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path: root/Minecraft.Client/Common/UI/UIControl_SaveList.cpp
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Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_SaveList.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_SaveList.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_SaveList.cpp b/Minecraft.Client/Common/UI/UIControl_SaveList.cpp
new file mode 100644
index 00000000..f83454d7
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIControl_SaveList.cpp
@@ -0,0 +1,106 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIControl_SaveList.h"
+
+bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
+{
+ UIControl::setControlType(UIControl::eSaveList);
+ bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
+
+ //SlotList specific initialisers
+ m_funcSetTextureName = registerFastName(L"SetTextureName");
+
+ return success;
+}
+
+void UIControl_SaveList::addItem(const wstring &label)
+{
+ addItem(label, L"");
+}
+
+void UIControl_SaveList::addItem(const string &label)
+{
+ addItem(label, L"");
+}
+
+void UIControl_SaveList::addItem(const wstring &label, int data)
+{
+ addItem(label, L"", data);
+}
+
+void UIControl_SaveList::addItem(const string &label, int data)
+{
+ addItem(label, L"", data);
+}
+
+void UIControl_SaveList::addItem(const string &label, const wstring &iconName)
+{
+ addItem(label, iconName, m_itemCount);
+ ++m_itemCount;
+}
+
+void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName)
+{
+ addItem(label, iconName, m_itemCount);
+ ++m_itemCount;
+}
+
+void UIControl_SaveList::addItem(const string &label, const wstring &iconName, int data)
+{
+ IggyDataValue result;
+ IggyDataValue value[3];
+
+ IggyStringUTF8 stringVal;
+ stringVal.string = (char*)label.c_str();
+ stringVal.length = (S32)label.length();
+ value[0].type = IGGY_DATATYPE_string_UTF8;
+ value[0].string8 = stringVal;
+
+ value[1].type = IGGY_DATATYPE_number;
+ value[1].number = m_itemCount;
+
+ IggyStringUTF16 stringVal2;
+ stringVal2.string = (IggyUTF16*)iconName.c_str();
+ stringVal2.length = iconName.length();
+ value[2].type = IGGY_DATATYPE_string_UTF16;
+ value[2].string16 = stringVal2;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
+}
+
+void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data)
+{
+ IggyDataValue result;
+ IggyDataValue value[3];
+
+ IggyStringUTF16 stringVal;
+ stringVal.string = (IggyUTF16*)label.c_str();
+ stringVal.length = (S32)label.length();
+ value[0].type = IGGY_DATATYPE_string_UTF16;
+ value[0].string16 = stringVal;
+
+ value[1].type = IGGY_DATATYPE_number;
+ value[1].number = m_itemCount;
+
+ IggyStringUTF16 stringVal2;
+ stringVal2.string = (IggyUTF16*)iconName.c_str();
+ stringVal2.length = iconName.length();
+ value[2].type = IGGY_DATATYPE_string_UTF16;
+ value[2].string16 = stringVal2;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
+}
+
+void UIControl_SaveList::setTextureName(int iId, const wstring &iconName)
+{
+ IggyDataValue result;
+ IggyDataValue value[2];
+
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = iId;
+
+ IggyStringUTF16 stringVal;
+ stringVal.string = (IggyUTF16*)iconName.c_str();
+ stringVal.length = iconName.length();
+ value[1].type = IGGY_DATATYPE_string_UTF16;
+ value[1].string16 = stringVal;
+ IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 2 , value );
+}