diff options
Diffstat (limited to 'Minecraft.Client/CMakeLists.txt')
| -rw-r--r-- | Minecraft.Client/CMakeLists.txt | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/Minecraft.Client/CMakeLists.txt b/Minecraft.Client/CMakeLists.txt new file mode 100644 index 00000000..9f75efd2 --- /dev/null +++ b/Minecraft.Client/CMakeLists.txt @@ -0,0 +1,96 @@ +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake") +include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake") + +include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake") + +include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake") + +# Combine all source files into a single variable for the target +# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder +set(MINECRAFT_CLIENT_SOURCES + ${MINECRAFT_CLIENT_COMMON} + $<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}> + $<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}> + $<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}> + $<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}> + $<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}> + $<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}> + ${SOURCES_COMMON} +) + +add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES}) + +# Only define executable on windows +if(PLATFORM_NAME STREQUAL "Windows64") + set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE) +endif() + +target_include_directories(Minecraft.Client PRIVATE + "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h + "${CMAKE_CURRENT_SOURCE_DIR}" + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include" + "${CMAKE_SOURCE_DIR}/include/" +) +target_compile_definitions(Minecraft.Client PRIVATE + ${MINECRAFT_SHARED_DEFINES} +) +target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>") +set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH + +configure_compiler_target(Minecraft.Client) + +set_target_properties(Minecraft.Client PROPERTIES + OUTPUT_NAME "Minecraft.Client" + VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>" +) + +target_link_libraries(Minecraft.Client PRIVATE + Minecraft.World + d3d11 + d3dcompiler + XInput9_1_0 + wsock32 + legacy_stdio_definitions + $<$<CONFIG:Debug>: # Debug 4J libraries + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib" + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib" + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib" + > + $<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib" + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib" + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib" + > +) + +# Iggy libs +foreach(lib IN LISTS IGGY_LIBS) + target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}") +endforeach() + +# --- +# Asset / redist copy +# --- +include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake") +set(ASSET_FOLDER_PAIRS + "${CMAKE_CURRENT_SOURCE_DIR}/music" "music" + "${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media" + "${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res" + "${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial" + "${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial" + "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media" +) +setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}") + +# Copy redist files +add_copyredist_target(Minecraft.Client) + +# Make sure GameHDD exists on Windows +if(PLATFORM_NAME STREQUAL "Windows64") + add_gamehdd_target(Minecraft.Client) +endif() |
