diff options
Diffstat (limited to 'Minecraft.Client/Common/GameRules')
21 files changed, 253 insertions, 278 deletions
diff --git a/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp index eabc1401..555ed8b4 100644 --- a/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/AddEnchantmentRuleDefinition.cpp @@ -14,10 +14,10 @@ void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, UINT n GameRuleDefinition::writeAttributes(dos, numAttributes + 2); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId); - dos->writeUTF( _toString( m_enchantmentId ) ); + dos->writeUTF( std::to_wstring( m_enchantmentId ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel); - dos->writeUTF( _toString( m_enchantmentLevel ) ); + dos->writeUTF( std::to_wstring( m_enchantmentLevel ) ); } void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) @@ -50,7 +50,7 @@ bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item) { // 4J-JEV: Ripped code from enchantmenthelpers // Maybe we want to add an addEnchantment method to EnchantmentHelpers - if (item->id == Item::enchantedBook_Id) + if (item->id == Item::enchantedBook_Id) { Item::enchantedBook->addEnchantment( item, new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel) ); } diff --git a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp index 0d14884a..801a2937 100644 --- a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp @@ -17,26 +17,26 @@ void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs GameRuleDefinition::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId); - dos->writeUTF( _toString( m_itemId ) ); + dos->writeUTF( std::to_wstring( m_itemId ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity); - dos->writeUTF( _toString( m_quantity ) ); + dos->writeUTF( std::to_wstring( m_quantity ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue); - dos->writeUTF( _toString( m_auxValue ) ); + dos->writeUTF( std::to_wstring( m_auxValue ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag); - dos->writeUTF( _toString( m_dataTag ) ); + dos->writeUTF( std::to_wstring( m_dataTag ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot); - dos->writeUTF( _toString( m_slot ) ); + dos->writeUTF( std::to_wstring( m_slot ) ); } void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) { GameRuleDefinition::getChildren( children ); - for (AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); it++) - children->push_back( *it ); + for ( const auto& it : m_enchantments ) + children->push_back( it ); } GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -99,13 +99,13 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, bool added = false; if(Item::items[m_itemId] != NULL) { - int quantity = min(m_quantity, Item::items[m_itemId]->getMaxStackSize()); + int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize()); shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) ); newItem->set4JData(m_dataTag); - for(AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); ++it) + for( auto& it : m_enchantments ) { - (*it)->enchantItem(newItem); + it->enchantItem(newItem); } if(m_slot >= 0 && m_slot < container->getContainerSize() ) diff --git a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp index aa4a8fb2..a740a2be 100644 --- a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.cpp @@ -37,19 +37,19 @@ void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, UINT n ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename); dos->writeUTF(m_schematicName); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); - dos->writeUTF(_toString(m_location->x)); + dos->writeUTF(std::to_wstring(m_location->x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); - dos->writeUTF(_toString(m_location->y)); + dos->writeUTF(std::to_wstring(m_location->y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); - dos->writeUTF(_toString(m_location->z)); + dos->writeUTF(std::to_wstring(m_location->z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot); switch (m_rotation) { - case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(_toString( 0 )); break; - case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(_toString( 90 )); break; - case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(_toString( 180 )); break; - case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(_toString( 270 )); break; + case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(L"0"); break; + case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(L"90"); break; + case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(L"180"); break; + case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(L"270"); break; } } @@ -113,7 +113,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co m_rotation = ConsoleSchematicFile::eSchematicRot_0; break; }; - + //app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter rot=%d\n",m_rotation); } else if(attributeName.compare(L"dim") == 0) @@ -160,7 +160,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk * { if( m_completed ) return; if(chunk->level->dimension->id != m_dimension) return; - + PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition"); if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); @@ -199,7 +199,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve { if( m_completed ) return; if(chunk->level->dimension->id != m_dimension) return; - + PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)"); if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName); diff --git a/Minecraft.Client/Common/GameRules/BiomeOverride.cpp b/Minecraft.Client/Common/GameRules/BiomeOverride.cpp index 22cc0c7a..155a6e2d 100644 --- a/Minecraft.Client/Common/GameRules/BiomeOverride.cpp +++ b/Minecraft.Client/Common/GameRules/BiomeOverride.cpp @@ -14,11 +14,11 @@ void BiomeOverride::writeAttributes(DataOutputStream *dos, UINT numAttrs) GameRuleDefinition::writeAttributes(dos, numAttrs + 3); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_biomeId); - dos->writeUTF(_toString(m_biomeId)); + dos->writeUTF(std::to_wstring(m_biomeId)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId); - dos->writeUTF(_toString(m_tile)); + dos->writeUTF(std::to_wstring(m_tile)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_topTileId); - dos->writeUTF(_toString(m_topTile)); + dos->writeUTF(std::to_wstring(m_topTile)); } void BiomeOverride::addAttribute(const wstring &attributeName, const wstring &attributeValue) diff --git a/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp index 66abefbb..f3b48445 100644 --- a/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CollectItemRuleDefinition.cpp @@ -22,13 +22,13 @@ void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numA GameRuleDefinition::writeAttributes(dos, numAttributes + 3); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId); - dos->writeUTF( _toString( m_itemId ) ); + dos->writeUTF( std::to_wstring( m_itemId ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue); - dos->writeUTF( _toString( m_auxValue ) ); + dos->writeUTF( std::to_wstring( m_auxValue ) ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity); - dos->writeUTF( _toString( m_quantity ) ); + dos->writeUTF( std::to_wstring( m_quantity ) ); } void CollectItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) @@ -108,9 +108,9 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item) wstring xml = L""; if(item != NULL) { - xml = L"<CollectItemRule itemId=\"" + _toString<int>(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\""; - if(item->getAuxValue() != 0) xml += L" auxValue=\"" + _toString<int>(item->getAuxValue()) + L"\""; - if(item->get4JData() != 0) xml += L" dataTag=\"" + _toString<int>(item->get4JData()) + L"\""; + xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\""; + if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\""; + if(item->get4JData() != 0) xml += L" dataTag=\"" + std::to_wstring(item->get4JData()) + L"\""; xml += L"/>\n"; } return xml; diff --git a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp index adaf70c8..b928b26c 100644 --- a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp @@ -28,12 +28,12 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule) { int goal = 0; int progress = 0; - for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it) + for (auto& it : rule->m_parameters ) { - if(it->second.isPointer) + if(it.second.isPointer) { - goal += it->second.gr->getGameRuleDefinition()->getGoal(); - progress += it->second.gr->getGameRuleDefinition()->getProgress(it->second.gr); + goal += it.second.gr->getGameRuleDefinition()->getGoal(); + progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr); } } if(rule->getConnection() != NULL) @@ -44,9 +44,9 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule) int icon = -1; int auxValue = 0; - + if(m_lastRuleStatusChanged != NULL) - { + { icon = m_lastRuleStatusChanged->getIcon(); auxValue = m_lastRuleStatusChanged->getAuxValue(); m_lastRuleStatusChanged = NULL; @@ -60,7 +60,7 @@ wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &desc { PacketData *values = (PacketData *)data; wstring newDesc = description; - newDesc = replaceAll(newDesc,L"{*progress*}",_toString<int>(values->progress)); - newDesc = replaceAll(newDesc,L"{*goal*}",_toString<int>(values->goal)); + newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress)); + newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal)); return newDesc; }
\ No newline at end of file diff --git a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp index 0481a54b..395b4eeb 100644 --- a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp @@ -11,17 +11,17 @@ CompoundGameRuleDefinition::CompoundGameRuleDefinition() CompoundGameRuleDefinition::~CompoundGameRuleDefinition() { - for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) + for (auto it : m_children ) { - delete (*it); + delete it; } } void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) { GameRuleDefinition::getChildren(children); - for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++) - children->push_back(*it); + for (auto& it : m_children ) + children->push_back(it); } GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -40,7 +40,7 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame rule = new UseTileRuleDefinition(); } else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule) - { + { rule = new UpdatePlayerRuleDefinition(); } else @@ -57,17 +57,17 @@ void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesI { GameRule *newRule = NULL; int i = 0; - for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) + for (auto& it : m_children ) { - newRule = new GameRule(*it, rule->getConnection() ); - (*it)->populateGameRule(type,newRule); + newRule = new GameRule(it, rule->getConnection() ); + it->populateGameRule(type,newRule); GameRule::ValueType value; value.gr = newRule; value.isPointer = true; // Somehow add the newRule to the current rule - rule->setParameter(L"rule" + _toString<int>(i),value); + rule->setParameter(L"rule" + std::to_wstring(i),value); ++i; } GameRuleDefinition::populateGameRule(type, rule); @@ -76,14 +76,14 @@ void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesI bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z) { bool statusChanged = false; - for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it) + for (auto& it : rule->m_parameters ) { - if(it->second.isPointer) + if(it.second.isPointer) { - bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(it->second.gr,tileId,x,y,z); + bool changed = it.second.gr->getGameRuleDefinition()->onUseTile(it.second.gr,tileId,x,y,z); if(!statusChanged && changed) { - m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition(); + m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition(); statusChanged = true; } } @@ -94,14 +94,14 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { bool statusChanged = false; - for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it) + for (auto& it : rule->m_parameters ) { - if(it->second.isPointer) + if(it.second.isPointer) { - bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item); + bool changed = it.second.gr->getGameRuleDefinition()->onCollectItem(it.second.gr,item); if(!statusChanged && changed) - { - m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition(); + { + m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition(); statusChanged = true; } } @@ -111,8 +111,8 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player) { - for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) + for (auto it : m_children ) { - (*it)->postProcessPlayer(player); + it->postProcessPlayer(player); } }
