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path: root/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
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Diffstat (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h')
-rw-r--r--Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
index 28953cec..4a3f4068 100644
--- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
+++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
@@ -81,7 +81,7 @@ private:
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
- virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
+ virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?
@@ -98,12 +98,14 @@ private:
INetworkPlayer *m_pNetworkPlayer;
unsigned char *flags;
unsigned int count;
+ int m_smallId;
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
~PlayerFlags();
};
vector<PlayerFlags *> m_playerFlags;
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
+ void SystemFlagRemoveBySmallId(int smallId);
void SystemFlagReset();
public:
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
@@ -161,6 +163,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
+ // Win64: used by accept thread to reject connections when server is at max players (so we don't assign smallId > max).
+ bool CanAcceptMoreConnections();
+
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer);