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Diffstat (limited to 'Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp
new file mode 100644
index 00000000..7bed406a
--- /dev/null
+++ b/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp
@@ -0,0 +1,72 @@
+#include "stdafx.h"
+
+#include "IUIScene_InventoryMenu.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+
+IUIScene_AbstractContainerMenu::ESceneSection IUIScene_InventoryMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
+{
+ ESceneSection newSection = eSection;
+
+ // Find the new section if there is one
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ if(eTapDirection == eTapStateDown)
+ {
+ newSection = eSectionInventoryInventory;
+ }
+ else if(eTapDirection == eTapStateUp)
+ {
+ newSection = eSectionInventoryUsing;
+ }
+ break;
+ case eSectionInventoryInventory:
+ if(eTapDirection == eTapStateDown)
+ {
+ newSection = eSectionInventoryUsing;
+ }
+ else if(eTapDirection == eTapStateUp)
+ {
+ newSection = eSectionInventoryArmor;
+ }
+ break;
+ case eSectionInventoryUsing:
+ if(eTapDirection == eTapStateDown)
+ {
+ newSection = eSectionInventoryArmor;
+ }
+ else if(eTapDirection == eTapStateUp)
+ {
+ newSection = eSectionInventoryInventory;
+ }
+ break;
+ default:
+ assert( false );
+ break;
+ }
+
+ updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0);
+
+ return newSection;
+}
+
+int IUIScene_InventoryMenu::getSectionStartOffset(ESceneSection eSection)
+{
+ int offset = 0;
+ switch( eSection )
+ {
+ case eSectionInventoryArmor:
+ offset = InventoryMenu::ARMOR_SLOT_START;
+ break;
+ case eSectionInventoryInventory:
+ offset = InventoryMenu::INV_SLOT_START;
+ break;
+ case eSectionInventoryUsing:
+ offset = InventoryMenu::INV_SLOT_START + 27;
+ break;
+ default:
+ assert( false );
+ break;
+ }
+ return offset;
+} \ No newline at end of file