diff options
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h new file mode 100644 index 00000000..063e1128 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h @@ -0,0 +1,54 @@ +#pragma once + +#include "UIScene_AbstractContainerMenu.h" +#include "IUIScene_HorseInventoryMenu.h" + +class InventoryMenu; + +class UIScene_HorseInventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_HorseInventoryMenu +{ + friend class UIControl_MinecraftHorse; +public: + UIScene_HorseInventoryMenu(int iPad, void *initData, UILayer *parentLayer); + + virtual EUIScene getSceneType() { return eUIScene_HorseMenu;} + +protected: + UIControl_SlotList m_slotSaddle, m_slotArmor, m_slotListChest; + UIControl_Label m_labelHorse; + + IggyName m_funcSetIsDonkey, m_funcSetHasInventory; + + UIControl_MinecraftHorse m_horsePreview; + + UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) + UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) + UI_MAP_ELEMENT( m_slotSaddle, "SlotSaddle") + UI_MAP_ELEMENT( m_slotArmor, "SlotArmor") + UI_MAP_ELEMENT( m_slotListChest, "DonkeyInventoryList") + UI_MAP_ELEMENT( m_labelHorse, "horseinventoryText") + + UI_MAP_ELEMENT( m_horsePreview, "iggy_horse") + UI_END_MAP_CHILD_ELEMENTS() + + UI_MAP_NAME(m_funcSetIsDonkey, L"SetIsDonkey") + UI_MAP_NAME(m_funcSetHasInventory, L"SetHasInventory") + UI_END_MAP_ELEMENTS_AND_NAMES() + + virtual wstring getMoviePath(); + virtual void handleReload(); + + virtual int getSectionColumns(ESceneSection eSection); + virtual int getSectionRows(ESceneSection eSection); + virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); + virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); + virtual void handleSectionClick(ESceneSection eSection) {} + virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); + + virtual UIControl *getSection(ESceneSection eSection); + + virtual void customDraw(IggyCustomDrawCallbackRegion *region); + + void SetHasInventory(bool bHasInventory); + void SetIsDonkey(bool bSetIsDonkey); +};
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