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path: root/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp
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Diffstat (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp')
-rw-r--r--Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp50
1 files changed, 46 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp
index 7340a7e0..1e625098 100644
--- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp
+++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp
@@ -240,7 +240,13 @@ void CPlatformNetworkManagerStub::DoWork()
qnetPlayer->m_resolvedXuid = INVALID_XUID;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
- while (IQNet::s_playerCount > 1 && IQNet::m_player[IQNet::s_playerCount - 1].GetCustomDataValue() == 0)
+ // Recalculate s_playerCount as the highest active slot + 1.
+ // A blind decrement would hide players at higher-indexed slots when a
+ // lower-indexed player disconnects first: GetPlayerBySmallId scans
+ // [0, s_playerCount) so any slot at or above the decremented count
+ // becomes invisible, causing its disconnect to be missed (ghost player).
+ while (IQNet::s_playerCount > 1 &&
+ IQNet::m_player[IQNet::s_playerCount - 1].GetCustomDataValue() == 0)
IQNet::s_playerCount--;
}
// NOTE: Do NOT call PushFreeSmallId here. The old PlayerConnection's
@@ -257,6 +263,25 @@ void CPlatformNetworkManagerStub::DoWork()
SystemFlagRemoveBySmallId(disconnectedSmallId);
}
}
+
+ // Client-side host disconnect detection:
+ // if TCP is gone, propagate through normal network-disconnect flow so UI returns to menus.
+ // The processing from the Xbox version will be reused.
+ if (_iQNetStubState == QNET_STATE_GAME_PLAY && !m_pIQNet->IsHost() && !m_bLeavingGame)
+ {
+ if (!WinsockNetLayer::IsConnected())
+ {
+ if (!m_bLeaveGameOnTick)
+ {
+ m_bLeaveGameOnTick = true;
+ g_NetworkManager.HandleDisconnect(false);
+ }
+ }
+ else
+ {
+ m_bLeaveGameOnTick = false;
+ }
+ }
#endif
}
@@ -356,6 +381,7 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
if( m_bLeavingGame ) return true;
m_bLeavingGame = true;
+ m_bLeaveGameOnTick = false;
#ifdef _WINDOWS64
WinsockNetLayer::StopAdvertising();
@@ -404,6 +430,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() );
m_bLeavingGame = false;
+ m_bLeaveGameOnTick = false;
m_pIQNet->HostGame();
@@ -433,9 +460,23 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
if (WinsockNetLayer::IsActive())
{
- const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
- unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
- WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
+ // For Dedicated Server, refer to `lan-advertise` in `server.properties`
+ bool enableLanAdvertising = true;
+ if (g_Win64DedicatedServer)
+ {
+ enableLanAdvertising = g_Win64DedicatedServerLanAdvertise;
+ }
+
+ if (enableLanAdvertising)
+ {
+ const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
+ unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
+ WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
+ }
+ else
+ {
+ WinsockNetLayer::StopAdvertising();
+ }
}
#endif
//#endif
@@ -463,6 +504,7 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
+ m_bLeaveGameOnTick = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();