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-rw-r--r--Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp1020
1 files changed, 1020 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp
new file mode 100644
index 00000000..4a4e27b2
--- /dev/null
+++ b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.cpp
@@ -0,0 +1,1020 @@
+#include "stdafx.h"
+#include <vector>
+#include "..\..\..\Minecraft.World\com.mojang.nbt.h"
+#include "..\..\..\Minecraft.World\System.h"
+#include "ConsoleSchematicFile.h"
+#include "..\..\..\Minecraft.World\InputOutputStream.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.item.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
+#include "..\..\..\Minecraft.World\compression.h"
+
+ConsoleSchematicFile::ConsoleSchematicFile()
+{
+ m_xSize = m_ySize = m_zSize = 0;
+ m_refCount = 1;
+ m_data.data = NULL;
+}
+
+ConsoleSchematicFile::~ConsoleSchematicFile()
+{
+ app.DebugPrintf("Deleting schematic file\n");
+ if(m_data.data != NULL) delete [] m_data.data;
+}
+
+void ConsoleSchematicFile::save(DataOutputStream *dos)
+{
+ if(dos != NULL)
+ {
+ dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
+
+ dos->writeByte(APPROPRIATE_COMPRESSION_TYPE);
+
+ dos->writeInt(m_xSize);
+ dos->writeInt(m_ySize);
+ dos->writeInt(m_zSize);
+
+ byteArray ba(new BYTE[ m_data.length ], m_data.length);
+ Compression::getCompression()->CompressLZXRLE( ba.data, &ba.length,
+ m_data.data, m_data.length);
+
+ dos->writeInt(ba.length);
+ dos->write(ba);
+
+ save_tags(dos);
+
+ delete [] ba.data;
+ }
+}
+
+void ConsoleSchematicFile::load(DataInputStream *dis)
+{
+ if(dis != NULL)
+ {
+ // VERSION CHECK //
+ int version = dis->readInt();
+
+ Compression::ECompressionTypes compressionType = Compression::eCompressionType_LZXRLE;
+
+ if (version > XBOX_SCHEMATIC_ORIGINAL_VERSION) // Or later versions
+ {
+ compressionType = (Compression::ECompressionTypes)dis->readByte();
+ }
+
+ if (version > XBOX_SCHEMATIC_CURRENT_VERSION)
+ assert(false && "Unrecognised schematic version!!");
+
+ m_xSize = dis->readInt();
+ m_ySize = dis->readInt();
+ m_zSize = dis->readInt();
+
+ int compressedSize = dis->readInt();
+ byteArray compressedBuffer(compressedSize);
+ dis->readFully(compressedBuffer);
+
+ if(m_data.data != NULL)
+ {
+ delete [] m_data.data;
+ m_data.data = NULL;
+ }
+
+ if(compressionType == Compression::eCompressionType_None)
+ {
+ m_data = compressedBuffer;
+ }
+ else
+ {
+ unsigned int outputSize = m_xSize * m_ySize * m_zSize * 3/2;
+ m_data = byteArray(outputSize);
+
+ switch(compressionType)
+ {
+ case Compression::eCompressionType_RLE:
+ Compression::getCompression()->DecompressRLE( m_data.data, &m_data.length, compressedBuffer.data, compressedSize);
+ break;
+ case APPROPRIATE_COMPRESSION_TYPE:
+ Compression::getCompression()->DecompressLZXRLE( m_data.data, &m_data.length, compressedBuffer.data, compressedSize);
+ break;
+ default:
+ app.DebugPrintf("Unrecognized compression type for Schematic file (%d)\n", (int)compressionType);
+ Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compressionType );
+ Compression::getCompression()->DecompressLZXRLE( m_data.data, &m_data.length, compressedBuffer.data, compressedSize);
+ Compression::getCompression()->SetDecompressionType( APPROPRIATE_COMPRESSION_TYPE );
+ };
+
+ delete [] compressedBuffer.data;
+ }
+
+ // READ TAGS //
+ CompoundTag *tag = NbtIo::read(dis);
+ ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
+ if (tileEntityTags != NULL)
+ {
+ for (int i = 0; i < tileEntityTags->size(); i++)
+ {
+ CompoundTag *teTag = tileEntityTags->get(i);
+ shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
+
+ if(te == NULL)
+ {
+#ifndef _CONTENT_PACKAGE
+ app.DebugPrintf("ConsoleSchematicFile has read a NULL tile entity\n");
+ __debugbreak();
+#endif
+ }
+ else
+ {
+ m_tileEntities.push_back(te);
+ }
+ }
+ }
+ ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
+ if (entityTags != NULL)
+ {
+ for (int i = 0; i < entityTags->size(); i++)
+ {
+ CompoundTag *eTag = entityTags->get(i);
+ eINSTANCEOF type = EntityIO::getType(eTag->getString(L"id"));
+ ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) eTag->getList(L"Pos");
+
+ double x = pos->get(0)->data;
+ double y = pos->get(1)->data;
+ double z = pos->get(2)->data;
+
+ if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
+ {
+ x = ((IntTag *) eTag->get(L"TileX") )->data;
+ y = ((IntTag *) eTag->get(L"TileY") )->data;
+ z = ((IntTag *) eTag->get(L"TileZ") )->data;
+ }
+#ifdef _DEBUG
+ //app.DebugPrintf(1,"Loaded entity type %d at (%f,%f,%f)\n",(int)type,x,y,z);
+#endif
+ m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),(CompoundTag *)eTag->copy()));
+ }
+ }
+ delete tag;
+ }
+}
+
+void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
+{
+ CompoundTag *tag = new CompoundTag();
+
+ ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
+ tag->put(L"TileEntities", tileEntityTags);
+
+ for (AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end(); it++)
+ {
+ CompoundTag *cTag = new CompoundTag();
+ (*it)->save(cTag);
+ tileEntityTags->add(cTag);
+ }
+
+ ListTag<CompoundTag> *entityTags = new ListTag<CompoundTag>();
+ tag->put(L"Entities", entityTags);
+
+ for (AUTO_VAR(it, m_entities.begin()); it != m_entities.end(); it++)
+ entityTags->add( (CompoundTag *)(*it).second->copy() );
+
+ NbtIo::write(tag,dos);
+ delete tag;
+}
+
+__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
+{
+ int xStart = max(destinationBox->x0, (double)chunk->x*16);
+ int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
+
+ int yStart = destinationBox->y0;
+ int yEnd = destinationBox->y1;
+ if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
+
+ int zStart = max(destinationBox->z0, (double)chunk->z*16);
+ int zEnd = min(destinationBox->z1, (double)((zStart>>4)<<4) + 16);
+
+#ifdef _DEBUG
+ app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
+#endif
+
+ int rowBlocksIncluded = (yEnd-yStart)*(zEnd-zStart);
+ int blocksIncluded = (xEnd-xStart)*rowBlocksIncluded;
+
+ int rowBlockCount = getYSize() * getZSize();
+ int totalBlockCount = getXSize() * rowBlockCount;
+
+ byteArray blockData = byteArray(Level::CHUNK_TILE_COUNT);
+ PIXBeginNamedEvent(0,"Getting block data");
+ chunk->getBlockData(blockData);
+ PIXEndNamedEvent();
+ byteArray dataData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
+ PIXBeginNamedEvent(0,"Getting Data data");
+ chunk->getDataData(dataData);
+ PIXEndNamedEvent();
+
+ // Ignore light data
+ int blockLightP = -1;
+ int skyLightP = -1;
+ if( rot == eSchematicRot_90 || rot == eSchematicRot_180 || rot == eSchematicRot_270 )
+ {
+ int schematicXRow = 0;
+ int schematicZRow = 0;
+ int blocksP = 0;
+ int dataP = 0;
+
+ for(int x = xStart; x < xEnd; ++x)
+ {
+ int x0 = x - chunk->x*16;
+ int x1 = x0 + 1;
+
+ for(int z = zStart; z < zEnd; ++z)
+ {
+ int z0 = z - chunk->z*16;
+ int z1 = z0 + 1;
+
+ chunkCoordToSchematicCoord(destinationBox, x, z, rot, schematicXRow, schematicZRow);
+ blocksP = (schematicXRow*rowBlockCount) + (schematicZRow*getYSize());
+ dataP = totalBlockCount + (blocksP)/2;
+
+ ConsoleSchematicFile::setBlocksAndData(chunk,blockData,dataData,m_data, x0, yStart, z0, x1, yEnd, z1, blocksP, dataP, blockLightP, skyLightP);
+ }
+ }
+ }
+ else if( rot == eSchematicRot_0 )
+ {
+ // The initial pointer offsets for the different data types
+ int schematicXRow = xStart - destinationBox->x0;
+ int schematicZRow = zStart - destinationBox->z0;
+ int blocksP = (schematicXRow*rowBlockCount) + (schematicZRow*getYSize());
+ int dataP = totalBlockCount + (schematicXRow*rowBlockCount + (schematicZRow*getYSize()))/2;
+
+ for(int x = xStart; x < xEnd; ++x)
+ {
+ int x0 = x - chunk->x*16;
+ int x1 = x0 + 1;
+
+ int z0 = zStart - chunk->z*16;
