aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp1457
1 files changed, 1457 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
new file mode 100644
index 00000000..fa41909d
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
@@ -0,0 +1,1457 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_CreateWorldMenu.h"
+#include "..\..\MinecraftServer.h"
+#include "..\..\Minecraft.h"
+#include "..\..\Options.h"
+#include "..\..\TexturePackRepository.h"
+#include "..\..\TexturePack.h"
+#include "..\..\..\Minecraft.World\LevelSettings.h"
+#include "..\..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\..\Minecraft.World\BiomeSource.h"
+#include "..\..\..\Minecraft.World\IntCache.h"
+#include "..\..\..\Minecraft.World\LevelType.h"
+#include "..\..\DLCTexturePack.h"
+
+#ifdef __PSVITA__
+#include "PSVita\Network\SQRNetworkManager_AdHoc_Vita.h"
+#endif
+
+#ifdef _WINDOWS64
+
+#include <windows.h>
+#include "Xbox\Resource.h"
+#endif
+
+#define GAME_CREATE_ONLINE_TIMER_ID 0
+#define GAME_CREATE_ONLINE_TIMER_TIME 100
+
+int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
+{
+ IDS_DIFFICULTY_TITLE_PEACEFUL,
+ IDS_DIFFICULTY_TITLE_EASY,
+ IDS_DIFFICULTY_TITLE_NORMAL,
+ IDS_DIFFICULTY_TITLE_HARD
+};
+
+UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
+ m_seed = L"";
+
+ m_iPad=iPad;
+
+ m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
+ m_labelSeed.init(app.GetString(IDS_CREATE_NEW_WORLD_SEED));
+ m_labelRandomSeed.init(app.GetString(IDS_CREATE_NEW_WORLD_RANDOM_SEED));
+
+ m_editWorldName.init(m_worldName, eControl_EditWorldName);
+ m_editSeed.init(L"", eControl_EditSeed);
+
+ m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle);
+ m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
+ m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
+
+ m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
+
+ m_labelTexturePackName.init(L"");
+ m_labelTexturePackDescription.init(L"");
+
+ WCHAR TempString[256];
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
+ m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
+
+ m_MoreOptionsParams.bGenerateOptions=TRUE;
+ m_MoreOptionsParams.bStructures=TRUE;
+ m_MoreOptionsParams.bFlatWorld=FALSE;
+ m_MoreOptionsParams.bBonusChest=FALSE;
+ m_MoreOptionsParams.bPVP = TRUE;
+ m_MoreOptionsParams.bTrust = TRUE;
+ m_MoreOptionsParams.bFireSpreads = TRUE;
+ m_MoreOptionsParams.bHostPrivileges = FALSE;
+ m_MoreOptionsParams.bTNT = TRUE;
+ m_MoreOptionsParams.iPad = iPad;
+
+ m_bGameModeSurvival=true;
+ m_pDLCPack = NULL;
+ m_bRebuildTouchBoxes = false;
+
+ m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
+ // 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
+ bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
+ m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
+
+ // 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
+ // It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
+ // instead of just greying out the online setting in the More Options
+ // #ifdef __PS3__
+ // if(ProfileManager.IsSignedInLive( m_iPad ))
+ // {
+ // ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,NULL);
+ // }
+ // #endif
+
+ // Set the text for friends of friends, and default to on
+ if( m_bMultiplayerAllowed )
+ {
+ m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
+ if(bGameSetting_Online)
+ {
+ m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
+ }
+ else
+ {
+ m_MoreOptionsParams.bInviteOnly = FALSE;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
+ }
+ }
+ else
+ {
+ m_MoreOptionsParams.bOnlineGame = FALSE;
+ m_MoreOptionsParams.bInviteOnly = FALSE;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
+ if(bGameSetting_Online)
+ {
+ // The profile settings say Online, but either the player is offline, or they are not allowed to play online
+ m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
+ }
+ }
+
+#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+ if(getSceneResolution() == eSceneResolution_1080)
+ {
+ // Set up online game checkbox
+ bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
+ m_checkboxOnline.SetEnable(true);
+
+ // 4J-PB - to stop an offline game being able to select the online flag
+ if(ProfileManager.IsSignedInLive(m_iPad) == false)
+ {
+ m_checkboxOnline.SetEnable(false);
+ }
+
+ if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
+ {
+ m_checkboxOnline.SetEnable(false);
