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Diffstat (limited to 'Minecraft.Client/Common/UI/UIGroup.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIGroup.cpp38
1 files changed, 20 insertions, 18 deletions
diff --git a/Minecraft.Client/Common/UI/UIGroup.cpp b/Minecraft.Client/Common/UI/UIGroup.cpp
index 79d3c38f..baccc17f 100644
--- a/Minecraft.Client/Common/UI/UIGroup.cpp
+++ b/Minecraft.Client/Common/UI/UIGroup.cpp
@@ -1,6 +1,8 @@
#include "stdafx.h"
#include "UIGroup.h"
+#include "UI.h"
+
UIGroup::UIGroup(EUIGroup group, int iPad)
{
m_group = group;
@@ -23,22 +25,22 @@ UIGroup::UIGroup(EUIGroup group, int iPad)
#endif
}
- m_tooltips = (UIComponent_Tooltips *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_Tooltips);
+ m_tooltips = (UIComponent_Tooltips *)m_layers[static_cast<int>(eUILayer_Tooltips)]->addComponent(0, eUIComponent_Tooltips);
- m_tutorialPopup = NULL;
- m_hud = NULL;
- m_pressStartToPlay = NULL;
+ m_tutorialPopup = nullptr;
+ m_hud = nullptr;
+ m_pressStartToPlay = nullptr;
if(m_group != eUIGroup_Fullscreen)
{
- m_tutorialPopup = (UIComponent_TutorialPopup *)m_layers[(int)eUILayer_Popup]->addComponent(m_iPad, eUIComponent_TutorialPopup);
+ m_tutorialPopup = (UIComponent_TutorialPopup *)m_layers[static_cast<int>(eUILayer_Popup)]->addComponent(m_iPad, eUIComponent_TutorialPopup);
- m_hud = (UIScene_HUD *)m_layers[(int)eUILayer_HUD]->addComponent(m_iPad, eUIScene_HUD);
+ m_hud = (UIScene_HUD *)m_layers[static_cast<int>(eUILayer_HUD)]->addComponent(m_iPad, eUIScene_HUD);
//m_layers[(int)eUILayer_Chat]->addComponent(m_iPad, eUIComponent_Chat);
}
else
{
- m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_PressStartToPlay);
+ m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[static_cast<int>(eUILayer_Tooltips)]->addComponent(0, eUIComponent_PressStartToPlay);
}
// 4J Stu - Pre-allocate this for cached rendering in scenes. It's horribly slow to do dynamically, but we should only need one
@@ -65,7 +67,7 @@ void UIGroup::ReloadAll()
if(highestRenderable < eUILayer_Fullscreen) highestRenderable = eUILayer_Fullscreen;
for(; highestRenderable >= 0; --highestRenderable)
{
- if(highestRenderable < eUILayer_COUNT) m_layers[highestRenderable]->ReloadAll(highestRenderable != (int)eUILayer_Fullscreen);
+ if(highestRenderable < eUILayer_COUNT) m_layers[highestRenderable]->ReloadAll(highestRenderable != static_cast<int>(eUILayer_Fullscreen));
}
}
@@ -127,7 +129,7 @@ void UIGroup::getRenderDimensions(S32 &width, S32 &height)
// NAVIGATION
bool UIGroup::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer)
{
- bool succeeded = m_layers[(int)layer]->NavigateToScene(iPad, scene, initData);
+ bool succeeded = m_layers[static_cast<int>(layer)]->NavigateToScene(iPad, scene, initData);
updateStackStates();
return succeeded;
}
@@ -151,9 +153,9 @@ void UIGroup::closeAllScenes()
Minecraft *pMinecraft = Minecraft::GetInstance();
if( m_iPad >= 0 )
{
- if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL )
+ if(pMinecraft != nullptr && pMinecraft->localgameModes[m_iPad] != nullptr )
{
- TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
+ TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
// This just allows it to be shown
gameMode->getTutorial()->showTutorialPopup(true);
@@ -163,14 +165,14 @@ void UIGroup::closeAllScenes()
for(unsigned int i = 0; i < eUILayer_COUNT; ++i)
{
// Ignore the error layer
- if(i != (int)eUILayer_Error) m_layers[i]->closeAllScenes();
+ if(i != static_cast<int>(eUILayer_Error)) m_layers[i]->closeAllScenes();
}
updateStackStates();
}
UIScene *UIGroup::GetTopScene(EUILayer layer)
{
- return m_layers[(int)layer]->GetTopScene();
+ return m_layers[static_cast<int>(layer)]->GetTopScene();
}
bool UIGroup::GetMenuDisplayed()
@@ -214,10 +216,10 @@ UIScene *UIGroup::getCurrentScene()
{
pScene=m_layers[i]->getCurrentScene();
- if(pScene!=NULL) return pScene;
+ if(pScene!=nullptr) return pScene;
}
- return NULL;
+ return nullptr;
}
#endif
@@ -412,16 +414,16 @@ int UIGroup::getCommandBufferList()
return m_commandBufferList;
}
-// Returns the first scene of given type if it exists, NULL otherwise
+// Returns the first scene of given type if it exists, nullptr otherwise
UIScene *UIGroup::FindScene(EUIScene sceneType)
{
- UIScene *pScene = NULL;
+ UIScene *pScene = nullptr;
for (int i = 0; i < eUILayer_COUNT; i++)
{
pScene = m_layers[i]->FindScene(sceneType);
#ifdef __PS3__
- if (pScene != NULL) return pScene;
+ if (pScene != nullptr) return pScene;
#else
if (pScene != nullptr) return pScene;
#endif