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-rw-r--r--Minecraft.Client/Common/GameRules/GameRulesInstance.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/GameRulesInstance.h b/Minecraft.Client/Common/GameRules/GameRulesInstance.h
new file mode 100644
index 00000000..064e086d
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+++ b/Minecraft.Client/Common/GameRules/GameRulesInstance.h
@@ -0,0 +1,24 @@
+#pragma once
+using namespace std;
+#include <vector>
+#include "GameRule.h"
+
+class GameRuleDefinition;
+
+// The game rule manager belongs to a player/server or other object, and maintains their current state for each of
+// the rules that apply to them
+class GameRulesInstance : public GameRule
+{
+public:
+ // These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance
+ enum EGameRulesInstanceType
+ {
+ eGameRulesInstanceType_ServerPlayer,
+ eGameRulesInstanceType_Server,
+ eGameRulesInstanceType_Count
+ };
+
+public:
+ GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {}
+ // Functions for all the hooks should go here
+}; \ No newline at end of file