+ bOnlineGame = false;
+ }
+
+ m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
+ }
+#endif
+
+ addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME );
+#if TO_BE_IMPLEMENTED
+ XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
+#endif
+
+ TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
+
+ // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
+ if(app.StartInstallDLCProcess(m_iPad)==true)
+ {
+ // not doing a mount, so enable input
+ m_bIgnoreInput=true;
+ }
+ else
+ {
+ m_bIgnoreInput = false;
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ int texturePacksCount = pMinecraft->skins->getTexturePackCount();
+ for(unsigned int i = 0; i < texturePacksCount; ++i)
+ {
+ TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
+
+ DWORD dwImageBytes;
+ PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
+
+ if(dwImageBytes > 0 && pbImageData)
+ {
+ wchar_t imageName[64];
+ swprintf(imageName,64,L"tpack%08x",tp->getId());
+ registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
+ m_texturePackList.addPack(i,imageName);
+ }
+ }
+
+#if TO_BE_IMPLEMENTED
+ // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
+
+ DLC_INFO *pDLCInfo=NULL;
+
+ // first pass - look to see if there are any that are not in the list
+ bool bTexturePackAlreadyListed;
+ bool bNeedToGetTPD=false;
+
+ for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
+ {
+ bTexturePackAlreadyListed=false;
+ ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
+ pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
+ for(unsigned int i = 0; i < texturePacksCount; ++i)
+ {
+ TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
+ if(pDLCInfo->iConfig==tp->getDLCParentPackId())
+ {
+ bTexturePackAlreadyListed=true;
+ }
+ }
+ if(bTexturePackAlreadyListed==false)
+ {
+ // some missing
+ bNeedToGetTPD=true;
+
+ m_iTexturePacksNotInstalled++;
+ }
+ }
+
+ if(bNeedToGetTPD==true)
+ {
+ // add a TMS request for them
+ app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
+ app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
+ m_iConfigA= new int [m_iTexturePacksNotInstalled];
+ m_iTexturePacksNotInstalled=0;
+
+ for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
+ {
+ bTexturePackAlreadyListed=false;
+ ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
+ pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
+ for(unsigned int i = 0; i < texturePacksCount; ++i)
+ {
+ TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
+ if(pDLCInfo->iConfig==tp->getDLCParentPackId())
+ {
+ bTexturePackAlreadyListed=true;
+ }
+ }
+ if(bTexturePackAlreadyListed==false)
+ {
+ m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
+ }
+ }
+ }
+#endif
+
+ UpdateTexturePackDescription(m_currentTexturePackIndex);
+
+
+ m_texturePackList.selectSlot(m_currentTexturePackIndex);
+ }
+}
+
+UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu()
+{
+}
+
+void UIScene_CreateWorldMenu::updateTooltips()
+{
+ ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+}
+
+void UIScene_CreateWorldMenu::updateComponents()
+{
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
+}
+
+wstring UIScene_CreateWorldMenu::getMoviePath()
+{
+ return L"CreateWorldMenu";
+}
+
+UIControl* UIScene_CreateWorldMenu::GetMainPanel()
+{
+ return &m_controlMainPanel;
+}
+
+void UIScene_CreateWorldMenu::handleDestroy()
+{
+#ifdef __PSVITA__
+ app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
+#endif
+
+ // shut down the keyboard if it is displayed
+#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
+ InputManager.DestroyKeyboard();
+#endif
+}
+
+void UIScene_CreateWorldMenu::tick()
+{
+ UIScene::tick();
+
+ if(m_iSetTexturePackDescription >= 0 )
+ {
+ UpdateTexturePackDescription( m_iSetTexturePackDescription );
+ m_iSetTexturePackDescription = -1;
+ }
+ if(m_bShowTexturePackDescription)
+ {
+ slideLeft();
+ m_texturePackDescDisplayed = true;
+
+ m_bShowTexturePackDescription = false;
+ }
+
+#ifdef __ORBIS__
+ // check the status of the PSPlus common dialog
+ switch (sceNpCommerceDialogUpdateStatus())
+ {
+ case SCE_COMMON_DIALOG_STATUS_FINISHED:
+ {
+ SceNpCommerceDialogResult Result;
+ sceNpCommerceDialogGetResult(&Result);
+ sceNpCommerceDialogTerminate();
+
+ if(Result.authorized)
+ {
+ ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
+ // they just became a PSPlus member
+ checkStateAndStartGame();
+ }
+ else
+ {
+ // continue offline?
