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Diffstat (limited to 'Minecraft.Client/Common/UI/UIController.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIController.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp
index 9109b85f..12370bb0 100644
--- a/Minecraft.Client/Common/UI/UIController.cpp
+++ b/Minecraft.Client/Common/UI/UIController.cpp
@@ -1867,6 +1867,7 @@ void UIController::unregisterSubstitutionTexture(const wstring &textureName, boo
bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer, EUIGroup group)
{
static bool bSeenUpdateTextThisSession = false;
+ #if 0 // Disable since we don't use this
// If you're navigating to the multigamejoinload, and the player hasn't seen the updates message yet, display it now
// display this message the first 3 times
if((scene==eUIScene_LoadOrJoinMenu) && (bSeenUpdateTextThisSession==false) && ( app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplayUpdateMessage)!=0))
@@ -1874,6 +1875,7 @@ bool UIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUI
scene=eUIScene_NewUpdateMessage;
bSeenUpdateTextThisSession=true;
}
+ #endif
// if you're trying to navigate to the inventory,the crafting, pause or game info or any of the trigger scenes and there's already a menu up (because you were pressing a few buttons at the same time) then ignore the navigate
if(GetMenuDisplayed(iPad))