+ int z1 = zEnd - chunk->z*16;
+
+ ConsoleSchematicFile::setBlocksAndData(chunk,blockData,dataData,m_data, x0, yStart, z0, x1, yEnd, z1, blocksP, dataP, blockLightP, skyLightP);
+ // update all pointer positions
+ // For z start to z end
+ // Set blocks and data
+ // increment z by the right amount
+ blocksP += (rowBlockCount-rowBlocksIncluded);
+ dataP += (rowBlockCount-rowBlocksIncluded)/2;
+ }
+ }
+ else
+ {
+ app.DebugPrintf("ERROR: Rotation of block and data not implemented!!\n");
+ }
+
+ // 4J Stu - Hack for ME pack to replace sand with end stone in schematics
+ //for(int i = 0; i < blockData.length; ++i)
+ //{
+ // if(blockData[i] == Tile::sand_Id || blockData[i] == Tile::sandStone_Id)
+ // {
+ // blockData[i] = Tile::whiteStone_Id;
+ // }
+ //}
+
+ PIXBeginNamedEvent(0,"Setting Block data");
+ chunk->setBlockData(blockData);
+ PIXEndNamedEvent();
+ delete blockData.data;
+ chunk->recalcHeightmapOnly();
+ PIXBeginNamedEvent(0,"Setting Data data");
+ chunk->setDataData(dataData);
+ PIXEndNamedEvent();
+ delete dataData.data;
+
+ // A basic pass through to roughly do the lighting. At this point of post-processing, we don't have all the neighbouring chunks loaded in,
+ // so any lighting here should be things that won't propagate out of this chunk.
+ for( int xx = xStart ; xx < xEnd; xx++ )
+ for( int y = yStart ; y < yEnd; y++ )
+ for( int zz = zStart ; zz < zEnd; zz++ )
+ {
+ int x = xx - chunk->x * 16;
+ int z = zz - chunk->z * 16;
+ chunk->setBrightness(LightLayer::Block,x,y,z,0);
+ if( chunk->getTile(x,y,z) )
+ {
+ chunk->setBrightness(LightLayer::Sky,x,y,z,0);
+ }
+ else
+ {
+ if( chunk->isSkyLit(x,y,z) )
+ {
+ chunk->setBrightness(LightLayer::Sky,x,y,z,15);
+ }
+ else
+ {
+ chunk->setBrightness(LightLayer::Sky,x,y,z,0);
+ }
+ }
+ }
+
+ return blocksIncluded;
+}
+
+// At the point that this is called, we have all the neighbouring chunks loaded in (and generally post-processed, apart from this lighting pass), so
+// we can do the sort of lighting that might propagate out of the chunk.
+__int64 ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
+{
+ int xStart = max(destinationBox->x0, (double)chunk->x*16);
+ int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
+
+ int yStart = destinationBox->y0;
+ int yEnd = destinationBox->y1;
+ if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
+
+ int zStart = max(destinationBox->z0, (double)chunk->z*16);
+ int zEnd = min(destinationBox->z1, (double)((zStart>>4)<<4) + 16);
+
+ int rowBlocksIncluded = (yEnd-yStart)*(zEnd-zStart);
+ int blocksIncluded = (xEnd-xStart)*rowBlocksIncluded;
+
+ // Now actually do a checkLight on blocks that might need it, which should more accurately put everything in place
+ for( int xx = xStart ; xx < xEnd; xx++ )
+ for( int y = yStart ; y < yEnd; y++ )
+ for( int zz = zStart ; zz < zEnd; zz++ )
+ {
+ int x = xx - chunk->x * 16;
+ int z = zz - chunk->z * 16;
+
+ if( y <= chunk->getHeightmap( x, z ) )
+ {
+ chunk->level->checkLight(LightLayer::Sky, xx, y, zz, true);
+ }
+ if( Tile::lightEmission[chunk->getTile(x,y,z)] )
+ {
+ // Note that this lighting passes a rootOnlyEmissive flag of true, which means that only the location xx/y/zz is considered
+ // as possibly being a source of emissive light, not other tiles that we might encounter whilst propagating the light from
+ // the start location. If we don't do this, and Do encounter another emissive source in the radius of influence that the first
+ // light source had, then we'll start also lighting from that tile but won't actually be able to progatate that second light
+ // fully since checkLight only has a finite radius of 17 from the start position that it can light. Then when we do a checkLight
+ // on the second light later, it won't bother doing anything because the light level at the location of the tile itself will be correct.
