diff options
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h')
| -rw-r--r-- | Minecraft.Client/Common/Network/GameNetworkManager.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h index bb7633c2..3357b3cd 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.h +++ b/Minecraft.Client/Common/Network/GameNetworkManager.h @@ -100,26 +100,26 @@ public: void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam ); void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ); void ForceFriendsSessionRefresh(); - + // Session joining and leaving bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo); - eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask); + eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask); static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface bool LeaveGame(bool bMigrateHost); static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad); - void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); + void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr); void SendInviteGUI(int iPad); void ResetLeavingGame(); // Threads - + bool IsNetworkThreadRunning(); static int RunNetworkGameThreadProc( void* lpParameter ); static int ServerThreadProc( void* lpParameter ); static int ExitAndJoinFromInviteThreadProc( void* lpParam ); -#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__) +#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__) static int MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result); static int PSNSignInReturned_0(void* pParam, bool bContinue, int iPad); @@ -130,24 +130,24 @@ public: static void _LeaveGame(); static int ChangeSessionTypeThreadProc( void* lpParam ); - // System flags + // System flags void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index); bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index); // Events - void ServerReadyCreate(bool create); // Create the signal (or set to NULL) + void ServerReadyCreate(bool create); // Create the signal (or set to nullptr) void ServerReady(); // Signal that we are ready void ServerReadyWait(); // Wait for the signal void ServerReadyDestroy(); // Destroy signal - bool ServerReadyValid(); // Is non-NULL + bool ServerReadyValid(); // Is non-nullptr void ServerStoppedCreate(bool create); // Create the signal void ServerStopped(); // Signal that we are ready - void ServerStoppedWait(); // Wait for the signal - void ServerStoppedDestroy(); // Destroy signal - bool ServerStoppedValid(); // Is non-NULL + void ServerStoppedWait(); // Wait for the signal + void ServerStoppedDestroy(); // Destroy signal + bool ServerStoppedValid(); // Is non-nullptr #ifdef __PSVITA__ static bool usingAdhocMode(); @@ -164,9 +164,9 @@ public: // Used for debugging output static const int messageQueue_length = 512; - static __int64 messageQueue[messageQueue_length]; + static int64_t messageQueue[messageQueue_length]; static const int byteQueue_length = 512; - static __int64 byteQueue[byteQueue_length]; + static int64_t byteQueue[byteQueue_length]; static int messageQueuePos; // Methods called from PlatformNetworkManager |
