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path: root/Minecraft.Client/Common/UI/UIBitmapFont.cpp
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Diffstat (limited to 'Minecraft.Client/Common/UI/UIBitmapFont.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIBitmapFont.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/UI/UIBitmapFont.cpp b/Minecraft.Client/Common/UI/UIBitmapFont.cpp
index ec49eea3..afc2b139 100644
--- a/Minecraft.Client/Common/UI/UIBitmapFont.cpp
+++ b/Minecraft.Client/Common/UI/UIBitmapFont.cpp
@@ -39,16 +39,16 @@ UIAbstractBitmapFont::UIAbstractBitmapFont(const string &fontname)
void UIAbstractBitmapFont::registerFont()
{
- if(m_registered)
+ if (!m_registered)
{
- return;
+ // 4J-JEV: These only need registering the once when we first use this font in Iggy.
+ m_bitmapFontProvider->num_glyphs = m_numGlyphs;
+ IggyFontInstallBitmapUTF8( m_bitmapFontProvider, m_fontname.c_str(), -1, IGGY_FONTFLAG_none );
+ m_registered = true;
}
- m_bitmapFontProvider->num_glyphs = m_numGlyphs;
-
- IggyFontInstallBitmapUTF8( m_bitmapFontProvider,m_fontname.c_str(),-1,IGGY_FONTFLAG_none );
- IggyFontSetIndirectUTF8( m_fontname.c_str(),-1 ,IGGY_FONTFLAG_all ,m_fontname.c_str() ,-1 ,IGGY_FONTFLAG_none );
- m_registered = true;
+ // 4J-JEV: Reset the font redirect to these fonts (we must do this everytime in-case we switched away elsewhere).
+ IggyFontSetIndirectUTF8( m_fontname.c_str(), -1, IGGY_FONTFLAG_all, m_fontname.c_str(), -1, IGGY_FONTFLAG_none );
}
IggyFontMetrics * RADLINK UIAbstractBitmapFont::GetFontMetrics_Callback(void *user_context,IggyFontMetrics *metrics)
@@ -357,7 +357,7 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte
}
//Callback function type for freeing a bitmap shape returned by GetGlyphBitmap
-void RADLINK UIBitmapFont::FreeGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacter *bitmap)
+void UIBitmapFont::FreeGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacter *bitmap)
{
// We don't need to free anything,it just comes from the archive.
//app.DebugPrintf("Free bitmap for glyph %d at scale %f\n",glyph,pixel_scale);