
+{
+ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
+}
+
+void UIScene_LanguageSelector::updateComponents()
+{
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ if(bNotInGame)
+ {
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
+ }
+ else
+ {
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
+
+ if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
+ else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
+ }
+}
+
+void UIScene_LanguageSelector::handleReload()
+{
+ for (unsigned int i = 0; i < eLanguageSelector_MAX; ++i)
+ {
+ m_buttonListHowTo.addItem( m_uiHTPButtonNameA[i], i);
+ }
+}
+
+void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
+{
+ //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
+ ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
+
+ switch(key)
+ {
+ case ACTION_MENU_CANCEL:
+ if(pressed)
+ {
+ navigateBack();
+ //ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
+ }
+ break;
+ case ACTION_MENU_OK:
+#ifdef __ORBIS__
+ case ACTION_MENU_TOUCHPAD_PRESS:
+#endif
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ case ACTION_MENU_UP:
+ case ACTION_MENU_DOWN:
+ case ACTION_MENU_PAGEUP:
+ case ACTION_MENU_PAGEDOWN:
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ }
+}
+
+void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
+{
+ if( (int)controlId == eControl_Buttons )
+ {
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Press);
+
+ int newLanguage, newLocale;
+ newLanguage = uiLangMap[(int)childId];
+ newLocale = uiLocaleMap[(int)childId];
+
+ app.SetMinecraftLanguage(m_iPad, newLanguage);
+ app.SetMinecraftLocale(m_iPad, newLocale);
+
+ app.CheckGameSettingsChanged(true, m_iPad);
+ }
+}