+ chunk->level->checkLight(LightLayer::Block, xx, y, zz, true, true);
+ }
+ }
+
+ return blocksIncluded;
+}
+
+void ConsoleSchematicFile::chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ)
+{
+ switch(rot)
+ {
+ case eSchematicRot_90:
+ // schematicX decreases as chunkZ increases
+ // schematicZ increases as chunkX increases
+ schematicX = chunkZ - destinationBox->z0;
+ schematicZ = (destinationBox->x1 - 1 - destinationBox->x0) - (chunkX - destinationBox->x0);
+ break;
+ case eSchematicRot_180:
+ // schematicX decreases as chunkX increases
+ // schematicZ decreases as chunkZ increases
+ schematicX = (destinationBox->x1 - 1 - destinationBox->x0) - (chunkX - destinationBox->x0);
+ schematicZ = (destinationBox->z1 - 1 - destinationBox->z0) - (chunkZ - destinationBox->z0);
+ break;
+ case eSchematicRot_270:
+ // schematicX increases as chunkZ increases
+ // shcematicZ decreases as chunkX increases
+ schematicX = (destinationBox->z1 - 1 - destinationBox->z0) - (chunkZ - destinationBox->z0);
+ schematicZ = chunkX - destinationBox->x0;
+ break;
+ case eSchematicRot_0:
+ default:
+ // schematicX increases as chunkX increases
+ // schematicZ increases as chunkZ increases
+ schematicX = chunkX - destinationBox->x0;
+ schematicZ = chunkZ - destinationBox->z0;
+ break;
+ };
+}
+
+void ConsoleSchematicFile::schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ)
+{
+ switch(rot)
+ {
+ case eSchematicRot_90:
+ // schematicX decreases as chunkZ increases
+ // schematicZ increases as chunkX increases
+ chunkX = (destinationBox->x1 - 1 - schematicZ);
+ chunkZ = schematicX + destinationBox->z0;
+ break;
+ case eSchematicRot_180:
+ // schematicX decreases as chunkX increases
+ // schematicZ decreases as chunkZ increases
+ chunkX = (destinationBox->x1 - 1 - schematicX);
+ chunkZ = (destinationBox->z1 - 1 - schematicZ);
+ break;
+ case eSchematicRot_270:
+ // schematicX increases as chunkZ increases
+ // shcematicZ decreases as chunkX increases
+ chunkX = schematicZ + destinationBox->x0;
+ chunkZ = (destinationBox->z1 - 1 - schematicX);
+ break;
+ case eSchematicRot_0:
+ default:
+ // schematicX increases as chunkX increases
+ // schematicZ increases as chunkZ increases
+ chunkX = schematicX + destinationBox->x0;
+ chunkZ = schematicZ + destinationBox->z0;
+ break;
+ };
+}
+
+void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
+{
+ for(AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end();++it)
+ {
+ shared_ptr<TileEntity> te = *it;
+
+ double targetX = te->x;
+ double targetY = te->y + destinationBox->y0;
+ double targetZ = te->z;
+
+ schematicCoordToChunkCoord(destinationBox, te->x, te->z, rot, targetX, targetZ);
+
+ Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ);
+ if( chunkBox->containsIncludingLowerBound(pos) )
+ {
+ shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
+
+ if ( teCopy != NULL )
+ {
+ CompoundTag *teData = new CompoundTag();
+ te->save(teData);
+
+ teCopy->load(teData);
+
+ delete teData;
+
+ // Adjust the tileEntity position to world coords from schematic co-ords
+ teCopy->x = targetX;
+ teCopy->y = targetY;
+ teCopy->z = targetZ;
+
+ // Remove the current tile entity
+ //chunk->removeTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
+ }
+ else
+ {
+ teCopy = te->clone();
+
+ // Adjust the tileEntity position to world coords from schematic co-ords
+ teCopy->x = targetX;
+ teCopy->y = targetY;
+ teCopy->z = targetZ;
+ chunk->addTileEntity(teCopy);
+ }
+
+ teCopy->setChanged();
+ }
+ }
+ for(AUTO_VAR(it, m_entities.begin()); it != m_entities.end();)
+ {
+ Vec3 *source = it->first;
+
+ double targetX = source->x;
+ double targetY = source->y + destinationBox->y0;
+ double targetZ = source->z;
+ schematicCoordToChunkCoord(destinationBox, source->x, source->z, rot, targetX, targetZ);
