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path: root/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
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Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
new file mode 100644
index 00000000..063e1128
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
@@ -0,0 +1,54 @@
+#pragma once
+
+#include "UIScene_AbstractContainerMenu.h"
+#include "IUIScene_HorseInventoryMenu.h"
+
+class InventoryMenu;
+
+class UIScene_HorseInventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_HorseInventoryMenu
+{
+ friend class UIControl_MinecraftHorse;
+public:
+ UIScene_HorseInventoryMenu(int iPad, void *initData, UILayer *parentLayer);
+
+ virtual EUIScene getSceneType() { return eUIScene_HorseMenu;}
+
+protected:
+ UIControl_SlotList m_slotSaddle, m_slotArmor, m_slotListChest;
+ UIControl_Label m_labelHorse;
+
+ IggyName m_funcSetIsDonkey, m_funcSetHasInventory;
+
+ UIControl_MinecraftHorse m_horsePreview;
+
+ UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
+ UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
+ UI_MAP_ELEMENT( m_slotSaddle, "SlotSaddle")
+ UI_MAP_ELEMENT( m_slotArmor, "SlotArmor")
+ UI_MAP_ELEMENT( m_slotListChest, "DonkeyInventoryList")
+ UI_MAP_ELEMENT( m_labelHorse, "horseinventoryText")
+
+ UI_MAP_ELEMENT( m_horsePreview, "iggy_horse")
+ UI_END_MAP_CHILD_ELEMENTS()
+
+ UI_MAP_NAME(m_funcSetIsDonkey, L"SetIsDonkey")
+ UI_MAP_NAME(m_funcSetHasInventory, L"SetHasInventory")
+ UI_END_MAP_ELEMENTS_AND_NAMES()
+
+ virtual wstring getMoviePath();
+ virtual void handleReload();
+
+ virtual int getSectionColumns(ESceneSection eSection);
+ virtual int getSectionRows(ESceneSection eSection);
+ virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
+ virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
+ virtual void handleSectionClick(ESceneSection eSection) {}
+ virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
+
+ virtual UIControl *getSection(ESceneSection eSection);
+
+ virtual void customDraw(IggyCustomDrawCallbackRegion *region);
+
+ void SetHasInventory(bool bHasInventory);
+ void SetIsDonkey(bool bSetIsDonkey);
+}; \ No newline at end of file