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Diffstat (limited to 'Minecraft.Client/Common/GameRules/GameRulesInstance.h')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/GameRulesInstance.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/GameRulesInstance.h b/Minecraft.Client/Common/GameRules/GameRulesInstance.h new file mode 100644 index 00000000..064e086d --- /dev/null +++ b/Minecraft.Client/Common/GameRules/GameRulesInstance.h @@ -0,0 +1,24 @@ +#pragma once +using namespace std; +#include <vector> +#include "GameRule.h" + +class GameRuleDefinition; + +// The game rule manager belongs to a player/server or other object, and maintains their current state for each of +// the rules that apply to them +class GameRulesInstance : public GameRule +{ +public: + // These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance + enum EGameRulesInstanceType + { + eGameRulesInstanceType_ServerPlayer, + eGameRulesInstanceType_Server, + eGameRulesInstanceType_Count + }; + +public: + GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {} + // Functions for all the hooks should go here +};
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