\ No newline at end of file diff --git a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp index 0476b0e3..f505ce7a 100644 --- a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp +++ b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp @@ -17,10 +17,10 @@ ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *children) { - GameRuleDefinition::getChildren(children); - - for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++) - children->push_back( *it ); + GameRuleDefinition::getChildren(children); + + for ( auto& action : m_actions ) + children->push_back( action ); } GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -60,16 +60,16 @@ void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, UINT numAt GameRuleDefinition::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); - dos->writeUTF(_toString(m_x)); + dos->writeUTF(std::to_wstring(m_x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); - dos->writeUTF(_toString(m_y)); + dos->writeUTF(std::to_wstring(m_y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); - dos->writeUTF(_toString(m_z)); + dos->writeUTF(std::to_wstring(m_z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation); - dos->writeUTF(_toString(orientation)); + dos->writeUTF(std::to_wstring(orientation)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension); - dos->writeUTF(_toString(m_dimension)); + dos->writeUTF(std::to_wstring(m_dimension)); } void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const wstring &attributeValue) @@ -117,27 +117,24 @@ BoundingBox* ConsoleGenerateStructure::getBoundingBox() // Find the max bounds int maxX, maxY, maxZ; maxX = maxY = maxZ = 1; - for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) + for( ConsoleGenerateStructureAction *action : m_actions ) { - ConsoleGenerateStructureAction *action = *it; - maxX = max(maxX,action->getEndX()); - maxY = max(maxY,action->getEndY()); - maxZ = max(maxZ,action->getEndZ()); + maxX = std::max<int>(maxX,action->getEndX()); + maxY = std::max<int>(maxY,action->getEndY()); + maxZ = std::max<int>(maxZ,action->getEndZ()); } - + boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ); } return boundingBox; } bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, BoundingBox *chunkBB) -{ +{ if(level->dimension->id != m_dimension) return false; - for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) + for( ConsoleGenerateStructureAction *action : m_actions ) { - ConsoleGenerateStructureAction *action = *it; - switch(action->getActionType()) { case ConsoleGameRules::eGameRuleType_GenerateBox: diff --git a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp index 3b995000..01a8119e 100644 --- a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp +++ b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp @@ -167,18 +167,18 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos) ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>(); tag->put(L"TileEntities", tileEntityTags); - for (AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end(); it++) + for ( auto& it : m_tileEntities ) { CompoundTag *cTag = new CompoundTag(); - (*it)->save(cTag); + it->save(cTag); tileEntityTags->add(cTag); } ListTag<CompoundTag> *entityTags = new ListTag<CompoundTag>(); tag->put(L"Entities", entityTags); - for (AUTO_VAR(it, m_entities.begin()); it != m_entities.end(); it++) - entityTags->add( (CompoundTag *)(*it).second->copy() ); + for (auto& it : m_entities ) + entityTags->add( (CompoundTag *)(it).second->copy() ); NbtIo::write(tag,dos); delete tag; @@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos) __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot) { - int xStart = max(destinationBox->x0, (double)chunk->x*16); - int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16); + int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16)); + int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16)); int yStart = destinationBox->y0; int yEnd = destinationBox->y1; if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight; - int zStart = max(destinationBox->z0, (double)chunk->z*16); - int zEnd = min(destinationBox->z1, (double)((zStart>>4)<<4) + 16); + int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16)); + int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16)); #ifdef _DEBUG app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1); @@ -431,10 +431,8 @@ void ConsoleSchematicFile::schematicCoordToChunkCoord(AABB *destinationBox, doub void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot) { - for(AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end();++it) + for (auto& te : m_tileEntities ) { - shared_ptr<TileEntity> te = *it; - double targetX = te->x; double targetY = te->y + destinationBox->y0; double targetZ = te->z; @@ -477,7 +475,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, teCopy->setChanged(); } } - for(AUTO_VAR(it, m_entities.begin()); it != m_entities.end();) + for (auto it = m_entities.begin(); it != m_entities.end();) { Vec3 *source = it->first; @@ -679,9 +677,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l for (int zc = zc0; zc <= zc1; zc++) { vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize); - for(AUTO_VAR(it, tileEntities->begin()); it != tileEntities->end(); ++it) + for( auto& te : *tileEntities ) { - shared_ptr<TileEntity> te = *it; CompoundTag *teTag = new CompoundTag(); shared_ptr<TileEntity> teCopy = te->clone(); @@ -701,10 +698,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb); ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities"); - for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) + for (auto& e : *entities ) { - shared_ptr<Entity> e = *it; - bool mobCanBeSaved = false; if (bSaveMobs) { @@ -1012,12 +1007,15 @@ void ConsoleSchematicFile::setBlocksAndData(LevelChunk *chunk, byteArray blockDa vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1) { vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >; - for (AUTO_VAR(it, chunk->tileEntities.begin()); it != chunk->tileEntities.end(); ++it) + if ( result ) { - shared_ptr<TileEntity> te = it->second; - if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1) + for ( auto& it : chunk->tileEntities ) { - result->push_back(te); + shared_ptr<TileEntity> te = it.second; + if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1) + { + result->push_back(te); + } } } return result; diff --git a/Minecraft.Client/Common/GameRules/GameRule.cpp b/Minecraft.Client/Common/GameRules/GameRule.cpp index 34d6196c..b37df84d 100644 --- a/Minecraft.Client/Common/GameRules/GameRule.cpp +++ b/Minecraft.Client/Common/GameRules/GameRule.cpp @@ -9,11 +9,11 @@ GameRule::GameRule(GameRuleDefinition *definition, Connection *connection) GameRule::~GameRule() { - for(AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it) + for(auto& it : m_parameters ) { - if(it->second.isPointer) + if(it.second.isPointer) { - delete it->second.gr; + delete it.second.gr; } } } @@ -59,12 +59,12 @@ void GameRule::write(DataOutputStream *dos) { // Find required parameters. dos->writeInt(m_parameters.size()); - for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++) + for ( const auto& parameter : m_parameters ) { - wstring pName = (*it).first; - ValueType vType = (*it).second; - - dos->writeUTF( (*it).first ); + wstring pName = parameter.first; + ValueType vType = parameter.second; + + dos->writeUTF( parameter.first ); dos->writeBoolean( vType.isPointer ); if (vType.isPointer) @@ -80,7 +80,7 @@ void GameRule::read(DataInputStream *dis) for (int i = 0; i < savedParams; i++) { wstring pNames = dis->readUTF(); - + ValueType vType = getParameter(pNames); if (dis->readBoolean()) diff --git a/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp index b63687c2..80d02956 100644 --- a/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/GameRuleDefinition.cpp @@ -18,15 +18,15 @@ void GameRuleDefinition::write(DataOutputStream *dos) ConsoleGameRules::write(dos, eType); // stringID writeAttributes(dos, 0); - + // 4J-JEV: Get children. vector<GameRuleDefinition *> *children = new vector<GameRuleDefinition *>(); getChildren( children ); // Write children. dos->writeInt( children->size() ); - for (AUTO_VAR(it, children->begin()); it != children->end(); it++) - (*it)->write(dos); + for ( auto& it : *children ) + it->write(dos); } void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes) @@ -40,7 +40,7 @@ void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttribut dos->writeUTF(m_promptId); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag); - dos->writeUTF(_toString(m_4JDataValue)); + dos->writeUTF(std::to_wstring(m_4JDataValue)); } void GameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) {} @@ -116,13 +116,13 @@ vector<GameRuleDefinition *> *GameRuleDefinition::enumerate() unordered_map<GameRuleDefinition *, int> *GameRuleDefinition::enumerateMap() { - unordered_map<GameRuleDefinition *, int> *out + unordered_map<GameRuleDefinition *, int> *out = new unordered_map<GameRuleDefinition *, int>(); int i = 0; vector<GameRuleDefinition *> *gRules = enumerate(); - for (AUTO_VAR(it, gRules->begin()); it != gRules->end(); it++) - out->insert( pair<GameRuleDefinition *, int>( *it, i++ ) ); + for ( auto& it : *gRules ) + out->emplace(it, i++); return out; } diff --git a/Minecraft.Client/Common/GameRules/GameRuleManager.cpp b/Minecraft.Client/Common/GameRules/GameRuleManager.cpp index 6e5688cc..f18aa7ae 100644 --- a/Minecraft.Client/Common/GameRules/GameRuleManager.cpp +++ b/Minecraft.Client/Common/GameRules/GameRuleManager.cpp @@ -77,7 +77,7 @@ WCHAR *GameRuleManager::wchAttrNameA[] = L"spawnY", // eGameRuleAttr_spawnY L"spawnZ", // eGameRuleAttr_spawnZ L"orientation", - L"dimension", + L"dimension", L"topTileId", // eGameRuleAttr_topTileId L"biomeId", // eGameRuleAttr_biomeId L"feature", // eGameRuleAttr_feature @@ -127,7 +127,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack) LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack); // = loadGameRules(dData, dSize); //, strings); - + createdLevelGenerationOptions->setGrSource( new JustGrSource() ); createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial ); @@ -164,7 +164,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT app.DebugPrintf("\tversion=%d.\n", version); for (int i = 0; i < 8; i++) dis.readByte(); - + BYTE compression_type = dis.readByte(); app.DebugPrintf("\tcompressionType=%d.\n", compression_type); @@ -174,11 +174,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT decomp_len = dis.readInt(); app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len, decomp_len); - + // Decompress File Body - byteArray content(new BYTE[decomp_len], decomp_len), + byteArray content(new BYTE[decomp_len], decomp_len), compr_content(new BYTE[compr_len], compr_len); dis.read(compr_content); @@ -251,7 +251,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) // Initialise output stream. ByteArrayOutputStream baos; DataOutputStream dos(&baos); - + // Write header. // VERSION NUMBER @@ -279,7 +279,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) compr_dos.writeInt( 0 ); // XmlObjects.length } else - { + { StringTable *st = m_currentGameRuleDefinitions->getStringTable(); if (st == NULL) @@ -311,9 +311,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) dos.writeInt( compr_ba.length ); // Write length dos.writeInt( compr_baos.buf.length ); dos.write(compr_ba); - + delete [] compr_ba.data; - + compr_dos.close(); compr_baos.close(); // -- END COMPRESSED -- // @@ -323,7 +323,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize) *dOut = baos.buf.data; baos.buf.data = NULL; - + dos.close(); baos.close(); } @@ -344,11 +344,10 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos) // Write schematic files. unordered_map<wstring, ConsoleSchematicFile *> *files; files = getLevelGenerationOptions()->getUnfinishedSchematicFiles(); - dos->writeInt( files->size() ); - for (AUTO_VAR(it, files->begin()); it != files->end(); it++) + for ( auto& it : *files ) { - wstring filename = it->first; - ConsoleSchematicFile *file = it->second; + const wstring& filename = it.first; + ConsoleSchematicFile *file = it.second; ByteArrayOutputStream fileBaos; DataOutputStream fileDos(&fileBaos); @@ -378,7 +377,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT //DWORD dwLen = 0; //PBYTE pbData = dlcFile->getData(dwLen); //byteArray data(pbData,dwLen); - + byteArray data(dIn, dSize); ByteArrayInputStream bais(data); DataInputStream dis(&bais); @@ -497,7 +496,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT } }*/ - // subfile + // subfile UINT numFiles = contentDis->readInt(); for (UINT i = 0; i < numFiles; i++) { @@ -519,7 +518,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT { int tagId = contentDis->readInt(); ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid; - AUTO_VAR(it,tagIdMap.find(tagId)); + auto it = tagIdMap.find(tagId); if(it != tagIdMap.end()) tagVal = it->second; GameRuleDefinition *rule = NULL; @@ -565,10 +564,10 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT LevelGenerationOptions *GameRuleManager::readHeader(DLCGameRulesHeader *grh) { - LevelGenerationOptions *out = + LevelGenerationOptions *out = new LevelGenerationOptions(); - + out->setSrc(LevelGenerationOptions::eSrc_fromDLC); out->setGrSource(grh); addLevelGenerationOptions(out); @@ -595,7 +594,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn { int tagId = dis->readInt(); ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid; - AUTO_VAR(it,tagIdMap->find(tagId)); + auto it = tagIdMap->find(tagId); if(it != tagIdMap->end()) tagVal = it->second; GameRuleDefinition *childRule = NULL; @@ -640,18 +639,6 @@ void GameRuleManager::loadDefaultGameRules() m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME)); } -#ifndef _CONTENT_PACKAGE - // 4J Stu - Remove these just now - //File testRulesPath(L"GAME:\\GameRules"); - //vector<File *> *packFiles = testRulesPath.listFiles(); - - //for(AUTO_VAR(it,packFiles->begin()); it != packFiles->end(); ++it) - //{ - // loadGameRulesPack(*it); - //} - //delete packFiles; -#endif - #else // _XBOX #ifdef _WINDOWS64 @@ -741,7 +728,7 @@ LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key) LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *lgo) { vector<LevelGenerationOptions *> *lgs = m_levelGenerators.getLevelGenerators(); - + for (int i = 0; i<lgs->size(); i++) if (lgs->at(i) == lgo) return i; @@ -761,7 +748,7 @@ void GameRuleManager::unloadCurrentGameRules() if (m_currentLevelGenerationOptions->isFromSave()) { m_levelGenerators.removeLevelGenerator( m_currentLevelGenerationOptions ); - + delete m_currentLevelGenerationOptions; } else if (m_currentLevelGenerationOptions->isFromDLC()) diff --git a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp index 9ebd3428..e49ee293 100644 --- a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp +++ b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp @@ -59,7 +59,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack) m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; - m_parentDLCPack = parentPack; + m_parentDLCPack = parentPack; m_bLoadingData = false; } @@ -67,23 +67,24 @@ LevelGenerationOptions::~LevelGenerationOptions() { clearSchematics(); if(m_spawnPos != NULL) delete m_spawnPos; - for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); ++it) + for (auto& it : m_schematicRules ) { - delete *it; + delete it; } - for(AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); ++it) + + for (auto& it : m_structureRules ) { - delete *it; + delete it; } - for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) + for (auto& it : m_biomeOverrides ) { - delete *it; + delete it; } - for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) + for (auto& it : m_features ) { - delete *it; + delete it; } if (m_stringTable) @@ -100,16 +101,16 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr GameRuleDefinition::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX); - dos->writeUTF(_toString(m_spawnPos->x)); + dos->writeUTF(std::to_wstring(m_spawnPos->x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY); - dos->writeUTF(_toString(m_spawnPos->y)); + dos->writeUTF(std::to_wstring(m_spawnPos->y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ); - dos->writeUTF(_toString(m_spawnPos->z)); + dos->writeUTF(std::to_wstring(m_spawnPos->z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed); - dos->writeUTF(_toString(m_seed)); + dos->writeUTF(std::to_wstring(m_seed)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld); - dos->writeUTF(_toString(m_useFlatWorld)); + dos->writeUTF(std::to_wstring(m_useFlatWorld)); } void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children) @@ -117,18 +118,25 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children) GameRuleDefinition::getChildren(children); vector<ApplySchematicRuleDefinition *> used_schematics; - for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++) - if ( !