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-rw-r--r--Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h
index 718a2d44..6710e18f 100644
--- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h
+++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h
@@ -1,15 +1,5 @@
#pragma once
-#ifdef _WINDOWS64
-struct SavedInventoryCursorPos
-{
- float x;
- float y;
- bool hasSavedPos;
-};
-extern SavedInventoryCursorPos g_savedInventoryCursorPos;
-#endif
-
// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
// Would probably be required if we decide to slow down the pointer movement.
// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION