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Diffstat (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp
new file mode 100644
index 00000000..6d687b36
--- /dev/null
+++ b/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp
@@ -0,0 +1,104 @@
+#include "stdafx.h"
+#include "XboxStructureActionGenerateBox.h"
+#include "..\..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
+
+XboxStructureActionGenerateBox::XboxStructureActionGenerateBox()
+{
+ m_x0 = m_y0 = m_z0 = m_x1 = m_y1 = m_z1 = m_edgeTile = m_fillTile = 0;
+ m_skipAir = false;
+}
+
+void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT numAttrs)
+{
+ ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
+
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
+ dos->writeUTF(_toString(m_x0));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
+ dos->writeUTF(_toString(m_y0));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
+ dos->writeUTF(_toString(m_z0));
+
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
+ dos->writeUTF(_toString(m_x1));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
+ dos->writeUTF(_toString(m_y1));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
+ dos->writeUTF(_toString(m_z1));
+
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
+ dos->writeUTF(_toString(m_edgeTile));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
+ dos->writeUTF(_toString(m_fillTile));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
+ dos->writeUTF(_toString(m_skipAir));
+}
+
+void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue)
+{
+ if(attributeName.compare(L"x0") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_x0 = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter x0=%d\n",m_x0);
+ }
+ else if(attributeName.compare(L"y0") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_y0 = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter y0=%d\n",m_y0);
+ }
+ else if(attributeName.compare(L"z0") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_z0 = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter z0=%d\n",m_z0);
+ }
+ else if(attributeName.compare(L"x1") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_x1 = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter x1=%d\n",m_x1);
+ }
+ else if(attributeName.compare(L"y1") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_y1 = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter y1=%d\n",m_y1);
+ }
+ else if(attributeName.compare(L"z1") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_z1 = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter z1=%d\n",m_z1);
+ }
+ else if(attributeName.compare(L"edgeTile") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_edgeTile = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter edgeTile=%d\n",m_edgeTile);
+ }
+ else if(attributeName.compare(L"fillTile") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_fillTile = value;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter fillTile=%d\n",m_fillTile);
+ }
+ else if(attributeName.compare(L"skipAir") == 0)
+ {
+ if(attributeValue.compare(L"true") == 0) m_skipAir = true;
+ app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter skipAir=%s\n",m_skipAir?"TRUE":"FALSE");
+ }
+ else
+ {
+ GameRuleDefinition::addAttribute(attributeName, attributeValue);
+ }
+}
+
+bool XboxStructureActionGenerateBox::generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
+{
+ app.DebugPrintf("XboxStructureActionGenerateBox - generating a box\n");
+ structure->generateBox(level,chunkBB,m_x0,m_y0,m_z0,m_x1,m_y1,m_z1,m_edgeTile,m_fillTile,m_skipAir);
+ return true;
+} \ No newline at end of file