diff options
Diffstat (limited to 'Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp index 49809d0c..801a2937 100644 --- a/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/AddItemRuleDefinition.cpp @@ -41,11 +41,11 @@ void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) { - GameRuleDefinition *rule = nullptr; + GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment) { rule = new AddEnchantmentRuleDefinition(); - m_enchantments.push_back(static_cast<AddEnchantmentRuleDefinition *>(rule)); + m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule); } else { @@ -97,10 +97,10 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId) { bool added = false; - if(Item::items[m_itemId] != nullptr) + if(Item::items[m_itemId] != NULL) { int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize()); - shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(m_itemId, quantity, m_auxValue); + shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) ); newItem->set4JData(m_dataTag); for( auto& it : m_enchantments ) @@ -118,7 +118,7 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, container->setItem( slotId, newItem ); added = true; } - else if(dynamic_pointer_cast<Inventory>(container) != nullptr) + else if(dynamic_pointer_cast<Inventory>(container) != NULL) { added = dynamic_pointer_cast<Inventory>(container)->add(newItem); } |
