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path: root/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp
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Diffstat (limited to 'Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp
index 49809d0c..801a2937 100644
--- a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp
+++ b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp
@@ -41,11 +41,11 @@ void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
- GameRuleDefinition *rule = nullptr;
+ GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
{
rule = new AddEnchantmentRuleDefinition();
- m_enchantments.push_back(static_cast<AddEnchantmentRuleDefinition *>(rule));
+ m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
}
else
{
@@ -97,10 +97,10 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
{
bool added = false;
- if(Item::items[m_itemId] != nullptr)
+ if(Item::items[m_itemId] != NULL)
{
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
- shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(m_itemId, quantity, m_auxValue);
+ shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
newItem->set4JData(m_dataTag);
for( auto& it : m_enchantments )
@@ -118,7 +118,7 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container,
container->setItem( slotId, newItem );
added = true;
}
- else if(dynamic_pointer_cast<Inventory>(container) != nullptr)
+ else if(dynamic_pointer_cast<Inventory>(container) != NULL)
{
added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
}