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
+
+ // Give the player a warning about the texture pack missing
+ ui.RequestMessageBox(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this),app.GetStringTable(), 0, 0, false);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+#endif
+}
+
+#ifdef __ORBIS__
+int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
+{
+ UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
+
+ // results switched for this dialog
+ if(result==C4JStorage::EMessage_ResultAccept)
+ {
+ pClass->m_MoreOptionsParams.bOnlineGame=false;
+ pClass->checkStateAndStartGame();
+ }
+ return 0;
+}
+
+#endif
+
+void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
+{
+ if(m_bIgnoreInput) return;
+
+ ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
+
+ switch(key)
+ {
+ case ACTION_MENU_CANCEL:
+ if(pressed)
+ {
+ navigateBack();
+ handled = true;
+ }
+ break;
+ case ACTION_MENU_OK:
+#ifdef __ORBIS__
+ case ACTION_MENU_TOUCHPAD_PRESS:
+#endif
+
+ // 4J-JEV: Inform user why their game must be offline.
+#if defined _XBOX_ONE
+ if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
+ {
+ UINT uiIDA[1] = { IDS_CONFIRM_OK };
+ ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
+ }
+#endif
+
+ case ACTION_MENU_UP:
+ case ACTION_MENU_DOWN:
+ case ACTION_MENU_LEFT:
+ case ACTION_MENU_RIGHT:
+ case ACTION_MENU_OTHER_STICK_UP:
+ case ACTION_MENU_OTHER_STICK_DOWN:
+ sendInputToMovie(key, repeat, pressed, released);
+
+#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+ if(getSceneResolution() == eSceneResolution_1080)
+ {
+ bool bOnlineGame = m_checkboxOnline.IsChecked();
+ if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
+ {
+ m_MoreOptionsParams.bOnlineGame = bOnlineGame;
+
+ if (!m_MoreOptionsParams.bOnlineGame)
+ {
+ m_MoreOptionsParams.bInviteOnly = false;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = false;
+ }
+ }
+ }
+#endif
+
+ handled = true;
+ break;
+ }
+}
+
+void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
+{
+ if(m_bIgnoreInput) return;
+
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Press);
+
+ switch((int)controlId)
+ {
+ case eControl_EditWorldName:
+ {
+ m_bIgnoreInput=true;
+ InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default);
+ }
+ break;
+ case eControl_EditSeed:
+ {
+ m_bIgnoreInput=true;
+#ifdef __PS3__
+ int language = XGetLanguage();
+ switch(language)
+ {
+ case XC_LANGUAGE_JAPANESE:
+ case XC_LANGUAGE_KOREAN:
+ case XC_LANGUAGE_TCHINESE:
+ InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_CreateWorldMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
+ break;
+ default:
+ // 4J Stu - Use a different keyboard for non-asian languages so we don't have prediction on
+ InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_CreateWorldMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Alphabet_Extended);
+ break;
+ }
+#else
+ InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD_SEED),m_editSeed.getLabel(),(DWORD)0,60,&UIScene_CreateWorldMenu::KeyboardCompleteSeedCallback,this,C_4JInput::EKeyboardMode_Default);
+#endif
+ }
+ break;
+ case eControl_GameModeToggle:
+ if(m_bGameModeSurvival)
+ {
+ m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
+ m_bGameModeSurvival=false;
+ }
+ else
+ {
+ m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
+ m_bGameModeSurvival=true;
+ }
+ break;
+ case eControl_MoreOptions:
+ ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
+ break;
+ case eControl_TexturePackList:
+ {
+ UpdateCurrentTexturePack((int)childId);
+ }
+ break;
+ case eControl_NewWorld:
+ {
+#ifdef _DURANGO
+ if(m_MoreOptionsParams.bOnlineGame)
+ {
+ m_bIgnoreInput = true;
+ ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
+ }
+ else
+#endif
+ {
+ StartSharedLaunchFlow();
+ }
+ break;
+ }
+ }
+}
+
+#ifdef _DURANGO
+void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
+{
+ UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
+
+ if(hasPrivilege)
+ {
+ pClass->StartSharedLaunchFlow();
+ }
+ else
+ {
+ pClass->m_bIgnoreInput = false;
+ }
+}
+#endif
+
+void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
+{
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+ // Check if we need to upsell the texture pack
+ if(m_MoreOptionsParams.dwTexturePack!=0)
+ {
+ // texture pack hasn't been set yet, so check what it will be
+ TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
+
+ if(pTexturePack==NULL)
+ {
+#if TO_BE_IMPLEMENTED
+ // They've selected a texture pack they don't have yet
+ // upsell
+ CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
+ // get the current index of the list, and then get the data
+ ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
+
+
+ // upsell the texture pack
+ // tell sentient about the upsell of the full version of the skin pack
+ ULONGLONG ullOfferID_Full;
+ app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
+
+ TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
+#endif
+
+ UINT uiIDA[2];
+
+ uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
+ //uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
+ uiIDA[1]=IDS_CONFIRM_CANCEL;
+
+ // Give the player a warning about the texture pack missing
+ ui.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this,app.GetStringTable(),NULL,0,false);
+ return;
+ }
+ }
+ m_bIgnoreInput = true;
+
+ // if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
+ // It seems we're allowed to break the 5 minute rule if it's the result of a user action
+ // check the checkboxes
+
+ // Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
+ if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
+ {
+ app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
+ }
+ app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
+
+ app.CheckGameSettingsChanged(true,m_iPad);
+
+ // Check that we have the rights to use a texture pack we have selected.
