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-rw-r--r--Minecraft.Client/Common/Audio/SoundEngine.h31
1 files changed, 16 insertions, 15 deletions
diff --git a/Minecraft.Client/Common/Audio/SoundEngine.h b/Minecraft.Client/Common/Audio/SoundEngine.h
index 5417dcec..2134c491 100644
--- a/Minecraft.Client/Common/Audio/SoundEngine.h
+++ b/Minecraft.Client/Common/Audio/SoundEngine.h
@@ -108,23 +108,23 @@ class SoundEngine : public ConsoleSoundEngine
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
public:
SoundEngine();
- virtual void destroy();
+ void destroy() override;
#ifdef _DEBUG
void GetSoundName(char *szSoundName,int iSound);
#endif
- virtual void play(int iSound, float x, float y, float z, float volume, float pitch);
- virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true);
- virtual void playUI(int iSound, float volume, float pitch);
- virtual void playMusicTick();
- virtual void updateMusicVolume(float fVal);
- virtual void updateSystemMusicPlaying(bool isPlaying);
- virtual void updateSoundEffectVolume(float fVal);
- virtual void init(Options *);
- virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
- virtual void add(const wstring& name, File *file);
- virtual void addMusic(const wstring& name, File *file);
- virtual void addStreaming(const wstring& name, File *file);
- virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false);
+ void play(int iSound, float x, float y, float z, float volume, float pitch) override;
+ void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) override;
+ void playUI(int iSound, float volume, float pitch) override;
+ void playMusicTick() override;
+ void updateMusicVolume(float fVal) override;
+ void updateSystemMusicPlaying(bool isPlaying) override;
+ void updateSoundEffectVolume(float fVal) override;
+ void init(Options *) override;
+ void tick(shared_ptr<Mob> *players, float a) override; // 4J - updated to take array of local players rather than single one
+ void add(const wstring& name, File *file) override;
+ void addMusic(const wstring& name, File *file) override;
+ void addStreaming(const wstring& name, File *file) override;
+ char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override;
bool isStreamingWavebankReady(); // 4J Added
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
@@ -138,7 +138,8 @@ private:
#ifdef __PS3__
int initAudioHardware(int iMinSpeakers);
#else
- int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
+ int initAudioHardware(int iMinSpeakers) override
+ { return iMinSpeakers;}
#endif
int GetRandomishTrack(int iStart,int iEnd);