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path: root/Minecraft.Client/Common/Tutorial/InfoTask.cpp
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Diffstat (limited to 'Minecraft.Client/Common/Tutorial/InfoTask.cpp')
-rw-r--r--Minecraft.Client/Common/Tutorial/InfoTask.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/Common/Tutorial/InfoTask.cpp b/Minecraft.Client/Common/Tutorial/InfoTask.cpp
index 748093e5..6a78ed92 100644
--- a/Minecraft.Client/Common/Tutorial/InfoTask.cpp
+++ b/Minecraft.Client/Common/Tutorial/InfoTask.cpp
@@ -37,7 +37,7 @@ bool InfoTask::isCompleted()
return false;
bool bAllComplete = true;
-
+
Minecraft *pMinecraft = Minecraft::GetInstance();
// If the player is under water then allow all keypresses so they can jump out
@@ -47,9 +47,9 @@ bool InfoTask::isCompleted()
{
// If a menu is displayed, then we use the handleUIInput to complete the task
bAllComplete = true;
- for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
+ for( auto& it : completedMappings )
{
- bool current = (*it).second;
+ bool current = it.second;
if(!current)
{
bAllComplete = false;
@@ -61,18 +61,18 @@ bool InfoTask::isCompleted()
{
int iCurrent=0;
- for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
+ for( auto& it : completedMappings )
{
- bool current = (*it).second;
+ bool current = it.second;
if(!current)
{
#ifdef _WINDOWS64
- if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
+ if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
#else
- if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0)
+ if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0)
#endif
{
- (*it).second = true;
+ it.second = true;
bAllComplete=true;
}
else
@@ -111,11 +111,11 @@ void InfoTask::handleUIInput(int iAction)
{
if(bHasBeenActivated)
{
- for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
+ for( auto& it : completedMappings )
{
- if( iAction == (*it).first )
+ if( iAction == it.first )
{
- (*it).second = true;
+ it.second = true;
}
}
}