+
+ // Add 0.01 as the AABB::contains function returns false if a value is <= the lower bound
+ Vec3 *pos = Vec3::newTemp(targetX+0.01,targetY+0.01,targetZ+0.01);
+ if( !chunkBox->containsIncludingLowerBound(pos) )
+ {
+ ++it;
+ continue;
+ }
+
+ CompoundTag *eTag = it->second;
+ shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
+
+ if( e->GetType() == eTYPE_PAINTING )
+ {
+ shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(e);
+
+ double tileX = painting->xTile;
+ double tileZ = painting->zTile;
+ schematicCoordToChunkCoord(destinationBox, painting->xTile, painting->zTile, rot, tileX, tileZ);
+
+ painting->yTile += destinationBox->y0;
+ painting->xTile = tileX;
+ painting->zTile = tileZ;
+ painting->setDir(painting->dir);
+ }
+ else if( e->GetType() == eTYPE_ITEM_FRAME )
+ {
+ shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
+
+ double tileX = frame->xTile;
+ double tileZ = frame->zTile;
+ schematicCoordToChunkCoord(destinationBox, frame->xTile, frame->zTile, rot, tileX, tileZ);
+
+ frame->yTile += destinationBox->y0;
+ frame->xTile = tileX;
+ frame->zTile = tileZ;
+ frame->setDir(frame->dir);
+ }
+ else
+ {
+ e->absMoveTo(targetX, targetY, targetZ,e->yRot,e->xRot);
+ }
+#ifdef _DEBUG
+ app.DebugPrintf("Adding entity type %d at (%f,%f,%f)\n",e->GetType(),e->x,e->y,e->z);
+#endif
+ e->setLevel(chunk->level);
+ e->resetSmallId();
+ e->setDespawnProtected(); // default to being protected against despawning
+ chunk->level->addEntity(e);
+
+ // 4J Stu - Until we can copy every type of entity, remove them from this vector
+ // This means that the entities will only exist in the first use of the schematic that is processed
+ //it = m_entities.erase(it);
+ ++it;
+ }
+}
+
+void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes compressionType)
+{
+ assert(xEnd > xStart);
+ assert(yEnd > yStart);
+ assert(zEnd > zStart);
+ // 4J Stu - Enforce even numbered positions to start with to avoid problems with half-bytes in data
+
+ // We want the start to be even
+ if(xStart > 0 && xStart%2 != 0)
+ xStart-=1;
+ else if(xStart < 0 && xStart%2 !=0)
+ xStart-=1;
+ if(yStart < 0) yStart = 0;
+ else if(yStart > 0 && yStart%2 != 0)
+ yStart-=1;
+ if(zStart > 0 && zStart%2 != 0)
+ zStart-=1;
+ else if(zStart < 0 && zStart%2 !=0)
+ zStart-=1;
+
+ // We want the end to be odd to have a total size that is even
+ if(xEnd > 0 && xEnd%2 == 0)
+ xEnd+=1;
+ else if(xEnd < 0 && xEnd%2 ==0)
+ xEnd+=1;
+ if(yEnd > Level::maxBuildHeight)
+ yEnd = Level::maxBuildHeight;
+ else if(yEnd > 0 && yEnd%2 == 0)
+ yEnd+=1;
+ else if(yEnd < 0 && yEnd%2 ==0)
+ yEnd+=1;
+ if(zEnd > 0 && zEnd%2 == 0)
+ zEnd+=1;
+ else if(zEnd < 0 && zEnd%2 ==0)
+ zEnd+=1;
+
+ int xSize = xEnd - xStart + 1;
+ int ySize = yEnd - yStart + 1;
+ int zSize = zEnd - zStart + 1;
+
+ app.DebugPrintf("Generating schematic file for area (%d,%d,%d) to (%d,%d,%d), %dx%dx%d\n",xStart,yStart,zStart,xEnd,yEnd,zEnd,xSize,ySize,zSize);
+
+ if(dos != NULL) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
+
+ if(dos != NULL) dos->writeByte(compressionType);
+
+ //Write xSize
+ if(dos != NULL) dos->writeInt(xSize);
+
+ //Write ySize
+ if(dos != NULL) dos->writeInt(ySize);
+
+ //Write zSize
+ if(dos != NULL) dos->writeInt(zSize);
+
+ //byteArray rawBuffer = level->getBlocksAndData(xStart, yStart, zStart, xSize, ySize, zSize, false);
+ int xRowSize = ySize * zSize;
+ int blockCount = xSize * xRowSize;
+ byteArray result( blockCount * 3 / 2 );
+
+ // Position pointers into the data when not ordered by chunk
+ int p = 0;
+ int dataP = blockCount;
+ int blockLightP = -1;
+ int skyLightP = -1;
+
+ int y0 = yStart;
+ int y1 = yStart + ySize;
+ if (y0 < 0) y0 = 0;
+ if (y1 > Level::maxBuildHeight) y1 = Level::maxBuildHeight;
