diff options
Diffstat (limited to 'Minecraft.Client/Common/UI/UIController.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIController.cpp | 254 |
1 files changed, 235 insertions, 19 deletions
diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp index 6ac2f9ba..01ab49ba 100644 --- a/Minecraft.Client/Common/UI/UIController.cpp +++ b/Minecraft.Client/Common/UI/UIController.cpp @@ -2,6 +2,7 @@ #include "UIController.h" #include "UI.h" #include "UIScene.h" +#include "UIControl_Slider.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\LocalPlayer.h" #include "..\..\DLCTexturePack.h" @@ -11,6 +12,9 @@ #include "..\..\EnderDragonRenderer.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "UIFontData.h" +#ifdef _WINDOWS64 +#include "..\..\Windows64\KeyboardMouseInput.h" +#endif #ifdef __PSVITA__ #include <message_dialog.h> #endif @@ -52,6 +56,21 @@ bool UIController::ms_bReloadSkinCSInitialised = false; DWORD UIController::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; +#ifdef _WINDOWS64 +static UIControl_Slider *FindSliderById(UIScene *pScene, int sliderId) +{ + vector<UIControl *> *controls = pScene->GetControls(); + if (!controls) return NULL; + for (size_t i = 0; i < controls->size(); ++i) + { + UIControl *ctrl = (*controls)[i]; + if (ctrl && ctrl->getControlType() == UIControl::eSlider && ctrl->getId() == sliderId) + return (UIControl_Slider *)ctrl; + } + return NULL; +} +#endif + static void RADLINK WarningCallback(void *user_callback_data, Iggy *player, IggyResult code, const char *message) { //enum IggyResult{ IGGY_RESULT_SUCCESS = 0, IGGY_RESULT_Warning_None = 0, @@ -216,6 +235,10 @@ UIController::UIController() m_currentRenderViewport = C4JRender::VIEWPORT_TYPE_FULLSCREEN; m_bCustomRenderPosition = false; m_winUserIndex = 0; + m_mouseDraggingSliderScene = eUIScene_COUNT; + m_mouseDraggingSliderId = -1; + m_lastHoverMouseX = -1; + m_lastHoverMouseY = -1; m_accumulatedTicks = 0; m_lastUiSfx = 0; @@ -761,6 +784,168 @@ void UIController::tickInput() else #endif { +#ifdef _WINDOWS64 + if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) + { + UIScene *pScene = NULL; + for (int grp = 0; grp < eUIGroup_COUNT && !pScene; ++grp) + { + pScene = m_groups[grp]->GetTopScene(eUILayer_Debug); + if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Tooltips); + if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Error); + if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Alert); + if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Popup); + if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Fullscreen); + if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Scene); + } + if (pScene && pScene->getMovie()) + { + Iggy *movie = pScene->getMovie(); + int rawMouseX = g_KBMInput.GetMouseX(); + int rawMouseY = g_KBMInput.GetMouseY(); + F32 mouseX = (F32)rawMouseX; + F32 mouseY = (F32)rawMouseY; + + extern HWND g_hWnd; + if (g_hWnd) + { + RECT rc; + GetClientRect(g_hWnd, &rc); + int winW = rc.right - rc.left; + int winH = rc.bottom - rc.top; + if (winW > 0 && winH > 0) + { + mouseX = mouseX * (m_fScreenWidth / (F32)winW); + mouseY = mouseY * (m_fScreenHeight / (F32)winH); + } + } + + // Only update hover focus when the mouse has actually moved, + // so that mouse-wheel scrolling can change list selection + // without the hover immediately snapping focus back. + bool mouseMoved = (rawMouseX != m_lastHoverMouseX || rawMouseY != m_lastHoverMouseY); + m_lastHoverMouseX = rawMouseX; + m_lastHoverMouseY = rawMouseY; + + if (mouseMoved) + { + IggyFocusHandle currentFocus = IGGY_FOCUS_NULL; + IggyFocusableObject focusables[64]; + S32 numFocusables = 0; + IggyPlayerGetFocusableObjects(movie, ¤tFocus, focusables, 64, &numFocusables); + + if (numFocusables > 0 && numFocusables <= 64) + { + IggyFocusHandle hitObject = IGGY_FOCUS_NULL; + for (S32 i = 0; i < numFocusables; ++i) + { + if (mouseX >= focusables[i].x0 && mouseX <= focusables[i].x1 && + mouseY >= focusables[i].y0 && mouseY <= focusables[i].y1) + { + hitObject = focusables[i].object; + break; + } + } + + if (hitObject != currentFocus) + { + IggyPlayerSetFocusRS(movie, hitObject, 0); + } + } + } + + // Convert mouse to scene/movie coordinates for slider hit testing + F32 sceneMouseX = mouseX; + F32 sceneMouseY = mouseY; + { + S32 displayWidth = 0, displayHeight = 0; + pScene->GetParentLayer()->getRenderDimensions(displayWidth, displayHeight); + if (displayWidth > 0 && displayHeight > 0) + { + sceneMouseX = mouseX * ((F32)pScene->getRenderWidth() / (F32)displayWidth); + sceneMouseY = mouseY * ((F32)pScene->getRenderHeight() / (F32)displayHeight); + } + } + + // Get main panel offset (controls are positioned relative to it) + S32 panelOffsetX = 0, panelOffsetY = 0; + UIControl *pMainPanel = pScene->GetMainPanel(); + if (pMainPanel) + { + pMainPanel->UpdateControl(); + panelOffsetX = pMainPanel->getXPos(); + panelOffsetY = pMainPanel->getYPos(); + } + + bool leftPressed = g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT); + bool leftDown = leftPressed || g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT); + + if (m_mouseDraggingSliderScene != eUIScene_COUNT && m_mouseDraggingSliderScene != pScene->getSceneType()) + { + m_mouseDraggingSliderScene = eUIScene_COUNT; + m_mouseDraggingSliderId = -1; + } + + if (leftPressed) + { + vector<UIControl *> *controls = pScene->GetControls(); + if (controls) + { + for (size_t i = 0; i < controls->size(); ++i) + { + UIControl *ctrl = (*controls)[i]; + if (!ctrl || ctrl->getControlType() != UIControl::eSlider || !ctrl->getVisible()) + continue; + + UIControl_Slider *pSlider = (UIControl_Slider *)ctrl; + pSlider->UpdateControl(); + S32 cx = pSlider->getXPos() + panelOffsetX; + S32 cy = pSlider->getYPos() + panelOffsetY; + S32 cw = pSlider->GetRealWidth(); + S32 ch = pSlider->getHeight(); + if (cw <= 0 || ch <= 0) + continue; + + if (sceneMouseX >= cx && sceneMouseX <= cx + cw && sceneMouseY >= cy && sceneMouseY <= cy + ch) + { + m_mouseDraggingSliderScene = pScene->getSceneType(); + m_mouseDraggingSliderId = pSlider->getId(); + break; + } + } + } + } + + if (leftDown && m_mouseDraggingSliderScene == pScene->getSceneType() && m_mouseDraggingSliderId >= 0) + { + UIControl_Slider *pSlider = FindSliderById(pScene, m_mouseDraggingSliderId); + if (pSlider && pSlider->getVisible()) + { + pSlider->UpdateControl(); + S32 sliderX = pSlider->getXPos() + panelOffsetX; + S32 sliderWidth = pSlider->GetRealWidth(); + if (sliderWidth > 0) + { + float fNewSliderPos = (sceneMouseX - (float)sliderX) / (float)sliderWidth; + if (fNewSliderPos < 0.0f) fNewSliderPos = 0.0f; + if (fNewSliderPos > 1.0f) fNewSliderPos = 1.0f; + pSlider->SetSliderTouchPos(fNewSliderPos); + } + } + else + { + m_mouseDraggingSliderScene = eUIScene_COUNT; + m_mouseDraggingSliderId = -1; + } + } + else if (!leftDown) + { + m_mouseDraggingSliderScene = eUIScene_COUNT; + m_mouseDraggingSliderId = -1; + } + } + } +#endif handleInput(); ++m_accumulatedTicks; } @@ -995,28 +1180,59 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key) released = InputManager.ButtonReleased(iPad,key); // Toggle #ifdef _WINDOWS64 - // Keyboard menu input for player 0 if (iPad == 0) { - bool kbDown = false, kbPressed = false, kbReleased = false; - switch(key) + int vk = 0; + switch (key) { - case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break; - case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break; - case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break; - case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break; - case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break; - case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break; - case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; - case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; - case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break; - case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break; - case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break; - case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break; + case ACTION_MENU_OK: case ACTION_MENU_A: vk = VK_RETURN; break; + case ACTION_MENU_CANCEL: case ACTION_MENU_B: vk = VK_ESCAPE; break; + case ACTION_MENU_UP: vk = VK_UP; break; + case ACTION_MENU_DOWN: vk = VK_DOWN; break; + case ACTION_MENU_LEFT: vk = VK_LEFT; break; + case ACTION_MENU_RIGHT: vk = VK_RIGHT; break; + case ACTION_MENU_X: vk = 'R'; break; + case ACTION_MENU_Y: vk = VK_TAB; break; + case ACTION_MENU_LEFT_SCROLL: vk = 'Q'; break; + case ACTION_MENU_RIGHT_SCROLL: vk = 'E'; break; + case ACTION_MENU_PAGEUP: vk = VK_PRIOR; break; + case ACTION_MENU_PAGEDOWN: vk = VK_NEXT; break; + } + if (vk != 0) + { + if (g_KBMInput.IsKeyPressed(vk)) { pressed = true; down = true; } + if (g_KBMInput.IsKeyReleased(vk)) { released = true; down = false; } + if (!pressed && !released && g_KBMInput.IsKeyDown(vk)) { down = true; } + } + + if ((key == ACTION_MENU_OK || key == ACTION_MENU_A) && !g_KBMInput.IsMouseGrabbed()) + { + if (m_mouseDraggingSliderId < 0) + { + if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT)) { pressed = true; down = true; } + if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT)) { released = true; down = false; } + if (!pressed && !released && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT)) { down = true; } + } + } + + // Scroll wheel for list scrolling — only consume the wheel value when the + // action key actually matches, so the other direction isn't lost. + if (!g_KBMInput.IsMouseGrabbed() && (key == ACTION_MENU_OTHER_STICK_UP || key == ACTION_MENU_OTHER_STICK_DOWN)) + { + int wheel = g_KBMInput.PeekMouseWheel(); + if (key == ACTION_MENU_OTHER_STICK_UP && wheel > 0) + { + g_KBMInput.ConsumeMouseWheel(); + pressed = true; + down = true; + } + else if (key == ACTION_MENU_OTHER_STICK_DOWN && wheel < 0) + { + g_KBMInput.ConsumeMouseWheel(); + pressed = true; + down = true; + } } - pressed = pressed || kbPressed; - released = released || kbReleased; - down = down || kbDown; } #endif @@ -3138,4 +3354,4 @@ void UIController::SendTouchInput(unsigned int iPad, unsigned int key, bool bPre } -#endif
\ No newline at end of file +#endif |
