diff options
Diffstat (limited to 'Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp index 9c750e95..a7a4628b 100644 --- a/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp +++ b/Minecraft.Client/Common/Network/Sony/NetworkPlayerSony.cpp @@ -5,6 +5,7 @@ NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer) { m_sqrPlayer = qnetPlayer; m_pSocket = NULL; + m_lastChunkPacketTime = 0; } unsigned char NetworkPlayerSony::GetSmallId() @@ -12,10 +13,10 @@ unsigned char NetworkPlayerSony::GetSmallId() return m_sqrPlayer->GetSmallId(); } -void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority) +void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack) { // TODO - handle priority - m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize ); + m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack ); } bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player) @@ -23,14 +24,19 @@ bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player) return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer); } +int NetworkPlayerSony::GetOutstandingAckCount() +{ + return m_sqrPlayer->GetOutstandingAckCount(); +} + int NetworkPlayerSony::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ) { - return 0; // TODO + return m_sqrPlayer->GetSendQueueSizeBytes(); } int NetworkPlayerSony::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ) { - return 0; // TODO + return m_sqrPlayer->GetSendQueueSizeMessages(); } int NetworkPlayerSony::GetCurrentRtt() @@ -112,3 +118,20 @@ void NetworkPlayerSony::SetUID(PlayerUID UID) { m_sqrPlayer->SetUID(UID); } + +void NetworkPlayerSony::SentChunkPacket() +{ + m_lastChunkPacketTime = System::currentTimeMillis(); +} + +int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms() +{ + // If we haven't ever sent a packet, return maximum + if( m_lastChunkPacketTime == 0 ) + { + return INT_MAX; + } + + __int64 currentTime = System::currentTimeMillis(); + return (int)( currentTime - m_lastChunkPacketTime ); +} |