+ if(m_MoreOptionsParams.dwTexturePack!=0)
+ {
+ // texture pack hasn't been set yet, so check what it will be
+ TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
+ DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack;
+ m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
+
+ // do we have a license?
+ if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
+ {
+ // no
+
+ // We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
+
+ /*
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_OK;
+
+ if(!ProfileManager.IsSignedInLive(m_iPad))
+ {
+ // need to be signed in to live
+ ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
+ m_bIgnoreInput = false;
+ return;
+ }
+ else */
+ {
+ // upsell
+#ifdef _XBOX
+ DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
+ ULONGLONG ullOfferID_Full;
+
+ if(pDLCInfo!=NULL)
+ {
+ ullOfferID_Full=pDLCInfo->ullOfferID_Full;
+ }
+ else
+ {
+ ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
+ }
+
+ // tell sentient about the upsell of the full version of the texture pack
+ TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
+#endif
+
+#if defined(_DURANGO) || defined(_WINDOWS64)
+ // trial pack warning
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
+#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
+ // trial pack warning
+ UINT uiIDA[2];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ uiIDA[1]=IDS_CONFIRM_CANCEL;
+ ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
+#endif
+
+#if defined _XBOX_ONE || defined __ORBIS__
+ StorageManager.SetSaveDisabled(true);
+#endif
+ return;
+ }
+ }
+ }
+#if defined _XBOX_ONE || defined __ORBIS__
+ app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
+ StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
+#endif
+ checkStateAndStartGame();
+}
+
+void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
+{
+ WCHAR TempString[256];
+ int value = (int)currentValue;
+ switch((int)sliderId)
+ {
+ case eControl_Difficulty:
+ m_sliderDifficulty.handleSliderMove(value);
+
+ app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
+ m_sliderDifficulty.setLabel(TempString);
+ break;
+ }
+}
+
+void UIScene_CreateWorldMenu::handleTimerComplete(int id)
+{
+#ifdef __PSVITA__
+ // we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
+ if(m_bRebuildTouchBoxes)
+ {
+ GetMainPanel()->UpdateControl();
+ ui.TouchBoxRebuild(this);
+ m_bRebuildTouchBoxes = false;
+ }
+#endif
+
+ switch(id)
+ {
+ case GAME_CREATE_ONLINE_TIMER_ID:
+ {
+ bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
+
+ if(bMultiplayerAllowed != m_bMultiplayerAllowed)
+ {
+ if( bMultiplayerAllowed )
+ {
+ bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
+ m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
+ if(bGameSetting_Online)
+ {
+ m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
+ }
+ else
+ {
+ m_MoreOptionsParams.bInviteOnly = FALSE;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
+ }
+ }
+ else
+ {
+ m_MoreOptionsParams.bOnlineGame = FALSE;
+ m_MoreOptionsParams.bInviteOnly = FALSE;
+ m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
+ }
+
+#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+ if(getSceneResolution() == eSceneResolution_1080)
+ {
+ m_checkboxOnline.SetEnable(bMultiplayerAllowed);
+ m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
+ }
+#endif
+ m_bMultiplayerAllowed = bMultiplayerAllowed;
+ }
+ }
+ break;
+ // 4J-PB - Only Xbox will not have trial DLC patched into the game
+#ifdef _XBOX
+ case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
+ {
+ // also check for any new texture packs info being available
+ // for each item in the mem list, check it's in the data list
+
+ CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
+ // for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
+ for(int i=0;i<m_iTexturePacksNotInstalled;i++)
+ {
+ if(m_iConfigA[i]!=-1)
+ {
+ DWORD dwBytes=0;
+ PBYTE pbData=NULL;
+ //app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]);
+
+ app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
+
+ ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
+ if(dwBytes > 0 && pbData)
+ {
+ DWORD dwImageBytes=0;
+ PBYTE pbImageData=NULL;
+
+ app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
+ ListInfo.fEnabled = TRUE;
+ ListInfo.iData = m_iConfigA[i];
+ HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
+ app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
+
+ m_pTexturePacksList->AddData(ListInfo);
+
+ m_iConfigA[i]=-1;
+ }
+ }
+ }
+ }
+ break;
+#endif
+ };
+}
+
+void UIScene_CreateWorldMenu::handleGainFocus(bool navBack)
+{
+ if(navBack)
+ {
