diff options
Diffstat (limited to 'Minecraft.Client/Common/Audio/SoundNames.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Audio/SoundNames.cpp | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Audio/SoundNames.cpp b/Minecraft.Client/Common/Audio/SoundNames.cpp new file mode 100644 index 00000000..170c87a0 --- /dev/null +++ b/Minecraft.Client/Common/Audio/SoundNames.cpp @@ -0,0 +1,165 @@ +#include "stdafx.h" + +#include "Consoles_SoundEngine.h" + + + +const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]= +{ + L"mob.chicken", // eSoundType_MOB_CHICKEN_AMBIENT + L"mob.chickenhurt", // eSoundType_MOB_CHICKEN_HURT + L"mob.chickenplop", // eSoundType_MOB_CHICKENPLOP + L"mob.cow", // eSoundType_MOB_COW_AMBIENT + L"mob.cowhurt", // eSoundType_MOB_COW_HURT + L"mob.pig", // eSoundType_MOB_PIG_AMBIENT + L"mob.pigdeath", // eSoundType_MOB_PIG_DEATH + L"mob.sheep", // eSoundType_MOB_SHEEP_AMBIENT + L"mob.wolf.growl", // eSoundType_MOB_WOLF_GROWL + L"mob.wolf.whine", // eSoundType_MOB_WOLF_WHINE + L"mob.wolf.panting", // eSoundType_MOB_WOLF_PANTING + L"mob.wolf.bark", // eSoundType_MOB_WOLF_BARK + L"mob.wolf.hurt", // eSoundType_MOB_WOLF_HURT + L"mob.wolf.death", // eSoundType_MOB_WOLF_DEATH + L"mob.wolf.shake", // eSoundType_MOB_WOLF_SHAKE + L"mob.blaze.breathe", // eSoundType_MOB_BLAZE_BREATHE + L"mob.blaze.hit", // eSoundType_MOB_BLAZE_HURT + L"mob.blaze.death", // eSoundType_MOB_BLAZE_DEATH + L"mob.ghast.moan", // eSoundType_MOB_GHAST_MOAN + L"mob.ghast.scream", // eSoundType_MOB_GHAST_SCREAM + L"mob.ghast.death", // eSoundType_MOB_GHAST_DEATH + L"mob.ghast.fireball", // eSoundType_MOB_GHAST_FIREBALL + L"mob.ghast.charge", // eSoundType_MOB_GHAST_CHARGE + L"mob.endermen.idle", // eSoundType_MOB_ENDERMEN_IDLE + L"mob.endermen.hit", // eSoundType_MOB_ENDERMEN_HIT + L"mob.endermen.death", // eSoundType_MOB_ENDERMEN_DEATH + L"mob.endermen.portal", // eSoundType_MOB_ENDERMEN_PORTAL + L"mob.zombiepig.zpig", // eSoundType_MOB_ZOMBIEPIG_AMBIENT + L"mob.zombiepig.zpighurt", // eSoundType_MOB_ZOMBIEPIG_HURT + L"mob.zombiepig.zpigdeath", // eSoundType_MOB_ZOMBIEPIG_DEATH + L"mob.zombiepig.zpigangry", // eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY + L"mob.silverfish.say", // eSoundType_MOB_SILVERFISH_AMBIENT, + L"mob.silverfish.hit", // eSoundType_MOB_SILVERFISH_HURT + L"mob.silverfish.kill", // eSoundType_MOB_SILVERFISH_DEATH, + L"mob.silverfish.step", // eSoundType_MOB_SILVERFISH_STEP, + L"mob.skeleton", // eSoundType_MOB_SKELETON_AMBIENT, + L"mob.skeletonhurt", // eSoundType_MOB_SKELETON_HURT, + L"mob.spider", // eSoundType_MOB_SPIDER_AMBIENT, + L"mob.spiderdeath", // eSoundType_MOB_SPIDER_DEATH, + L"mob.slime", // eSoundType_MOB_SLIME, + L"mob.slimeattack", // eSoundType_MOB_SLIME_ATTACK, + L"mob.creeper", // eSoundType_MOB_CREEPER_HURT, + L"mob.creeperdeath", // eSoundType_MOB_CREEPER_DEATH, + L"mob.zombie", // eSoundType_MOB_ZOMBIE_AMBIENT, + L"mob.zombiehurt", // eSoundType_MOB_ZOMBIE_HURT, + L"mob.zombiedeath", // eSoundType_MOB_ZOMBIE_DEATH, + L"mob.zombie.wood", // eSoundType_MOB_ZOMBIE_WOOD, + L"mob.zombie.woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK, + L"mob.zombie.metal", // eSoundType_MOB_ZOMBIE_METAL, + L"mob.magmacube.big", // eSoundType_MOB_MAGMACUBE_BIG, + L"mob.magmacube.small", // eSoundType_MOB_MAGMACUBE_SMALL, + L"mob.cat.purr", // eSoundType_MOB_CAT_PURR + L"mob.cat.purreow", // eSoundType_MOB_CAT_PURREOW + L"mob.cat.meow", // eSoundType_MOB_CAT_MEOW + // 4J-PB - correct the name of the event for hitting ocelots + L"mob.cat.hit", // eSoundType_MOB_CAT_HITT +// L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW +// L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT +// L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH +// L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK + L"random.bow", // eSoundType_RANDOM_BOW, + L"random.bowhit", // eSoundType_RANDOM_BOW_HIT, + L"random.explode", // eSoundType_RANDOM_EXPLODE, + L"random.fizz", // eSoundType_RANDOM_FIZZ, + L"random.pop", // eSoundType_RANDOM_POP, + L"random.fuse", // eSoundType_RANDOM_FUSE, + L"random.drink", // eSoundType_RANDOM_DRINK, + L"random.eat", // eSoundType_RANDOM_EAT, + L"random.burp", // eSoundType_RANDOM_BURP, + L"random.splash", // eSoundType_RANDOM_SPLASH, + L"random.click", // eSoundType_RANDOM_CLICK, + L"random.glass", // eSoundType_RANDOM_GLASS, + L"random.orb", // eSoundType_RANDOM_ORB, + L"random.break", // eSoundType_RANDOM_BREAK, + L"random.chestopen", // eSoundType_RANDOM_CHEST_OPEN, + L"random.chestclosed", // eSoundType_RANDOM_CHEST_CLOSE, + L"random.door_open", // eSoundType_RANDOM_DOOR_OPEN, + L"random.door_close", // eSoundType_RANDOM_DOOR_CLOSE, + L"ambient.weather.rain", // eSoundType_AMBIENT_WEATHER_RAIN, + L"ambient.weather.thunder", // eSoundType_AMBIENT_WEATHER_THUNDER, + L"ambient.cave.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!! +#ifdef _XBOX + L"ambient.cave.cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event +#endif + L"portal.portal", // eSoundType_PORTAL_PORTAL, + // 4J-PB - added a couple that were still using wstring + L"portal.trigger", // eSoundType_PORTAL_TRIGGER + L"portal.travel", // eSoundType_PORTAL_TRAVEL + + L"fire.ignite", // eSoundType_FIRE_IGNITE, + L"fire.fire", // eSoundType_FIRE_FIRE, + L"damage.hurtflesh", // eSoundType_DAMAGE_HURT, + L"damage.fallsmall", // eSoundType_DAMAGE_FALL_SMALL, + L"damage.fallbig", // eSoundType_DAMAGE_FALL_BIG, + L"note.harp", // eSoundType_NOTE_HARP, + L"note.bd", // eSoundType_NOTE_BD, + L"note.snare", // eSoundType_NOTE_SNARE, + L"note.hat", // eSoundType_NOTE_HAT, + L"note.bassattack", // eSoundType_NOTE_BASSATTACK, + L"tile.piston.in", // eSoundType_TILE_PISTON_IN, + L"tile.piston.out", // eSoundType_TILE_PISTON_OUT, + L"liquid.water", // eSoundType_LIQUID_WATER, + L"liquid.lavapop", // eSoundType_LIQUID_LAVA_POP, + L"liquid.lava", // eSoundType_LIQUID_LAVA, + L"step.stone", // eSoundType_STEP_STONE, + L"step.wood", // eSoundType_STEP_WOOD, + L"step.gravel", // eSoundType_STEP_GRAVEL, + L"step.grass", // eSoundType_STEP_GRASS, + L"step.metal", // eSoundType_STEP_METAL, + L"step.cloth", // eSoundType_STEP_CLOTH, + L"step.sand", // eSoundType_STEP_SAND, + + // below this are the additional sounds from the second soundbank + L"mob.enderdragon.end", // eSoundType_MOB_ENDERDRAGON_END + L"mob.enderdragon.growl", // eSoundType_MOB_ENDERDRAGON_GROWL + L"mob.enderdragon.hit", // eSoundType_MOB_ENDERDRAGON_HIT + L"mob.enderdragon.wings", // eSoundType_MOB_ENDERDRAGON_MOVE + L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW + L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT + L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH + L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK + + // TU14 + L"damage.thorns", // eSoundType_DAMAGE_THORNS + L"random.anvil_break", // eSoundType_RANDOM_ANVIL_BREAK + L"random.anvil_land", // eSoundType_RANDOM_ANVIL_LAND + L"random.anvil_use", // eSoundType_RANDOM_ANVIL_USE + L"mob.villager.haggle", // eSoundType_MOB_VILLAGER_HAGGLE + L"mob.villager.idle", // eSoundType_MOB_VILLAGER_IDLE + L"mob.villager.hit", // eSoundType_MOB_VILLAGER_HIT + L"mob.villager.death", // eSoundType_MOB_VILLAGER_DEATH + L"mob.villager.yes", // eSoundType_MOB_VILLAGER_YES + L"mob.villager.no", // eSoundType_MOB_VILLAGER_NO + L"mob.zombie.infect", // eSoundType_MOB_ZOMBIE_INFECT + L"mob.zombie.unfect", // eSoundType_MOB_ZOMBIE_UNFECT + L"mob.zombie.remedy", // eSoundType_MOB_ZOMBIE_REMEDY + L"step.snow", // eSoundType_STEP_SNOW + L"step.ladder", // eSoundType_STEP_LADDER + L"dig.cloth", // eSoundType_DIG_CLOTH + L"dig.grass", // eSoundType_DIG_GRASS + L"dig.gravel", // eSoundType_DIG_GRAVEL + L"dig.sand", // eSoundType_DIG_SAND + L"dig.snow", // eSoundType_DIG_SNOW + L"dig.stone", // eSoundType_DIG_STONE + L"dig.wood", // eSoundType_DIG_WOOD +}; + + +const WCHAR *ConsoleSoundEngine::wchUISoundNames[eSFX_MAX]= +{ + L"back", + L"craft", + L"craftfail", + L"focus", + L"press", + L"scroll", +}; |