+
+ // Every x is a whole row
+ for(int xPos = xStart; xPos < xStart + xSize; ++xPos)
+ {
+ int xc = xPos >> 4;
+
+ int x0 = xPos - xc * 16;
+ if (x0 < 0) x0 = 0;
+ int x1 = x0 + 1;
+ if (x1 > 16) x1 = 16;
+
+ for(int zPos = zStart; zPos < zStart + zSize;)
+ {
+ int zc = zPos >> 4;
+
+ int z0 = zStart - zc * 16;
+ int z1 = zStart + zSize - zc * 16;
+ if (z0 < 0) z0 = 0;
+ if (z1 > 16) z1 = 16;
+ getBlocksAndData(level->getChunk(xc, zc), &result, x0, y0, z0, x1, y1, z1, p, dataP, blockLightP, skyLightP);
+ zPos += (z1-z0);
+ }
+ }
+
+#ifndef _CONTENT_PACKAGE
+ if(p!=blockCount) __debugbreak();
+#endif
+
+ // We don't know how this will compress - just make a fixed length buffer to initially decompress into
+ // Some small sets of blocks can end up compressing into something bigger than their source
+ unsigned int inputSize = blockCount * 3 / 2;
+ unsigned char *ucTemp = new unsigned char[inputSize];
+
+ switch(compressionType)
+ {
+ case Compression::eCompressionType_LZXRLE:
+ Compression::getCompression()->CompressLZXRLE( ucTemp, &inputSize, result.data, (unsigned int) result.length );
+ break;
+ case Compression::eCompressionType_RLE:
+ Compression::getCompression()->CompressRLE( ucTemp, &inputSize, result.data, (unsigned int) result.length );
+ break;
+ case Compression::eCompressionType_None:
+ default:
+ memcpy( ucTemp, result.data, inputSize );
+ break;
+ };
+
+ delete [] result.data;
+ byteArray buffer = byteArray(ucTemp,inputSize);
+
+ if(dos != NULL) dos->writeInt(inputSize);
+ if(dos != NULL) dos->write(buffer);
+ delete [] buffer.data;
+
+ CompoundTag tag;
+ ListTag<CompoundTag> *tileEntitiesTag = new ListTag<CompoundTag>(L"tileEntities");
+
+ int xc0 = xStart >> 4;
+ int zc0 = zStart >> 4;
+ int xc1 = (xStart + xSize - 1) >> 4;
+ int zc1 = (zStart + zSize - 1) >> 4;
+
+ for (int xc = xc0; xc <= xc1; xc++)
+ {
+ for (int zc = zc0; zc <= zc1; zc++)
+ {
+ vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
+ for(AUTO_VAR(it, tileEntities->begin()); it != tileEntities->end(); ++it)
+ {
+ shared_ptr<TileEntity> te = *it;
+ CompoundTag *teTag = new CompoundTag();
+ shared_ptr<TileEntity> teCopy = te->clone();
+
+ // Adjust the tileEntity position to schematic coords from world co-ords
+ teCopy->x -= xStart;
+ teCopy->y -= yStart;
+ teCopy->z -= zStart;
+ teCopy->save(teTag);
+ tileEntitiesTag->add(teTag);
+ }
+ delete tileEntities;
+ }
+ }
+ tag.put(L"TileEntities", tileEntitiesTag);
+
+ AABB *bb = AABB::newTemp(xStart,yStart,zStart,xEnd,yEnd,zEnd);
+ vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
+ ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities");
+
+ for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
+ {
+ shared_ptr<Entity> e = *it;
+
+ bool mobCanBeSaved = false;
+ if(bSaveMobs)
+ {
+ if( ( e->GetType() & eTYPE_MONSTER ) || ( e->GetType() & eTYPE_WATERANIMAL ) || ( e->GetType() & eTYPE_ANIMAL ) ||
+ ( e->GetType() == eTYPE_CHICKEN ) || ( e->GetType() == eTYPE_WOLF ) || ( e->GetType() == eTYPE_VILLAGER) || ( e->GetType() == eTYPE_MUSHROOMCOW ) )
+ {
+ mobCanBeSaved = true;
+ }
+ }
+ if(mobCanBeSaved || e->GetType() == eTYPE_MINECART || e->GetType() == eTYPE_BOAT || e->GetType() == eTYPE_PAINTING || e->GetType() == eTYPE_ITEM_FRAME)
+ {
+ CompoundTag *eTag = new CompoundTag();
+ if( e->save(eTag) )
+ {
+ ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) eTag->getList(L"Pos");
+
+ pos->get(0)->data -= xStart;
+ pos->get(1)->data -= yStart;
+ pos->get(2)->data -= zStart;
+
+ if( e->GetType() == eTYPE_PAINTING || e->GetType() == eTYPE_ITEM_FRAME )
+ {
+ ((IntTag *) eTag->get(L"TileX") )->data -= xStart;
+ ((IntTag *) eTag->get(L"TileY") )->data -= yStart;
+ ((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
+ }
+
+ entitiesTag->add(eTag);