+#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+ if(getSceneResolution() == eSceneResolution_1080)
+ {
+ m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
+ }
+ m_editSeed.setLabel(m_MoreOptionsParams.seed);
+#endif
+ }
+}
+
+int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes)
+{
+ UIScene_CreateWorldMenu *pClass=(UIScene_CreateWorldMenu *)lpParam;
+ pClass->m_bIgnoreInput=false;
+ // 4J HEG - No reason to set value if keyboard was cancelled
+ if (bRes)
+ {
+ uint16_t pchText[128];
+ ZeroMemory(pchText, 128 * sizeof(uint16_t) );
+ InputManager.GetText(pchText);
+
+ if(pchText[0]!=0)
+ {
+ pClass->m_editWorldName.setLabel((wchar_t *)pchText);
+ pClass->m_worldName = (wchar_t *)pchText;
+ }
+
+ pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() );
+ }
+ return 0;
+}
+
+int UIScene_CreateWorldMenu::KeyboardCompleteSeedCallback(LPVOID lpParam,bool bRes)
+{
+ UIScene_CreateWorldMenu *pClass=(UIScene_CreateWorldMenu *)lpParam;
+ pClass->m_bIgnoreInput=false;
+ // 4J HEG - No reason to set value if keyboard was cancelled
+ if (bRes)
+ {
+#ifdef __PSVITA__
+ //CD - Changed to 2048 [SCE_IME_MAX_TEXT_LENGTH]
+ uint16_t pchText[2048];
+ ZeroMemory(pchText, 2048 * sizeof(uint16_t) );
+#else
+ uint16_t pchText[128];
+ ZeroMemory(pchText, 128 * sizeof(uint16_t) );
+#endif
+ InputManager.GetText(pchText);
+ pClass->m_editSeed.setLabel((wchar_t *)pchText);
+ pClass->m_MoreOptionsParams.seed = (wchar_t *)pchText;
+ }
+ return 0;
+}
+
+void UIScene_CreateWorldMenu::checkStateAndStartGame()
+{
+ int primaryPad = ProfileManager.GetPrimaryPad();
+ bool isSignedInLive = true;
+ bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
+ int iPadNotSignedInLive = -1;
+ bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
+
+ for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
+ {
+ if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
+ {
+ if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
+ {
+ // Record the first non signed in live pad
+ iPadNotSignedInLive = i;
+ }
+
+ isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
+ }
+ }
+
+ // If this is an online game but not all players are signed in to Live, stop!
+ if (isOnlineGame && !isSignedInLive)
+ {
+#ifdef __ORBIS__
+ assert(iPadNotSignedInLive != -1);
+
+ // Check if PSN is unavailable because of age restriction
+ int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
+ if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
+ {
+ m_bIgnoreInput = false;
+ // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_OK;
+ ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
+ }
+ else
+ {
+ m_bIgnoreInput = true;
+ UINT uiIDA[2];
+ uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
+ uiIDA[1] = IDS_CANCEL;
+ ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this, app.GetStringTable(), NULL, 0, false);
+ }
+ return;
+/* 4J-PB - Add this after release
+#elif defined __PSVITA__
+ m_bIgnoreInput=false;
+ // Determine why they're not "signed in live"
+ if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
+ {
+ // Signed in to PSN but not connected (no internet access)
+ UINT uiIDA[1];
+ uiIDA[0] = IDS_CONFIRM_OK;
+ ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL,NULL, app.GetStringTable());
+ }
+ else
+ {
+ // Not signed in to PSN
+ UINT uiIDA[1];
+ uiIDA[0] = IDS_CONFIRM_OK;
+ ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL,NULL, app.GetStringTable());
+ return;
+ }*/
+#else
+ m_bIgnoreInput=false;
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
+ return;
+#endif
+ }
+
+#ifdef __ORBIS__
+
+ bool bPlayStationPlus = true;
+ int iPadWithNoPlaystationPlus=0;
+ if(isOnlineGame && isSignedInLive)
+ {
+ for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
+ {
+ if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
+ {
+ if(ProfileManager.HasPlayStationPlus(i)==false)
+ {
+ bPlayStationPlus=false;
+ iPadWithNoPlaystationPlus=i;
+ break;
+ }
+ }
+ }
+
+ if(bPlayStationPlus==false)
+ {
+ m_bIgnoreInput=false;
+
+ // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
+ // upsell psplus
+ int32_t iResult=sceNpCommerceDialogInitialize();
+
+ SceNpCommerceDialogParam param;
+ sceNpCommerceDialogParamInitialize(&param);
+ param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
+
+ iResult=sceNpCommerceDialogOpen(&param);
+
+// UINT uiIDA[2];
+// uiIDA[0]=IDS_PLAY_OFFLINE;
+// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
+// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
+ return;
+ }
+ }
+#endif
+
+ if(m_bGameModeSurvival != true || m_MoreOptionsParams.bHostPrivileges == TRUE)
+ {
+ UINT uiIDA[2];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ uiIDA[1]=IDS_CONFIRM_CANCEL;
