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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp334
1 files changed, 334 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp
new file mode 100644
index 00000000..723937d0
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_InventoryMenu.cpp
@@ -0,0 +1,334 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_InventoryMenu.h"
+
+#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
+#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
+#include "..\..\MultiplayerLocalPlayer.h"
+#include "..\..\Minecraft.h"
+#include "..\..\Options.h"
+#include "..\..\EntityRenderDispatcher.h"
+#include "..\..\Lighting.h"
+#include "..\Tutorial\Tutorial.h"
+#include "..\Tutorial\TutorialMode.h"
+#include "..\Tutorial\TutorialEnum.h"
+
+#define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10)
+#define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second
+
+UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ InventoryScreenInput *initData = (InventoryScreenInput *)_initData;
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if( pMinecraft->localgameModes[initData->iPad] != NULL )
+ {
+ TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
+ m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
+ gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Inventory_Menu, this);
+ }
+
+ InventoryMenu *menu = (InventoryMenu *)initData->player->inventoryMenu;
+
+ initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory());
+
+ Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
+
+ m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START);
+
+ if(initData) delete initData;
+
+ for(unsigned int i = 0; i < MobEffect::NUM_EFFECTS; ++i)
+ {
+ m_bEffectTime[i] = 0;
+ }
+
+ updateEffectsDisplay();
+ addTimer(INVENTORY_UPDATE_EFFECTS_TIMER_ID,INVENTORY_UPDATE_EFFECTS_TIMER_TIME);
+}
+
+wstring UIScene_InventoryMenu::getMoviePath()
+{
+ if(app.GetLocalPlayerCount() > 1)
+ {
+ return L"InventoryMenuSplit";
+ }
+ else
+ {
+ return L"InventoryMenu";
+ }
+}
+
+void UIScene_InventoryMenu::handleReload()
+{
+ Initialize( m_iPad, m_menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, m_bNavigateBack );
+
+ m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START);
+
+ for(unsigned int i = 0; i < MobEffect::NUM_EFFECTS; ++i)
+ {
+ m_bEffectTime[i] = 0;
+ }
+}
+
+int UIScene_InventoryMenu::getSectionColumns(ESceneSection eSection)
+{
+ int cols = 0;
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ cols = 1;
+ break;
+ case eSectionInventoryInventory:
+ cols = 9;
+ break;
+ case eSectionInventoryUsing:
+ cols = 9;
+ break;
+ default:
+ assert( false );
+ break;
+ }
+ return cols;
+}
+
+int UIScene_InventoryMenu::getSectionRows(ESceneSection eSection)
+{
+ int rows = 0;
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ rows = 4;
+ break;
+ case eSectionInventoryInventory:
+ rows = 3;
+ break;
+ case eSectionInventoryUsing:
+ rows = 1;
+ break;
+ default:
+ assert( false );
+ break;
+ }
+ return rows;
+}
+
+void UIScene_InventoryMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
+{
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ pPosition->x = m_slotListArmor.getXPos();
+ pPosition->y = m_slotListArmor.getYPos();
+ break;
+ case eSectionInventoryInventory:
+ pPosition->x = m_slotListInventory.getXPos();
+ pPosition->y = m_slotListInventory.getYPos();
+ break;
+ case eSectionInventoryUsing:
+ pPosition->x = m_slotListHotbar.getXPos();
+ pPosition->y = m_slotListHotbar.getYPos();
+ break;
+ default:
+ assert( false );
+ break;
+ }
+}
+
+void UIScene_InventoryMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
+{
+ UIVec2D sectionSize;
+
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ sectionSize.x = m_slotListArmor.getWidth();
+ sectionSize.y = m_slotListArmor.getHeight();
+ break;
+ case eSectionInventoryInventory:
+ sectionSize.x = m_slotListInventory.getWidth();
+ sectionSize.y = m_slotListInventory.getHeight();
+ break;
+ case eSectionInventoryUsing:
+ sectionSize.x = m_slotListHotbar.getWidth();
+ sectionSize.y = m_slotListHotbar.getHeight();
+ break;
+ default:
+ assert( false );
+ break;
+ }
+
+ int rows = getSectionRows(eSection);
+ int cols = getSectionColumns(eSection);
+
+ pSize->x = sectionSize.x/cols;
+ pSize->y = sectionSize.y/rows;
+