+ }
+ }
+ }
+
+ tag.put(L"Entities", entitiesTag);
+
+ if(dos != NULL) NbtIo::write(&tag,dos);
+}
+
+void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)
+{
+ // 4J Stu - Needs updated to work with higher worlds, should still work with non-optimised version below
+ //int xs = x1 - x0;
+ //int ys = y1 - y0;
+ //int zs = z1 - z0;
+ //if (xs * ys * zs == LevelChunk::BLOCKS_LENGTH)
+ //{
+ // byteArray blockData = byteArray(data->data + blocksP, Level::CHUNK_TILE_COUNT);
+ // chunk->getBlockData(blockData);
+ // blocksP += blockData.length;
+
+ // byteArray dataData = byteArray(data->data + dataP, 16384);
+ // chunk->getBlockLightData(dataData);
+ // dataP += dataData.length;
+
+ // byteArray blockLightData = byteArray(data->data + blockLightP, 16384);
+ // chunk->getBlockLightData(blockLightData);
+ // blockLightP += blockLightData.length;
+
+ // byteArray skyLightData = byteArray(data->data + skyLightP, 16384);
+ // chunk->getSkyLightData(skyLightData);
+ // skyLightP += skyLightData.length;
+ // return;
+ //}
+
+ bool bHasLower, bHasUpper;
+ bHasLower = bHasUpper = false;
+ int lowerY0, lowerY1, upperY0, upperY1;
+ lowerY0 = upperY0 = y0;
+ lowerY1 = upperY1 = y1;
+
+ int compressedHeight = Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
+ if(y0 < Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
+ {
+ lowerY0 = y0;
+ lowerY1 = min(y1, compressedHeight);
+ bHasLower = true;
+ }
+ if(y1 >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
+ {
+ upperY0 = max(y0, compressedHeight) - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
+ upperY1 = y1 - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
+ bHasUpper = true;
+ }
+
+ byteArray blockData = byteArray(Level::CHUNK_TILE_COUNT);
+ chunk->getBlockData(blockData);
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0;
+ int len = lowerY1 - lowerY0;
+ System::arraycopy(blockData, slot, data, blocksP, len);
+ blocksP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES;
+ int len = upperY1 - upperY0;
+ System::arraycopy(blockData, slot, data, blocksP, len);
+ blocksP += len;
+ }
+ }
+ delete blockData.data;
+
+ byteArray dataData = byteArray(Level::CHUNK_TILE_COUNT);
+ chunk->getDataData(dataData);
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
+ int len = (lowerY1 - lowerY0) / 2;
+ System::arraycopy(dataData, slot, data, dataP, len);
+ dataP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES) >> 1;
+ int len = (upperY1 - upperY0) / 2;
+ System::arraycopy(dataData, slot, data, dataP, len);
+ dataP += len;
+ }
+ }
+ delete dataData.data;
+
+ // 4J Stu - Allow ignoring light data
+ if(blockLightP > -1)
+ {
+ byteArray blockLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
+ chunk->getBlockLightData(blockLightData);
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
+ int len = (lowerY1 - lowerY0) / 2;
+ System::arraycopy(blockLightData, slot, data, blockLightP, len);
+ blockLightP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) >> 1) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
+ int len = (upperY1 - upperY0) / 2;
+ System::arraycopy(blockLightData, slot, data, blockLightP, len);
+ blockLightP += len;
+ }
+ }
+ delete blockLightData.data;
+ }
+
+
+ // 4J Stu - Allow ignoring light data
+ if(skyLightP > -1)
+ {
+ byteArray skyLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
+ chunk->getSkyLightData(skyLightData);
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
+ int len = (lowerY1 - lowerY0) / 2;
+ System::arraycopy(skyLightData, slot, data, skyLightP, len);
+ skyLightP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) >> 1) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
+ int len = (upperY1 - upperY0) / 2;
+ System::arraycopy(skyLightData, slot, data, skyLightP, len);