+ if(m_bGameModeSurvival != true)
+ {
+ ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this,app.GetStringTable(),NULL,0,false);
+ }
+ else
+ {
+ ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this,app.GetStringTable(),NULL,0,false);
+ }
+ }
+ else
+ {
+ // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
+ DWORD connectedControllers = 0;
+ for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
+ {
+ if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
+ }
+
+ // Check if user-created content is allowed, as we cannot play multiplayer if it's not
+ //bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
+ bool noUGC = false;
+ BOOL pccAllowed = TRUE;
+ BOOL pccFriendsAllowed = TRUE;
+ bool bContentRestricted = false;
+
+ ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
+#if defined(__PS3__) || defined(__PSVITA__)
+ if(isOnlineGame && isSignedInLive)
+ {
+ ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL);
+ }
+#endif
+
+ noUGC = !pccAllowed && !pccFriendsAllowed;
+
+ if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable())
+ {
+ // 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
+ if(noUGC )
+ {
+ m_bIgnoreInput=false;
+ ui.RequestUGCMessageBox();
+ }
+ else if(bContentRestricted )
+ {
+ m_bIgnoreInput=false;
+ ui.RequestContentRestrictedMessageBox();
+ }
+#ifdef __ORBIS__
+ else if(bPlayStationPlus==false)
+ {
+ m_bIgnoreInput=false;
+
+ // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
+ // upsell psplus
+ int32_t iResult=sceNpCommerceDialogInitialize();
+
+ SceNpCommerceDialogParam param;
+ sceNpCommerceDialogParamInitialize(&param);
+ param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
+
+ iResult=sceNpCommerceDialogOpen(&param);
+// UINT uiIDA[2];
+// uiIDA[0]=IDS_PLAY_OFFLINE;
+// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
+// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
+ }
+
+#endif
+ else
+ {
+ //ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
+ SignInInfo info;
+ info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
+ info.lpParam = this;
+ info.requireOnline = m_MoreOptionsParams.bOnlineGame;
+ ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
+ }
+ }
+ else
+ {
+ if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
+
+ if(isOnlineGame && isSignedInLive && noUGC )
+ {
+ m_bIgnoreInput=false;
+ ui.RequestUGCMessageBox();
+ }
+ else if(isOnlineGame && isSignedInLive && bContentRestricted )
+ {
+ m_bIgnoreInput=false;
+ ui.RequestContentRestrictedMessageBox();
+ }
+#ifdef __ORBIS__
+ else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false))
+ {
+ m_bIgnoreInput=false;
+ setVisible( true );
+
+ // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
+ // upsell psplus
+ int32_t iResult=sceNpCommerceDialogInitialize();
+
+ SceNpCommerceDialogParam param;
+ sceNpCommerceDialogParamInitialize(&param);
+ param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
+ param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+ param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
+
+ iResult=sceNpCommerceDialogOpen(&param);
+
+// UINT uiIDA[2];
+// uiIDA[0]=IDS_PLAY_OFFLINE;
+// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
+// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false);
+ }
+
+#endif
+ else
+ {
+#if defined(__ORBIS__) || defined(__PSVITA__)
+ if(isOnlineGame)
+ {
+ bool chatRestricted = false;
+ ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
+ if(chatRestricted)
+ {
+ ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
+ }
+ }
+#endif
+ CreateGame(this, 0);
+ }
+ }
+ }
+
+}
+
+// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
+void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask)
+{
+#if TO_BE_IMPLEMENTED
+ // stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush
+ XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
+#endif
+
+ bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
+#ifdef __PSVITA__
+ if(CGameNetworkManager::usingAdhocMode())
+ {
+ if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
+ isClientSide = true;
+ }
+#endif // __PSVITA__
+
+ bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false;
+
+ // clear out the app's terrain features list
+ app.ClearTerrainFeaturePosition();
+
+ // create the world and launch
+ wstring wWorldName = pClass->m_worldName;
+
+ StorageManager.ResetSaveData();
+ // Make our next save default to the name of the level
+ StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
+
+ wstring wSeed;
+ if(!pClass->m_MoreOptionsParams.seed.empty() )
+ {
+ wSeed=pClass->m_MoreOptionsParams.seed;
+ }
+ else
+ {
+ // random
+ wSeed=L"";
+ }
+