(*it)->isComplete() ) - used_schematics.push_back( *it ); - - for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++) - children->push_back( *it ); - for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++) - children->push_back( *it ); - for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) - children->push_back( *it ); - for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) - children->push_back( *it ); + for (auto& it : m_schematicRules ) + if ( it && !it->isComplete() ) + used_schematics.push_back( it ); + + for (auto& it : m_structureRules) + if ( it ) + children->push_back( it ); + + for (auto& it : used_schematics) + if ( it ) + children->push_back( it ); + + for (auto& it : m_biomeOverrides) + if ( it ) + children->push_back( it ); + + for (auto& it : m_features) + if ( it ) + children->push_back( it ); } GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -195,7 +203,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws { if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true; app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE"); - } + } else if(attributeName.compare(L"saveName") == 0) { wstring string(attributeValue); @@ -218,7 +226,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName()); } else if(attributeName.compare(L"texturePackId") == 0) - { + { setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) ); setRequiresTexturePack( true ); app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId()); @@ -249,19 +257,14 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk) { PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z); AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16); - for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) - { - ApplySchematicRuleDefinition *rule = *it; + for( ApplySchematicRuleDefinition *rule : m_schematicRules ) rule->processSchematic(chunkBox, chunk); - } int cx = (chunk->x << 4); int cz = (chunk->z << 4); - for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ ) + for ( ConsoleGenerateStructure *structureStart : m_structureRules ) { - ConsoleGenerateStructure *structureStart = *it; - if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15)) { BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15); @@ -276,9 +279,8 @@ void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk) { PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z); AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16); - for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) + for ( ApplySchematicRuleDefinition *rule : m_schematicRules ) { - ApplySchematicRuleDefinition *rule = *it; rule->processSchematicLighting(chunkBox, chunk); } PIXEndNamedEvent(); @@ -292,16 +294,14 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int // a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level if(!m_bHaveMinY) { - for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) + for ( ApplySchematicRuleDefinition *rule : m_schematicRules ) { - ApplySchematicRuleDefinition *rule = *it; int minY = rule->getMinY(); if(minY < m_minY) m_minY = minY; } - for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ ) + for ( ConsoleGenerateStructure *structureStart : m_structureRules ) { - ConsoleGenerateStructure *structureStart = *it; int minY = structureStart->getMinY(); if(minY < m_minY) m_minY = minY; } @@ -313,18 +313,16 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int if( y1 < m_minY ) return false; bool intersects = false; - for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) + for( ApplySchematicRuleDefinition *rule : m_schematicRules ) { - ApplySchematicRuleDefinition *rule = *it; intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1); if(intersects) break; } if(!intersects) { - for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ ) + for( ConsoleGenerateStructure *structureStart : m_structureRules ) { - ConsoleGenerateStructure *structureStart = *it; intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1); if(intersects) break; } @@ -335,9 +333,9 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int void LevelGenerationOptions::clearSchematics() { - for(AUTO_VAR(it, m_schematics.begin()); it != m_schematics.end(); ++it) + for ( auto& it : m_schematics ) { - delete it->second; + delete it.second; } m_schematics.clear(); } @@ -345,7 +343,7 @@ void LevelGenerationOptions::clearSchematics() ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen) { // If we have already loaded this, just return - AUTO_VAR(it, m_schematics.find(filename)); + auto it = m_schematics.find(filename); if(it != m_schematics.end()) { #ifndef _CONTENT_PACKAGE @@ -370,7 +368,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi { ConsoleSchematicFile *schematic = NULL; // If we have already loaded this, just return - AUTO_VAR(it, m_schematics.find(filename)); + auto it = m_schematics.find(filename); if(it != m_schematics.end()) { schematic = it->second; @@ -381,7 +379,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi void LevelGenerationOptions::releaseSchematicFile(const wstring &filename) { // 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world - //AUTO_VAR(it, m_schematics.find(filename)); + // auto it = m_schematics.find(filename); //if(it != m_schematics.end()) //{ // ConsoleSchematicFile *schematic = it->second; @@ -413,10 +411,9 @@ LPCWSTR LevelGenerationOptions::getString(const wstring &key) void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile) { - for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) + for ( BiomeOverride *bo : m_biomeOverrides ) { - BiomeOverride *bo = *it; - if(bo->isBiome(biomeId)) + if ( bo && bo->isBiome(biomeId) ) { bo->getTileValues(tile,topTile); break; @@ -428,9 +425,8 @@ bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFea { bool isFeature = false; - for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) + for( StartFeature *sf : m_features ) { - StartFeature *sf = *it; if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation)) { isFeature = true; @@ -444,17 +440,17 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin { // Clean schematic rules. unordered_set<wstring> usedFiles = unordered_set<wstring>(); - for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++) - if ( !