diff options
Diffstat (limited to 'Minecraft.Client/BoatRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/BoatRenderer.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Minecraft.Client/BoatRenderer.cpp b/Minecraft.Client/BoatRenderer.cpp new file mode 100644 index 00000000..f1367ae4 --- /dev/null +++ b/Minecraft.Client/BoatRenderer.cpp @@ -0,0 +1,41 @@ +#include "stdafx.h" +#include "BoatRenderer.h" +#include "BoatModel.h" +#include "..\Minecraft.World\net.minecraft.world.entity.item.h" +#include "..\Minecraft.World\Mth.h" + +BoatRenderer::BoatRenderer() : EntityRenderer() +{ + this->shadowRadius = 0.5f; + model = new BoatModel(); +} + +void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z, float rot, float a) +{ + // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - + // do some casting around instead + shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(_boat); + + glPushMatrix(); + + glTranslatef((float) x, (float) y, (float) z); + + glRotatef(180-rot, 0, 1, 0); + float hurt = boat->getHurtTime() - a; + float dmg = boat->getDamage() - a; + if (dmg<0) dmg = 0; + if (hurt>0) + { + glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0); + } + + bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" + float ss = 12/16.0f; + glScalef(ss, ss, ss); + glScalef(1/ss, 1/ss, 1/ss); + + bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png" + glScalef(-1, -1, 1); + model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true); + glPopMatrix(); +}
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