+ // start the game
+ bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
+ __int64 seedValue = 0;
+
+ NetworkGameInitData *param = new NetworkGameInitData();
+
+ if (wSeed.length() != 0)
+ {
+ __int64 value = 0;
+ unsigned int len = (unsigned int)wSeed.length();
+
+ //Check if the input string contains a numerical value
+ bool isNumber = true;
+ for( unsigned int i = 0 ; i < len ; ++i )
+ {
+ if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' )
+ {
+ if( !(i==0 && wSeed.at(i) == L'-' ) )
+ {
+ isNumber = false;
+ break;
+ }
+ }
+ }
+
+ //If the input string is a numerical value, convert it to a number
+ if( isNumber )
+ value = _fromString<__int64>(wSeed);
+
+ //If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
+ if( value != 0 )
+ seedValue = value;
+ else
+ {
+ int hashValue = 0;
+ for( unsigned int i = 0 ; i < len ; ++i )
+ hashValue = 31 * hashValue + wSeed.at(i);
+ seedValue = hashValue;
+ }
+ }
+ else
+ {
+ param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer.
+ }
+
+
+ param->seed = seedValue;
+ param->saveData = NULL;
+ param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
+
+ app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
+ app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
+ app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
+
+ app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
+
+ app.SetGameHostOption(eGameHostOption_GameType,pClass->m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId() );
+ app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld );
+ app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures );
+ app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest );
+
+ app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
+ app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
+ app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
+ app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
+ app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
+ app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
+ app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
+
+ g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
+
+ param->settings = app.GetGameHostOption( eGameHostOption_All );
+
+#ifdef _LARGE_WORLDS
+ switch(pClass->m_MoreOptionsParams.worldSize)
+ {
+ case 0:
+ // Classic
+ param->xzSize = 1 * 54;
+ param->hellScale = 3;
+ break;
+ case 1:
+ // Small
+ param->xzSize = 1 * 64;
+ param->hellScale = 3;
+ break;
+ case 2:
+ // Medium
+ param->xzSize = 3 * 64;
+ param->hellScale = 6;
+ break;
+ case 3:
+ //param->xzSize = 5 * 64;
+ //param->hellScale = 8;
+
+ // Large
+ param->xzSize = LEVEL_MAX_WIDTH;
+ param->hellScale = HELL_LEVEL_MAX_SCALE;
+ break;
+ };
+#else
+ param->xzSize = LEVEL_MAX_WIDTH;
+ param->hellScale = HELL_LEVEL_MAX_SCALE;
+#endif
+
+#ifndef _XBOX
+ g_NetworkManager.FakeLocalPlayerJoined();
+#endif
+
+ LoadingInputParams *loadingParams = new LoadingInputParams();
+ loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
+ loadingParams->lpParam = (LPVOID)param;
+
+ // Reset the autosave time
+ app.SetAutosaveTimerTime();
+
+ UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
+ completionData->bShowBackground=TRUE;
+ completionData->bShowLogo=TRUE;
+ completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
+ completionData->iPad = DEFAULT_XUI_MENU_USER;
+ loadingParams->completionData = completionData;
+
+ ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams);
+}
+
+
+int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
+{
+ UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
+
+ if(bContinue==true)
+ {
+ // It's possible that the player has not signed in - they can back out
+ if(ProfileManager.IsSignedIn(pClass->m_iPad))
+ {
+ bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
+ // bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
+ int primaryPad = ProfileManager.GetPrimaryPad();
+ bool noPrivileges = false;
+ DWORD dwLocalUsersMask = 0;
+ bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
+ int iPadNotSignedInLive = -1;
+ bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
+
+ for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
+ {
+ if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
+ {
+ if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
+ {
+ // Record the first non signed in live pad
+ iPadNotSignedInLive = i;
+ }
+
+ if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
+ dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
+ isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
+ }
+ }
+
+ // If this is an online game but not all players are signed in to Live, stop!