(*it)->isComplete() ) - usedFiles.insert( (*it)->getSchematicName() ); + for ( auto& it : m_schematicRules ) + if ( !it->isComplete() ) + usedFiles.insert( it->getSchematicName() ); // Clean schematic files. - unordered_map<wstring, ConsoleSchematicFile *> *out + unordered_map<wstring, ConsoleSchematicFile *> *out = new unordered_map<wstring, ConsoleSchematicFile *>(); - for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++) - out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) ); + for ( auto& it : usedFiles ) + out->insert( pair<wstring, ConsoleSchematicFile *>(it, getSchematicFile(it)) ); - return out; + return out; } void LevelGenerationOptions::loadBaseSaveData() @@ -472,7 +468,7 @@ void LevelGenerationOptions::loadBaseSaveData() { // corrupt DLC setLoadedData(); - app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad()); + app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad()); } else { @@ -604,7 +600,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD } } -#ifdef _DURANGO +#ifdef _DURANGO DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK"); #else DWORD result = StorageManager.UnmountInstalledDLC("WPACK"); @@ -619,11 +615,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD void LevelGenerationOptions::reset_start() { - for ( AUTO_VAR( it, m_schematicRules.begin()); - it != m_schematicRules.end(); - it++ ) + for ( auto& it : m_schematicRules ) { - (*it)->reset(); + if ( it ) + it->reset(); } } @@ -651,7 +646,7 @@ bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresText UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); } wstring LevelGenerationOptions::getDefaultSaveName() -{ +{ switch (getSrc()) { case eSrc_fromSave: return getString( info()->getDefaultSaveName() ); @@ -661,7 +656,7 @@ wstring LevelGenerationOptions::getDefaultSaveName() return L""; } LPCWSTR LevelGenerationOptions::getWorldName() -{ +{ switch (getSrc()) { case eSrc_fromSave: return getString( info()->getWorldName() ); diff --git a/Minecraft.Client/Common/GameRules/LevelRuleset.cpp b/Minecraft.Client/Common/GameRules/LevelRuleset.cpp index 1c7ecd47..658abe91 100644 --- a/Minecraft.Client/Common/GameRules/LevelRuleset.cpp +++ b/Minecraft.Client/Common/GameRules/LevelRuleset.cpp @@ -11,7 +11,7 @@ LevelRuleset::LevelRuleset() LevelRuleset::~LevelRuleset() { - for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it) + for (auto it = m_areas.begin(); it != m_areas.end(); ++it) { delete *it; } @@ -20,8 +20,8 @@ LevelRuleset::~LevelRuleset() void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children) { CompoundGameRuleDefinition::getChildren(children); - for (AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); it++) - children->push_back(*it); + for (const auto& area : m_areas) + children->push_back(area); } GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -58,12 +58,12 @@ LPCWSTR LevelRuleset::getString(const wstring &key) AABB *LevelRuleset::getNamedArea(const wstring &areaName) { - AABB *area = NULL; - for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it) + AABB *area = nullptr; + for(auto& it : m_areas) { - if( (*it)->getName().compare(areaName) == 0 ) + if( it->getName().compare(areaName) == 0 ) { - area = (*it)->getArea(); + area = it->getArea(); break; } } diff --git a/Minecraft.Client/Common/GameRules/NamedAreaRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/NamedAreaRuleDefinition.cpp index 41ff15e8..2294c579 100644 --- a/Minecraft.Client/Common/GameRules/NamedAreaRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/NamedAreaRuleDefinition.cpp @@ -22,18 +22,18 @@ void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAtt dos->writeUTF(m_name); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0); - dos->writeUTF(_toString(m_area->x0)); + dos->writeUTF(std::to_wstring(m_area->x0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0); - dos->writeUTF(_toString(m_area->y0)); + dos->writeUTF(std::to_wstring(m_area->y0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0); - dos->writeUTF(_toString(m_area->z0)); + dos->writeUTF(std::to_wstring(m_area->z0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1); - dos->writeUTF(_toString(m_area->x1)); + dos->writeUTF(std::to_wstring(m_area->x1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1); - dos->writeUTF(_toString(m_area->y1)); + dos->writeUTF(std::to_wstring(m_area->y1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1); - dos->writeUTF(_toString(m_area->z1)); + dos->writeUTF(std::to_wstring(m_area->z1)); } void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) diff --git a/Minecraft.Client/Common/GameRules/StartFeature.cpp b/Minecraft.Client/Common/GameRules/StartFeature.cpp index 7f0c8b5c..904bce73 100644 --- a/Minecraft.Client/Common/GameRules/StartFeature.cpp +++ b/Minecraft.Client/Common/GameRules/StartFeature.cpp @@ -15,13 +15,13 @@ void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs) GameRuleDefinition::writeAttributes(dos, numAttrs + 4); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX); - dos->writeUTF(_toString(m_chunkX)); + dos->writeUTF(std::to_wstring(m_chunkX)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ); - dos->writeUTF(_toString(m_chunkZ)); + dos->writeUTF(std::to_wstring(m_chunkZ)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature); - dos->writeUTF(_toString((int)m_feature)); + dos->writeUTF(std::to_wstring((int)m_feature)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation); - dos->writeUTF(_toString(m_orientation)); + dos->writeUTF(std::to_wstring(m_orientation)); } void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue) diff --git a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp index 6e55cd45..ec218c7a 100644 --- a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp @@ -11,16 +11,16 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition() { m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;; m_health = 0; - m_food = 0; + m_food = 0; m_spawnPos = NULL; m_yRot = 0.0f; } UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition() { - for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) + for(auto& item : m_items) { - delete *it; + delete item; } } @@ -33,34 +33,34 @@ void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT num GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount ); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX); - dos->writeUTF(_toString(m_spawnPos->x)); + dos->writeUTF(std::to_wstring(m_spawnPos->x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY); - dos->writeUTF(_toString(m_spawnPos->y)); + dos->writeUTF(std::to_wstring(m_spawnPos->y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ); - dos->writeUTF(_toString(m_spawnPos->z)); + dos->writeUTF(std::to_wstring(m_spawnPos->z)); if(m_bUpdateYRot) { ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot); - dos->writeUTF(_toString(m_yRot)); + dos->writeUTF(std::to_wstring(m_yRot)); } if(m_bUpdateHealth) { ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food); - dos->writeUTF(_toString(m_health)); + dos->writeUTF(std::to_wstring(m_health)); } if(m_bUpdateFood) { ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health); - dos->writeUTF(_toString(m_food)); + dos->writeUTF(std::to_wstring(m_food)); } } void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) { GameRuleDefinition::getChildren(children); - for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) - children->push_back(*it); + for(auto& item : m_items) + children->push_back(item); } GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -162,10 +162,8 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player) if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot); - for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) + for(auto& addItem : m_items) { - AddItemRuleDefinition *addItem = *it; - addItem->addItemToContainer(player->inventory, -1); } }
\ No newline at end of file diff --git a/Minecraft.Client/Common/GameRules/UseTileRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/UseTileRuleDefinition.cpp index 965405ae..49cc0e9c 100644 --- a/Minecraft.Client/Common/GameRules/UseTileRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/UseTileRuleDefinition.cpp @@ -13,19 +13,19 @@ void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttri GameRuleDefinition::writeAttributes(dos, numAttributes + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId); - dos->writeUTF(_toString(m_tileId)); + dos->writeUTF(std::to_wstring(m_tileId)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords); - dos->writeUTF(_toString(m_useCoords)); + dos->writeUTF(std::to_wstring(m_useCoords)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); - dos->writeUTF(_toString(m_coordinates.x)); + dos->writeUTF(std::to_wstring(m_coordinates.x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); - dos->writeUTF(_toString(m_coordinates.y)); + dos->writeUTF(std::to_wstring(m_coordinates.y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); - dos->writeUTF(_toString(m_coordinates.z)); + dos->writeUTF(std::to_wstring(m_coordinates.z)); } void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp index 6d687b36..6d949fc0 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp @@ -14,25 +14,25 @@ void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0); - dos->writeUTF(_toString(m_x0)); + dos->writeUTF(std::to_wstring(m_x0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0); - dos->writeUTF(_toString(m_y0)); + dos->writeUTF(std::to_wstring(m_y0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0); - dos->writeUTF(_toString(m_z0)); + dos->writeUTF(std::to_wstring(m_z0)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1); - dos->writeUTF(_toString(m_x1)); + dos->writeUTF(std::to_wstring(m_x1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1); - dos->writeUTF(_toString(m_y1)); + dos->writeUTF(std::to_wstring(m_y1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1); - dos->writeUTF(_toString(m_z1)); + dos->writeUTF(std::to_wstring(m_z1)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile); - dos->writeUTF(_toString(m_edgeTile)); + dos->writeUTF(std::to_wstring(m_edgeTile)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile); - dos->writeUTF(_toString(m_fillTile)); + dos->writeUTF(std::to_wstring(m_fillTile)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir); - dos->writeUTF(_toString(m_skipAir)); + dos->writeUTF(std::to_wstring(m_skipAir)); } void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue) diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceBlock.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceBlock.cpp index b816d5b6..f8ac1d44 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceBlock.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceBlock.cpp @@ -13,16 +13,16 @@ void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x); - dos->writeUTF(_toString(m_x)); + dos->writeUTF(std::to_wstring(m_x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y); - dos->writeUTF(_toString(m_y)); + dos->writeUTF(std::to_wstring(m_y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z); - dos->writeUTF(_toString(m_z)); + dos->writeUTF(std::to_wstring(m_z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data); - dos->writeUTF(_toString(m_data)); + dos->writeUTF(std::to_wstring(m_data)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block); - dos->writeUTF(_toString(m_tile)); + dos->writeUTF(std::to_wstring(m_tile)); } diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp index d81a2b03..fa68ef6a 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp @@ -14,21 +14,21 @@ XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() { - for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) + for(auto& item : m_items) { - delete *it; + delete item; } } // 4J-JEV: Super class handles attr-facing fine. //void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs) - + void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children) { XboxStructureActionPlaceBlock::getChildren(children); - for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) - children->push_back( *it ); + for(auto & item : m_items) + children->push_back( item ); } GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -79,15 +79,15 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL ); shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ )); - + app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); if ( container != NULL ) { level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS); // Add items int slotId = 0; - for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId ) - { + for (auto it = m_items.begin(); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId) + { AddItemRuleDefinition *addItem = *it; addItem->addItemToContainer(container,slotId); |
