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-rw-r--r--Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h
index fe79bf19..4877cfce 100644
--- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h
+++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h
@@ -1,5 +1,15 @@
#pragma once
+#ifdef _WINDOWS64
+struct SavedInventoryCursorPos
+{
+ float x;
+ float y;
+ bool hasSavedPos;
+};
+extern SavedInventoryCursorPos g_savedInventoryCursorPos;
+#endif
+
// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
// Would probably be required if we decide to slow down the pointer movement.
// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION
@@ -265,4 +275,6 @@ protected:
public:
virtual int getPad() = 0;
+ virtual int getMovieWidth() = 0;
+ virtual int getMovieHeight() = 0;
};