+ if (isOnlineGame && !isSignedInLive)
+ {
+#ifdef __ORBIS__
+ assert(iPadNotSignedInLive != -1);
+
+ // Check if PSN is unavailable because of age restriction
+ int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
+ if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
+ {
+ pClass->m_bIgnoreInput = false;
+ // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_OK;
+ ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
+ }
+ else
+ {
+ pClass->m_bIgnoreInput=true;
+ UINT uiIDA[2];
+ uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
+ uiIDA[1] = IDS_CANCEL;
+ ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass, app.GetStringTable(), NULL, 0, false);
+ }
+ return 0;
+#else
+ pClass->m_bIgnoreInput=false;
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
+ return 0;
+#endif
+ }
+
+ // Check if user-created content is allowed, as we cannot play multiplayer if it's not
+ bool noUGC = false;
+ BOOL pccAllowed = TRUE;
+ BOOL pccFriendsAllowed = TRUE;
+
+ ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
+ if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
+
+ if(isOnlineGame && (noPrivileges || noUGC) )
+ {
+ if( noUGC )
+ {
+ pClass->m_bIgnoreInput = false;
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
+ }
+ else
+ {
+ pClass->m_bIgnoreInput = false;
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ ui.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
+ }
+ }
+ else
+ {
+ // This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
+ CreateGame(pClass, dwLocalUsersMask);
+ }
+ }
+ }
+ else
+ {
+ pClass->m_bIgnoreInput = false;
+ }
+ return 0;
+}
+
+
+int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
+{
+ UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
+
+ if(result==C4JStorage::EMessage_ResultAccept)
+ {
+ bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
+
+ // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
+ DWORD connectedControllers = 0;
+ for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
+ {
+ if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
+ }
+
+ if(isClientSide && app.IsLocalMultiplayerAvailable())
+ {
+ //ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
+ SignInInfo info;
+ info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
+ info.lpParam = pClass;
+ info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
+ ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
+ }
+ else
+ {
+ // Check if user-created content is allowed, as we cannot play multiplayer if it's not
+ bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
+ bool noUGC = false;
+ BOOL pccAllowed = TRUE;
+ BOOL pccFriendsAllowed = TRUE;
+
+ ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
+ if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
+
+ if(isClientSide && noUGC )
+ {
+ pClass->m_bIgnoreInput = false;
+ UINT uiIDA[1];
+ uiIDA[0]=IDS_CONFIRM_OK;
+ ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
+ }
+ else
+ {
+#if defined( __ORBIS__) || defined(__PSVITA__)
+ bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
+ if(isOnlineGame)
+ {
+ bool chatRestricted = false;
+ ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
+ if(chatRestricted)
+ {
+ ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
+ }
+ }
+#endif
+ CreateGame(pClass, 0);
+ }
+ }
+ }
+ else
+ {
+ pClass->m_bIgnoreInput = false;
+ }
+ return 0;
+}
+
+#ifdef __ORBIS__
+int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
+{
+ UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
+ pClass->m_bIgnoreInput = false;
+
+ if(result==C4JStorage::EMessage_ResultAccept)
+ {
+ SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
+ }
+
+ return 0;
+}
+
+// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
+// {
+// int32_t iResult;
+// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
+//
+// // continue offline, or upsell PS Plus?
+// if(result==C4JStorage::EMessage_ResultDecline)
+// {
+// // upsell psplus
+// int32_t iResult=sceNpCommerceDialogInitialize();
+//
+// SceNpCommerceDialogParam param;
+// sceNpCommerceDialogParamInitialize(&param);
+// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
+// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
+// param.userId = ProfileManager.getUserID(pClass->m_iPad);
+//
+// iResult=sceNpCommerceDialogOpen(&param);
+// }
+// else if(result==C4JStorage::EMessage_ResultAccept)
+// {
+// // continue offline
+// pClass->m_MoreOptionsParams.bOnlineGame=false;
+// pClass->checkStateAndStartGame();
+// }
+//
+// pClass->m_bIgnoreInput=false;
+// return 0;
+// }
+#endif
+
+
+void UIScene_CreateWorldMenu::handleTouchBoxRebuild()
+{
+ m_bRebuildTouchBoxes = true;
+}