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Diffstat (limited to 'Minecraft.Client/Common/Tutorial/InputConstraint.cpp')
-rw-r--r--Minecraft.Client/Common/Tutorial/InputConstraint.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Tutorial/InputConstraint.cpp b/Minecraft.Client/Common/Tutorial/InputConstraint.cpp
new file mode 100644
index 00000000..a26d3eb1
--- /dev/null
+++ b/Minecraft.Client/Common/Tutorial/InputConstraint.cpp
@@ -0,0 +1,18 @@
+#include "stdafx.h"
+#include "InputConstraint.h"
+
+bool InputConstraint::isMappingConstrained(int iPad, int mapping)
+{
+ // If it's a menu button, then we ignore all inputs
+ if((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU))
+ {
+ return true;
+ }
+
+ // Otherwise see if they map to the same actual button
+ unsigned char layoutMapping = InputManager.GetJoypadMapVal( iPad );
+
+ // 4J HEG - Replaced the equivalance test with bitwise AND, important in some mapping configurations
+ // (e.g. when comparing two action map values and one has extra buttons mapped)
+ return (InputManager.GetGameJoypadMaps(layoutMapping,m_inputMapping) & InputManager.GetGameJoypadMaps(layoutMapping,mapping)) > 0;
+}