diff options
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HUD.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_HUD.cpp | 50 |
1 files changed, 21 insertions, 29 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp index 5f401c39..a5bd61a4 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIScene_HUD.h" +#include "UISplitScreenHelpers.h" #include "BossMobGuiInfo.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" @@ -266,8 +267,6 @@ void UIScene_HUD::handleReload() SetDisplayName(ProfileManager.GetDisplayName(m_iPad)); - repositionHud(); - SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0))); } @@ -697,6 +696,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor S32 tileWidth = width; S32 tileHeight = height; + bool needsYTile = false; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: @@ -704,23 +704,25 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); - break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; } - IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); - + F32 scale; + ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); + + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); + + repositionHud(tileWidth, tileHeight, scale); + m_renderWidth = tileWidth; m_renderHeight = tileHeight; @@ -730,7 +732,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , - 0 ); + 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else @@ -790,34 +792,24 @@ void UIScene_HUD::handleTimerComplete(int id) //setVisible(anyVisible); } -void UIScene_HUD::repositionHud() +void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale) { if(!m_bSplitscreen) return; - S32 width = 0; - S32 height = 0; - m_parentLayer->getRenderDimensions( width, height ); - - switch( m_parentLayer->getViewport() ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - height = (S32)(ui.getScreenHeight()); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - width = (S32)(ui.getScreenWidth()); - break; - } + // Pass the visible tile area in SWF coordinates so ActionScript + // positions elements (crosshair, hotbar, etc.) centered in the + // actually visible region, not the raw viewport. + S32 visibleW = (S32)(tileWidth / scale); + S32 visibleH = (S32)(tileHeight / scale); - app.DebugPrintf(app.USER_SR, "Reposition HUD with dims %d, %d\n", width, height ); + app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH ); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; - value[0].number = width; + value[0].number = visibleW; value[1].type = IGGY_DATATYPE_number; - value[1].number = height; + value[1].number = visibleH; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRepositionHud , 2 , value ); } |