+ skyLightP += len;
+ }
+ }
+ delete skyLightData.data;
+ }
+
+ return;
+}
+
+void ConsoleSchematicFile::setBlocksAndData(LevelChunk *chunk, byteArray blockData, byteArray dataData, byteArray inputData, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)
+{
+ bool bHasLower, bHasUpper;
+ bHasLower = bHasUpper = false;
+ int lowerY0, lowerY1, upperY0, upperY1;
+ lowerY0 = upperY0 = y0;
+ lowerY1 = upperY1 = y1;
+
+ int compressedHeight = Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
+ if(y0 < Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
+ {
+ lowerY0 = y0;
+ lowerY1 = min(y1, compressedHeight);
+ bHasLower = true;
+ }
+ if(y1 >= Level::COMPRESSED_CHUNK_SECTION_HEIGHT)
+ {
+ upperY0 = max(y0, compressedHeight) - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
+ upperY1 = y1 - Level::COMPRESSED_CHUNK_SECTION_HEIGHT;
+ bHasUpper = true;
+ }
+ PIXBeginNamedEvent(0,"Applying block data");
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0;
+ int len = lowerY1 - lowerY0;
+ System::arraycopy(inputData, blocksP, &blockData, slot, len);
+ blocksP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES;
+ int len = upperY1 - upperY0;
+ System::arraycopy(inputData, blocksP, &blockData, slot, len);
+ blocksP += len;
+ }
+ }
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"Applying Data data");
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
+ int len = (lowerY1 - lowerY0) / 2;
+ System::arraycopy(inputData, dataP, &dataData, slot, len);
+ dataP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = ((x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + Level::COMPRESSED_CHUNK_SECTION_TILES) >> 1;
+ int len = (upperY1 - upperY0) / 2;
+ System::arraycopy(inputData, dataP, &dataData, slot, len);
+ dataP += len;
+ }
+ }
+ PIXEndNamedEvent();
+ // 4J Stu - Allow ignoring light data
+ if(blockLightP > -1)
+ {
+ byteArray blockLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
+ chunk->getBlockLightData(blockLightData);
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
+ int len = (lowerY1 - lowerY0) / 2;
+ System::arraycopy(inputData, blockLightP, &blockLightData, slot, len);
+ blockLightP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = ( (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) >> 1) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
+ int len = (upperY1 - upperY0) / 2;
+ System::arraycopy(inputData, blockLightP, &blockLightData, slot, len);
+ blockLightP += len;
+ }
+ }
+ chunk->setBlockLightData(blockLightData);
+ delete blockLightData.data;
+ }
+
+ // 4J Stu - Allow ignoring light data
+ if(skyLightP > -1)
+ {
+ byteArray skyLightData = byteArray(Level::HALF_CHUNK_TILE_COUNT);
+ chunk->getSkyLightData(skyLightData);
+ for (int x = x0; x < x1; x++)
+ for (int z = z0; z < z1; z++)
+ {
+ if(bHasLower)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | lowerY0) >> 1;
+ int len = (lowerY1 - lowerY0) / 2;
+ System::arraycopy(inputData, skyLightP, &skyLightData, slot, len);
+ skyLightP += len;
+ }
+ if(bHasUpper)
+ {
+ int slot = (x << Level::genDepthBitsPlusFour | z << Level::genDepthBits | upperY0) + (Level::COMPRESSED_CHUNK_SECTION_TILES/2);
+ int len = (upperY1 - upperY0) / 2;
+ System::arraycopy(inputData, skyLightP, &skyLightData, slot, len);
+ skyLightP += len;
+ }
+ }
+ chunk->setSkyLightData(skyLightData);
+ delete skyLightData.data;
+ }
+}
+
+vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
+{
+ vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >;
+ for (AUTO_VAR(it, chunk->tileEntities.begin()); it != chunk->tileEntities.end(); ++it)
+ {
+ shared_ptr<TileEntity> te = it->second;
+ if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
+ {
+ result->push_back(te);
+ }
+ }
+ return result;
+}