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path: root/Minecraft.Client/Common/Network/GameNetworkManager.cpp
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Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.cpp')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
index 5fd72e40..f52bd4e7 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
@@ -316,7 +316,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
return false;
}
- connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
+ connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
@@ -403,7 +403,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
- connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
+ connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
createdConnections.push_back( connection );
@@ -1134,7 +1134,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
{
- shared_ptr<ServerPlayer> servPlayer = *it;
+ std::shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
@@ -1202,7 +1202,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerList *players = pServer->getPlayers();
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
{
- shared_ptr<ServerPlayer> servPlayer = *it;
+ std::shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->getXuid() == localPlayerXuid )
{
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
@@ -1391,7 +1391,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
- shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
+ std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
@@ -1428,7 +1428,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
if( connection->createdOk )
{
- connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
+ connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
pMinecraft->addPendingLocalConnection(idx, connection);
}
else