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-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h
index 1bb532da..01db2724 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.h
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.h
@@ -22,6 +22,7 @@ using namespace std;
class ClientConnection;
class Minecraft;
+const int NON_QNET_SENDDATA_ACK_REQUIRED = 1;
// This class implements the game-side interface to the networking system. As such, it is platform independent and may contain bits of game-side code where appropriate.
// It shouldn't ever reference any platform specifics of the network implementation (eg QNET), rather it should interface with an implementation of PlatformNetworkManager to