+ int itemCol = iItemIndex % cols;
+ int itemRow = iItemIndex/cols;
+
+ pPosition->x = itemCol * pSize->x;
+ pPosition->y = itemRow * pSize->y;
+}
+
+void UIScene_InventoryMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
+{
+ int cols = getSectionColumns(eSection);
+
+ int index = (y * cols) + x;
+
+ UIControl_SlotList *slotList = NULL;
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ slotList = &m_slotListArmor;
+ break;
+ case eSectionInventoryInventory:
+ slotList = &m_slotListInventory;
+ break;
+ case eSectionInventoryUsing:
+ slotList = &m_slotListHotbar;
+ break;
+ }
+
+ slotList->setHighlightSlot(index);
+}
+
+UIControl *UIScene_InventoryMenu::getSection(ESceneSection eSection)
+{
+ UIControl *control = NULL;
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ control = &m_slotListArmor;
+ break;
+ case eSectionInventoryInventory:
+ control = &m_slotListInventory;
+ break;
+ case eSectionInventoryUsing:
+ control = &m_slotListHotbar;
+ break;
+ }
+ return control;
+}
+
+void UIScene_InventoryMenu::customDraw(IggyCustomDrawCallbackRegion *region)
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
+
+ if(wcscmp((wchar_t *)region->name,L"player")==0)
+ {
+ // Setup GDraw, normal game render states and matrices
+ CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
+ delete customDrawRegion;
+
+ m_playerPreview.render(region);
+
+ // Finish GDraw and anything else that needs to be finalised
+ ui.endCustomDraw(region);
+ }
+ else
+ {
+ UIScene_AbstractContainerMenu::customDraw(region);
+ }
+}
+
+void UIScene_InventoryMenu::handleTimerComplete(int id)
+{
+ if(id == INVENTORY_UPDATE_EFFECTS_TIMER_ID)
+ {
+ updateEffectsDisplay();
+ }
+}
+
+void UIScene_InventoryMenu::updateEffectsDisplay()
+{
+ // Update with the current effects
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
+
+ if(player == NULL) return;
+
+ vector<MobEffectInstance *> *activeEffects = player->getActiveEffects();
+
+ // 4J - TomK setup time update value array size to update the active effects
+ int iValue = 0;
+ IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2];
+
+ for(AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it)
+ {
+ MobEffectInstance *effect = *it;
+
+ if(effect->getDuration() >= m_bEffectTime[effect->getId()])
+ {
+ wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim();
+ if (effect->getAmplifier() > 0)
+ {
+ wstring potencyString = L"";
+ switch(effect->getAmplifier())
+ {
+ case 1:
+ potencyString = L" ";
+ potencyString += app.GetString( IDS_POTION_POTENCY_1 );
+ break;
+ case 2:
+ potencyString = L" ";
+ potencyString += app.GetString( IDS_POTION_POTENCY_2 );
+ break;
+ case 3:
+ potencyString = L" ";
+ potencyString += app.GetString( IDS_POTION_POTENCY_3 );
+ break;
+ default:
+ potencyString = app.GetString( IDS_POTION_POTENCY_0 );
+ break;
+ }
+ effectString += potencyString;
+ }
+ int icon = 0;
+ MobEffect *mobEffect = MobEffect::effects[effect->getId()];
+ if (mobEffect->hasIcon())
+ {
+ icon = mobEffect->getIcon();
+ }
+ IggyDataValue result;
+ IggyDataValue value[3];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = icon;
+
+ IggyStringUTF16 stringVal;
+ stringVal.string = (IggyUTF16*)effectString.c_str();
+ stringVal.length = effectString.length();
+ value[1].type = IGGY_DATATYPE_string_UTF16;
+ value[1].string16 = stringVal;
+
+ int seconds = effect->getDuration() / SharedConstants::TICKS_PER_SECOND;
+ value[2].type = IGGY_DATATYPE_number;
+ value[2].number = seconds;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAddEffect , 3 , value );
+ }
+
+ if(MobEffect::effects[effect->getId()]->hasIcon())
+ {
+ // 4J - TomK set ids and remaining duration so we can update the timers accurately in one call! (this prevents performance related timer sync issues, especially on PSVita)
+ UpdateValue[iValue].type = IGGY_DATATYPE_number;
+ UpdateValue[iValue].number = MobEffect::effects[effect->getId()]->getIcon();
+ UpdateValue[iValue + 1].type = IGGY_DATATYPE_number;
+ UpdateValue[iValue + 1].number = (int)(effect->getDuration() / SharedConstants::TICKS_PER_SECOND);
+ iValue+=2;
+ }
+
+ m_bEffectTime[effect->getId()] = effect->getDuration();
+ }
+
+ IggyDataValue result;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateEffects , activeEffects->size()*2 , UpdateValue );
+
+ delete activeEffects;
+}