aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp b/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp
new file mode 100644
index 00000000..457e2028
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIControl_MinecraftHorse.cpp
@@ -0,0 +1,103 @@
+#include "stdafx.h"
+#include "..\..\Minecraft.h"
+#include "..\..\ScreenSizeCalculator.h"
+#include "..\..\EntityRenderDispatcher.h"
+
+#include "..\..\PlayerRenderer.h"
+#include "..\..\HorseRenderer.h"
+
+#include "..\..\HumanoidModel.h"
+#include "..\..\ModelHorse.h"
+
+#include "..\..\Lighting.h"
+#include "..\..\ModelPart.h"
+#include "..\..\Options.h"
+
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
+//#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.EntityHorse.h"
+
+#include "..\..\MultiplayerLocalPlayer.h"
+#include "UI.h"
+#include "UIControl_MinecraftHorse.h"
+
+UIControl_MinecraftHorse::UIControl_MinecraftHorse()
+{
+ UIControl::setControlType(UIControl::eMinecraftHorse);
+
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
+ m_fScreenWidth=(float)pMinecraft->width_phys;
+ m_fRawWidth=(float)ssc.rawWidth;
+ m_fScreenHeight=(float)pMinecraft->height_phys;
+ m_fRawHeight=(float)ssc.rawHeight;
+}
+
+void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region)
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ glEnable(GL_RESCALE_NORMAL);
+ glEnable(GL_COLOR_MATERIAL);
+ glPushMatrix();
+
+ float width = region->x1 - region->x0;
+ float height = region->y1 - region->y0;
+ float xo = width/2;
+ float yo = height;
+
+ // dynamic y offset according to region height
+ glTranslatef(xo, yo - (height / 7.5f), 50.0f);
+
+ //UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
+ UIScene_HorseInventoryMenu *containerMenu = (UIScene_HorseInventoryMenu *)m_parentScene;
+
+ shared_ptr<LivingEntity> entityHorse = containerMenu->m_horse;
+
+ // Base scale on height of this control
+ // Potentially we might want separate x & y scales here
+ float ss = width / (m_fScreenWidth / m_fScreenHeight) * 0.71f;
+
+ glScalef(-ss, ss, ss);
+ glRotatef(180, 0, 0, 1);
+
+ float oybr = entityHorse->yBodyRot;
+ float oyr = entityHorse->yRot;
+ float oxr = entityHorse->xRot;
+ float oyhr = entityHorse->yHeadRot;
+
+ //float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x;
+ float xd = (m_x + m_width/2) - containerMenu->m_pointerPos.x;
+
+ // Need to base Y on head position, not centre of mass
+ //float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - m_pointerPos.y;
+ float yd = (m_y + m_height/2 - 40) - containerMenu->m_pointerPos.y;
+
+ glRotatef(45 + 90, 0, 1, 0);
+ Lighting::turnOn();
+ glRotatef(-45 - 90, 0, 1, 0);
+
+ glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
+
+ entityHorse->yBodyRot = (float) atan(xd / 40.0f) * 20;
+ entityHorse->yRot = (float) atan(xd / 40.0f) * 40;
+ entityHorse->xRot = -(float) atan(yd / 40.0f) * 20;
+ entityHorse->yHeadRot = entityHorse->yRot;
+ //entityHorse->glow = 1;
+ glTranslatef(0, entityHorse->heightOffset, 0);
+ EntityRenderDispatcher::instance->playerRotY = 180;
+
+ // 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen
+ bool wasHidingGui = pMinecraft->options->hideGui;
+ pMinecraft->options->hideGui = true;
+ EntityRenderDispatcher::instance->render(entityHorse, 0, 0, 0, 0, 1, false, false);
+ pMinecraft->options->hideGui = wasHidingGui;
+ //entityHorse->glow = 0;
+
+ entityHorse->yBodyRot = oybr;
+ entityHorse->yRot = oyr;
+ entityHorse->xRot = oxr;
+ entityHorse->yHeadRot = oyhr;
+ glPopMatrix();
+ Lighting::turnOff();
+ glDisable(GL_RESCALE_NORMAL);
+}